Kilsin said:Warben said:I think the confusion here is the vacant stare of Ogur wit and intellect...no matter what the model, they still look like hulking brutes...I like it overall!!
Also, the spectral wolf is interesting as well. From an artwork perspective, which is an easy tweak, the mouth opacity looks a bit high given the rest of the body.
Will this reveal/stream be played from the shaman perspective to let us see the pet control mechanics?
Yeah, we were not able to make the changes before going live with this screenshot but as with most things in this early stage of development, it will change. ;)
And the ogre is not even holding the hammer either ;)
In all honesty, the ogre model we see here looks exceedingly similar to the character concept art we have seen. I'm in!
kefka said:Kilsin said:Warben said:I think the confusion here is the vacant stare of Ogur wit and intellect...no matter what the model, they still look like hulking brutes...I like it overall!!
Also, the spectral wolf is interesting as well. From an artwork perspective, which is an easy tweak, the mouth opacity looks a bit high given the rest of the body.
Will this reveal/stream be played from the shaman perspective to let us see the pet control mechanics?
Yeah, we were not able to make the changes before going live with this screenshot but as with most things in this early stage of development, it will change. ;)
And the ogre is not even holding the hammer either ;)
Ogre thumbs strong! Ogre play lots of console games!
But seriously though... please fix the grip lol
Everytime I look at that Ogre, I can't unsee the headless doll he's sporting as a codpiece.
/snicker @Vandraad, and that dog...
Here ya go Hannar ;)
I know I'm just nitpicking but the proportions of this ogre model compared with the concept art look too much like Warcraft orcs to me. Maybe it's just the angle but this in-game model seems way wider and more squat than the concept art. The forearms and hands are bigger than his head. Just complaining to complain really, and I'm not planning on playing an ogre anyway, but I was hoping Pantheon would distance itself from WoW's art style. I still really like the environments and the hammer looks cool. I'll have to see what it looks like in the stream.
Also, I know it's not intended to represent the final character model but that's why we provide feedback. ;)
trukk said:needs mohr troll.
-Chris
Riply said:I will accept this only because you have yet to come to your senses and added Trolls................Looks pretty cool
Double quoted for double TROLL TRUTH!
-Chris
internalprime8 said:I know I'm just nitpicking but the proportions of this ogre model compared with the concept art look too much like Warcraft orcs to me. Maybe it's just the angle but this in-game model seems way wider and more squat than the concept art. The forearms and hands are bigger than his head. Just complaining to complain really, and I'm not planning on playing an ogre anyway, but I was hoping Pantheon would distance itself from WoW's art style. I still really like the environments and the hammer looks cool. I'll have to see what it looks like in the stream.
Also, I know it's not intended to represent the final character model but that's why we provide feedback. ;)
Your issue might be due to several factors: Camera focal length appears to be a wide angle and the we're looking at the Ogre from a low point of view so we're looking up at the model. The perspective, then, is making the feet larger and the head smaller. I think if we were looking down upon the Ogre it would look completely different.
thought I would share this, the red is fairly red in the wolfs mouth but it wouldn't be fair to ignore that real wolves also have fairly red gums. :)