Forums » General Pantheon Discussion

To Guild Or Not To Guild?

    • 9115 posts
    August 28, 2017 3:56 AM PDT

    Are you already part of a guild, if not will you look for one when you play Pantheon or do you just run with a small group of friends or family? #PRF

    • 38 posts
    August 28, 2017 4:15 AM PDT

    Guilded up and good to go!

    • 2886 posts
    August 28, 2017 5:32 AM PDT

    I definitely will not join a guild until I have the chance to actually play with them in-game to see firsthand how they play and make sure our playstyles vibe - to make sure they are right for me and I am right for them. I don't think there's any way to confidently make that decision without actually getting our feet wet in the game. There's too much that can change in between now and then, and I need make sure a guild can walk the walk and not just talk the talk.

    • 278 posts
    August 28, 2017 5:57 AM PDT

    Guilded and ready to go joined a new guild (for me) and hope i will fitt in, just waitin to start play with them in Pantheon.

    • 9115 posts
    August 28, 2017 6:13 AM PDT

    Bazgrim said:

    I definitely will not join a guild until I have the chance to actually play with them in-game to see firsthand how they play and make sure our playstyles vibe - to make sure they are right for me and I am right for them. I don't think there's any way to confidently make that decision without actually getting our feet wet in the game. There's too much that can change in between now and then, and I need make sure a guild can walk the walk and not just talk the talk.

    I am seeing this reply a lot and it is actually a good thing, lots of people will be grouping and socialising in the early days to find the right groups/guilds for them :)

    • 166 posts
    August 28, 2017 6:46 AM PDT

    As Pantheon will be a group-centric game, I need to find a good guild to join and play with.

    I don't want to search for a random group each day I'm playing and I think to be in the same guild will have some (convenience) advantages over only play together regularly.

    But I think I still have a lot of time to find the perfect guild for me and it will not be the right solution to take the first guild possible.

    First the online times must be fitting my spare time I can use for gaming. Second their playstyle and goals in game must overlap with mine. And last but not least I must match interpersonal.

    Once the alpha is on, I will start actively looking for a guild.

    • 189 posts
    August 28, 2017 6:52 AM PDT

    Bazgrim said:

    I definitely will not join a guild until I have the chance to actually play with them in-game to see firsthand how they play and make sure our playstyles vibe - to make sure they are right for me and I am right for them. I don't think there's any way to confidently make that decision without actually getting our feet wet in the game. There's too much that can change in between now and then, and I need make sure a guild can walk the walk and not just talk the talk.

     

    This will be how my family plans to recruit for our guild. We gotta feel the players out just as they have to feel us out. We will have 5/6 who will be playing which will be the best part. Then, we can just invite one person at a time, fill up some roles, and get a feel for some of the players and work on our 2nd group for dungeons and questing :)

    • 626 posts
    August 28, 2017 6:55 AM PDT

    I will have a guild, but its a small family and friend type of guild. This is for two reasons...

     

    1. In past games we have always had a guild for Guild Perks / Bank and such. 

    2. To prevent being asked to join a guild 100x a day. 

     

    Maybe we can just call it a Fishing guild :) because there is always beer and fishing going on...

    • 2130 posts
    August 28, 2017 6:58 AM PDT

    Lone wolf until endgame. :D

    • 3852 posts
    August 28, 2017 7:00 AM PDT

    Too early for me - we don't know nearly enough yet. 

    By the time of release people now in guilds will have left, new people will have arrived, and we will know what the servers are.

    I can easily foresee current guilds being torn asunder over what server to go to depending on the variety of rulesets and other features. Not just roleplaying or pvp or other ruleset variations - typically if there are a number of standard servers people will try and annoint one as the "unofficial Oceanic server" or "unofficial European server" so people focusing on non-US time zones get more of a critical mass.

    Personally I will lean towards either roleplaying or European given a choice but I have no idea if I will have a choice like that.

