One of the major problems with modern game development is early access. Brad clearly doesn't suffer from this problem:
https://www.reddit.com/r/MMORPG/comments/4y7sd0/i_am_brad_aradune_mcquaid_cco_for_pantheon_rise/
Hi Brad, thanks for doing this. I know this question can probably not be answered but what is your best estimate at this time of when we could get access to the game?
[–]AraduneMitharaPantheon: Rise of the Fallen[S] [score hidden] 4 hours ago
You mean to help test? Likely early 2018.
+1
I hope testing periods actually limit what we can play and the zones we can access. Ideally it would move us through the world to focus test particular content and class mechanics. Unlike early access, real testing will actually help them get the complete game out sooner.
It also keeps the new game variables introduced to that already massive pile lower. Easier to control and address. The Core Control concept works but it does take a bit longer. I love this approach. It’s not a race but a great product is the ultimate prize for the VR team. Keep it up guys!!!
Ox
Is the implication that 'early 2018' represents:
Alpha Testing
Beta Testing (closed)
Beta Testing (open) - even assuming such an animal exists?
I *guess*, since a sub can get access to Alpha and Beta, he means Alpha?
Or, *if* he was talking about 'the general public' then this would imply 'open beta'. (i.e. no sub needed.)
In addition to this new tier we will be removing the Knight's ($100) and Patron's ($150) pledges from the store. We are nearing capacity for alpha and access to it at this level is a thank-you to the early adopters. The two tiers being removed will be replaced with similar pledge tiers without alpha access to the game. So if you have been considering one of these tiers, act now before they go away September 12th.
They know how many testers they need for alpha. Well played.