And new zones, new models and new enemies!
The things people also care about ;)
Awesome image mate, loving the armour textures! The plate and chain looks great and so does the character! Really like the realism of the armour, detailed inclusion of the leather straps with buckles and everything... nothing over the top, just detailed as expected.. really great job guys!
Hokanu said:Awesome image mate, loving the armour textures! The plate and chain looks great and so does the character! Really like the realism of the armour, detailed inclusion of the leather straps with buckles and everything... nothing over the top, just detailed as expected.. really great job guys!
My only critique of that is that the dude's got a massive forehead lol but that could just be the camera angle. I can already tell this is gonna be a beautiful game.
Bazgrim said:Hokanu said:Awesome image mate, loving the armour textures! The plate and chain looks great and so does the character! Really like the realism of the armour, detailed inclusion of the leather straps with buckles and everything... nothing over the top, just detailed as expected.. really great job guys!
My only critique of that is that the dude's got a massive forehead lol but that could just be the camera angle. I can already tell this is gonna be a beautiful game.
vthorm said:It's actually a fivehead.
This image is stretched sadly, due to needing to shrink it down to fit within the post window, if you look at the FB or Twitter versions you will see the difference but it is also the angle making him look like he has a giant forehead lol, it's not that bad in-game. :)
Served with a guy who had a large forehead, went with his supersized ego lol
love the armor, and am hopeful that your character creation tool will allow us the ability to make pot bellies and large foreheads ;)
I don't want something that screams sex symbol, I want a dwarf that likely drinks too much ale while in good company, enjoying fine dining.
Warben said:I'd imagine the large forehead is driven by the abundant /facepalm moments generated by Kilsin's legendary pulling skills.....
Oh, he hasn't seen my skills at work yet but soon, he won't have time to facepalm he will be too busy with a bunch of new friends! haha ;)
Aich said:Looks like he is wearing jeans under his leg armour lol
I think blue jeans count as +1 cloth armor. :)
Kilsin said:I squished it down a bit more but the angle still makes him look like he has a big forehead haha :D
Foreheads fine, he's just a Erudite and the skin tone needs adjusted.
And is that (Disclaimer: place holder) skeleton back on the path "standing" with bent knees and arms out like he has a rash in his armpits?
"Who stands like that?"
Zorkon said:Kilsin said:I squished it down a bit more but the angle still makes him look like he has a big forehead haha :D
Foreheads fine, he's just a Erudite and the skin tone needs adjusted.
And is that (Disclaimer: place holder) skeleton back on the path "standing" with bent knees and arms out like he has a rash in his armpits?
"Who stands like that?"
This is an action shot taken in real-time in game so they may be mid walk or run and look funny due to that :)
Kelem said:the skelli next to the tree is crouched like the ghouls used to be in EQ. the far skelli looks like he is in tough guy stance. Ogres stood that same way in EQ. Love the way the armor is looking, great job guys :)
That isn't a skelly, it's a ghoul-like creature ;)
Doing some quick analysis of the guy on the picture it looks like he is at the end of a swing with his weapon, I am liking the amount of "engagement" you can see in the strike but a little hard to see everything in a still picture.
If had to put some criticism on this it would be his wrist, the way it is bent (sometimes called broken wrist position) is very bad for actually delivering power and a position which in time leads to problems with the wrists. It should be more in line with the arm but this being the end of the cut (seemingly) it is not too bad.
(A video which explains this a lot better than I am [ https://www.youtube.com/watch?v=PKuUekNjxqU ])
Another thing is that it looks a little like the classical overextending of the swing, but that is hard to say without animation. How they recover from it plays a good part, also the fact of game design kind of needing those kind of things (Telegraphing and overexagguration of movement).
Loving the colours and armour, those blue pants oh yea.
//Voices of Terminus' Youmu/Svartie