    I would prefer joining a guild before release though and one focusing on stopping to sniff the roses and trying to help new people (we will all be new but those of us on these forums for years perhaps ...less new) better than one speed-leveling to be the first at the level cap.

    • 151 posts
    August 28, 2017 7:20 AM PDT
    I don't trust guild leadership. The few friends that start a guild do so because they need help with tougher content to get their prizes. Alternitive motives keep the gear for the elite few and minimal reward for everyone else. A guild also does not run the same raid over and over until every druid has every piece of thier gear dropped, then run raids for all the rogues for all their gear. The leaders want to move on to up their gear and game.
    • 87 posts
    August 28, 2017 7:20 AM PDT

    I will be guilded with my old buddies from the Vanguard guild Sacred Haven. A friendly guild with a penchant for no spoiler raiding. Participation in raids will not be mandatory, but will be highly encouraged. Outside of raiding, we help our members with whatever they might need, groups, crafting materials, quests, you name it. We behave more as a family than taskmasters. If this sounds like a fit to you, PM Zorus, our Guild Leader.

    • 5 posts
    August 28, 2017 7:21 AM PDT

    Tenacious will be represented in Pantheon. Quite a few of us will be joining. The guild has been together for many years, over many games. It feels good to be going into such a group-centric game with such a great group of gamers. No endless hours lfg as a dps(not that Pantheon won't find a way to solve this).

    • 175 posts
    August 28, 2017 8:15 AM PDT

    Kilsin said:

    Bazgrim said:

    I definitely will not join a guild until I have the chance to actually play with them in-game to see firsthand how they play and make sure our playstyles vibe - to make sure they are right for me and I am right for them. I don't think there's any way to confidently make that decision without actually getting our feet wet in the game. There's too much that can change in between now and then, and I need make sure a guild can walk the walk and not just talk the talk.

    I am seeing this reply a lot and it is actually a good thing, lots of people will be grouping and socialising in the early days to find the right groups/guilds for them :)

    Count me in this number.

    • 1921 posts
    August 28, 2017 8:24 AM PDT

    If, mechanically, guilds are the dynamic sum of their population, I'll be happy to join one and contribute accordingly, likely my EQ1 TLP guild that plans on participating in Pantheon Beta.

    If they're not the dynamic sum of their population, then it doesn't really matter to me, because it's just another chat channel. :)

    • 9115 posts
    August 28, 2017 8:57 AM PDT

    Hyperium said: I don't trust guild leadership. The few friends that start a guild do so because they need help with tougher content to get their prizes. Alternitive motives keep the gear for the elite few and minimal reward for everyone else. A guild also does not run the same raid over and over until every druid has every piece of thier gear dropped, then run raids for all the rogues for all their gear. The leaders want to move on to up their gear and game.

    You must have some pretty bad luck with guilds, my friend! I can assure you not all of them are like that, you just need to find the right one or create it yourself and set the standard :)

    • 72 posts
    August 28, 2017 8:58 AM PDT

    I do not have a guild as of yet. Thinking I will wait till I meet some people in alpha to get a guild. 

     

    • 769 posts
    August 28, 2017 9:42 AM PDT

    Definitely waiting until the game begins. I've taken MMO'ing in phazes, from casual, to raiding, and back and forth again and again. Thanks to work and prior obligations, I'm back on the casual phase. As such, I'll be looking for a guild that prioritizes that playstyle with various measures in place to ensure only the right fit become a part of the family.

    My favorite guild, to date, is my first one in Everquest - a casual, family style oriented guild. We still keep in touch, and have even met each other from time to time to share drinks and stories. I'd like to find that again in Pantheon, if at all possible, and that won't happen until I'm in the game and can see for myself.


    This post was edited by Tralyan at August 28, 2017 9:42 AM PDT
    • 542 posts
    August 28, 2017 10:22 AM PDT

    If players are able to join one guild I won't join at all I think.Had difficult situations in the past where I found myself a nice guild to play with
    until friends from school started playing and formed a guild of their own
    Which forced me to abandon the one I joined earlier with a pain in the heart.

    In general,I feel like joining guild limits the ability to mingle with players met on the journey.As you sacrifice all time and attention to that private group that is your guild

    • 294 posts
    August 28, 2017 11:02 AM PDT

    I will look for a guild after playing for a while. I've been part of extremely large guilds and smaller one as well. Think I may look for a family style smaller tight knit guild this time around, as long as they are dedicated to playing for a good long time. I don't want to join a guild to watch it fall into disrepair after only a year or two.

    • 281 posts
    August 28, 2017 12:09 PM PDT

    Archaen said:

    Kilsin said:

    Bazgrim said:

    I definitely will not join a guild until I have the chance to actually play with them in-game to see firsthand how they play and make sure our playstyles vibe - to make sure they are right for me and I am right for them. I don't think there's any way to confidently make that decision without actually getting our feet wet in the game. There's too much that can change in between now and then, and I need make sure a guild can walk the walk and not just talk the talk.

    I am seeing this reply a lot and it is actually a good thing, lots of people will be grouping and socialising in the early days to find the right groups/guilds for them :)

    Count me in this number.



    Same here.  I have friends that I'll group with (and if there is a smaller group function like EQ1 eventually implemented as fellowships) we'll be doing that.  But all with the intent of finding a guild that fits our schedules and play styles.


    This post was edited by DragonFist at August 28, 2017 12:09 PM PDT
    • 220 posts
    August 28, 2017 12:17 PM PDT

    What if your guild leader, was an NPC, and your company (friends) join that guild and can achieve ranks in that guild?  What if everyone could just have a slice, and play with their friends?  And maybe even organically make new friends.

    Then overall leadership is automated, and player rank within the guild becomes performance based.  And the only people you are competing with is your friends for rewards at the user level, but that is just a slice as big as you can fit on the plate you bring to the counter.

    I call this the Dutiful Separation of Crust and Filling.  You want them to kiss, not combine.  Nothing is more offensive to the ego than competing for a prize you can never hope to win.  So one should never encourage a scenario in which this takes place.  The true value comes not from the rankings and ego gratification that can be achieved by topping them, or leaving your mark on them.  It comes from displaying a representation of what is possible to those just starting out.  The people at the top already have motivation.  The people overwhelmed at the bottom need more help.  This is the number 1 comment new players make when trying an MMORPG for the first time.  "I am overwhelmed by how much there is to do."  

    It is hard for the young ones to understand why waiting for the Pie to cool is as important as any other step, and cannot be hurried.  So the oldest must help to set an example that appeals to them more than sneaking a bite.  If you instead encourage competition between the eldest and the youngest, you simply create undue conflict for those still learning, and a means of exploitation for those ahead of the curve.

    So just trim the uneeded parts.  Players make their own Groups, or solo, and Join NPC Guilds that represent larger interests.  You can even make NPC guilds that focus specifically on a single raid interest, give quests that build up the resources needed for a raid, and triggers a dynamic Raid event when the Guild has brought in enough resources and/or people to trigger the Event.

    Imagine you have a Guild in the city, making and selling Pies called, TheBestGuild.  Then there is another Guild out at Crack's Crag  heh... called TheRestGuild,  trying to mass the resources and warm (or skeletal...) bodies required to defeat a Raid event.  Imagine that events and quests tied to joining these guilds provide a unique experience, specific (up to Unique) rewards, and a participation ranking.

    This allows the original guild model to exist organically within a larger NPC guild structure, functions fictionally, seperates new players from competition with established teams without diminishing their experience, and adds a bit of purpose that I think questing in this genre has forgone infavor of loot pinatas and experience modifiers.

    A quest hub could be a Guild hub where multiple factions compete for resources and quest achievements that affect which of the multiple factions gets a bonus.  And you could make complex and meaningful content that exists from multiple perspectives simultaneously.  No matter how many hours availible, friends you have access to for game time, or bonechips you have left.

    It would take a bit more of a militant view of Guild purpose, but it would be as simple as managing the context.  In Unity the Factions you create can easily be assigned global behaviors.  So you can get them to "seem" very organic in the world from a SIMs perspective.  You can even make them feel mobile and responsive, without compromising the script or incurring unacceptable development costs.

    Everyone is happy when you pass them a slice before you take one for yourself.  Guild models that don't follow this simple social rule are successful at the low low price of other people's failures.  So they seem very appealing.  But I would change that.  And replace the goal of "winning" with the goal of "accomplishment" in every, and all, applicable instances that are not designed exclusively for direct player to player competition and also, engineered to provide a level playing field.

    I like competition, when it's real, not the staged kind that enables a tiny minority to hold a superior position as VIP consumers of content over what is essentially no competition.  Those tend to turn into stale echo chambers and destroy new player motivation.

    The Dutiful Separation of Crust and Filling is the solution every confused and scared noob has ever needed to hear in those crucial first 10 hours.  "Do I feel like I can make it to the table and get my own piece before it is all gone?"  The answer should be "Calm Down, your Pie is right here.  I got you Fam"

    #onePieOneTruth #ILoveUdontHateMe

     

     

    • 281 posts
    August 28, 2017 12:20 PM PDT

    Kilsin said:

    Hyperium said: I don't trust guild leadership. The few friends that start a guild do so because they need help with tougher content to get their prizes. Alternitive motives keep the gear for the elite few and minimal reward for everyone else. A guild also does not run the same raid over and over until every druid has every piece of thier gear dropped, then run raids for all the rogues for all their gear. The leaders want to move on to up their gear and game.

    You must have some pretty bad luck with guilds, my friend! I can assure you not all of them are like that, you just need to find the right one or create it yourself and set the standard :)



    I have seen this happen.  But most guilds aren't like that.  I have found that often guilds do begin to have internal politics that can be annoying.  On Eci server in EQ, there was a guild that sponsered public raids, and while that guild did have its internal politics, it, for the most part, stayed out of the public raids environment.  I think it had to do with the fact that the numbers of the raid force couldn't be maintained if the members weren't getting something for their effort.  And because they weren't members of the guild, they could just stop showing up.  Anyhow, it was a system that worked well and kept the politics off the raid force lines.  Most people belonged to smaller family style guilds and they joined the public raid when they saw fit and it worked out pretty well.

    Family style guilds usually work out.  Highly competitive guilds tend to attract the type of personalities that cause the drama and politics that can get old.  That's not to say that they all work out that way.  But in my experience, if they don't have a low tolerance for mistreating other guildies and even other players, it can lean in that direction because those that act that way also have a tendency to seek positions of power.

    • 15 posts
    August 28, 2017 12:40 PM PDT

    I will definately be playing first to find a group of people that i think adhere to guild outlines that myself and my friends have come to expect.  None of my friends currently are going to be in the early testing phases and as such i consider this an excellent opportunity to find people by grouping and socializing that have similar asperations and also helped to shape the game to what it is in the later stages / release.  In previous years many might have been part of a larger guild that concentrated on the end game.  These days those of us who did this earlier on in our life are unlikely to have that kind of time anymore and personally will be looking for something that incorporates an attitude somewhere between leisurely and hardcore and doesn't forget the people who focus on alternative leveling like crafting primarily or the alts / lower level guild members who could benefit from mentoring etc.

    • 125 posts
    August 28, 2017 1:13 PM PDT

    Ill feel out new players/guilds til end game and then decide if I join an old raiding guild or start a new one with players met here and some raiders from the past. That's if I even make it to launch. Honestly... still do not know enough about the game and its end-game and if there will be enough there to keep me interested.


    This post was edited by Aatu at August 28, 2017 1:26 PM PDT