Coming off the back of a great thread Kayd put up about a class having a social or convince skill, that can only be preformed by that class and cannot not be brought from a NPC or obtained any other way then being preformed by a specific class.
What skill would you give each class in Pantheon, knowing it can only be done or obtained by that class, examples Mage - ports, Rogue - lock picking etc
One skill per class only.
Cleric - Blessing, long cool-down, limited, reagent using spell to forgive a small bit of exp penalty.
Crusader
Dread Lord - Summon/located Corpse
Druid - I'd like to see the Druid be able to shape shift other people for a short duration, maybe a wolf of fox etc for a speed buff.
Enchanter - I like Enchanters being able to enchant items but if they do it, there should be no other way to do it game other then from a Enchanter.
Monk - Maybe they could summon a little tin cup they could use to gather donations with ? ( joking, joking still working on Monk one )
Ranger - Track, if your looking for a certain type or a town NPC, the Ranger can type the name in and gets the location within a certain range.
Rogue - Masquerade, a skill the rogue could use on other players to give them some type of stealth for a period of time
shaman
Summoner
Warrior - Intimidate, a warrior can intimidate a NPC for a certain amount of time, any quest handed in to that NPC while under intimidation has a chance of increasing quest rewards i.e maybe more gold or a better item ?
Wizard - Always liked the Port idea
Still working on the others.
I would prefer an EQesque skillset; although, I wouldn't mind adding a few new additions. Here's a few ideas:
Cleric - Res
Crusader - Cover - Can mitigate a % of damage for defensive target
Dread Lord - Vampiric Curse - Melee Damage that heals defensive target (or self)
Druid - Control over the Weather (which could mean a lot in Pantheon if resistances are important)
Enchanter - Mana Regen
Monk - FD
Ranger - Track
Rogue - Pick-Lock
Shaman - Hp/Mana conversion - target able
Summoner - Call of Hero - Summon player spell
Warrior - Shouts -> Group taunts/attack buffs, etc.
Wizard - Dual-cast
Well, many that I discussed could be used out of combat; however, I was reading your initial post as what basically could that class bring to a group that would add to the group dynamic, basically increasing group inter-dependency and wanting that player in the group. Here's an updated list with more non-combat abilities and some repeats from the previous
Cleric: Res
Crusader: Cleanse - Maybe there's cursed items/traps/chests in Pantheon that only Crusaders can remove?
Dreadlord - Since there's no necromancer class (yet), they could have the necromancer based skills. Summon Corpse/located corpse, etc.
Druid - Weather Control (Could be used out of combat, make a sunny climate increases travel speed versus slogging through the mud?)
Enchanter - Enchant items/bars similar to EQ. Perhaps more important in Pantheon if weapon enchantments are temporary and are needed in different climates - i.e. cold based enchantment for fire mobs, etc.
Monk - Chant/Meditate - Unsure on this one outside of FD. But perhaps some chant/meditation that can be a sense of enlightenment/increased awareness to a group somehow?
Ranger - Track
Rogue - Lockpick (or really all thief-like skills: Lockpick/Pickpocket/Sense Trap/Disarm Trap, etc.)
Shaman - Alchemy - I know it's a tradeskill, but I liked how shaman's were the only class who could do alchemy in EQ, so potions did not become overpowered once they were introduced.
Summoner - Summon items - Simple, but summoning all sorts of temporary items that could be used for social situations
Warrior - Bash - Maybe some doors/chests are unable to be picked or there are weak walls based on a warrior's strength they could bust it open
Wizard - Ports
my ideas, brief, but thought it could lead to other nuances.
The Cleric - Blessing, long cool-down, limited, reagent using spell to forgive a small bit of exp penalty.
The Crusader - Forced march, increases run speed of party by 10% while active
The Dread Lord - Corpse summon/Find corpse
The Druid - Weather control and/or soothe mount, refreshing its spirit and increasing movement speed by 5%
The Enchanter - Enchant equipment, possibly restoring some durability
The Monk - ??
The Ranger - Tracking/foraging
The Rogue - Pick lock, brew poison
The Shaman - Spirit walk, can leave their body and scout ahead while the party (hopefully) protects their physical form.
The Summoner - Summon limited use equipment, food and drink
The Warrior - Bash/smash, access to inaccessible places
The Wizard - Teleports
Monk - if we take the basic premise that to be a monk you have spent a significant amount of time attaining 'understanding' - then perhaps a buff to int/wis to all party members.
Alternatively, we could look at buddhism and link the social buff to the "almsround" (the act of monks obtaining food etc from the common people), buff could be ability to provide enchanted food to party members on cooldown (food could give + primary stat or could again link to "understanding" and be int/wis based
just quick thoughts
Raidan said:Shaman - Alchemy - I know it's a tradeskill, but I liked how shaman's were the only class who could do alchemy in EQ, so potions did not become overpowered once they were introduced.
It's a tradeskill, but it so fits with the shaman class so have it as a 'social' skill vs anything else is more fitting to the class.
related, but not related.
It would be neat if there were passages/doorways etc. that could only be opened based on a players strength stat, or something similar.
Meaning you'd have to have a tank class with high enough strength, to allow your group to pass.
Gadgets said:related, but not related.
It would be neat if there were passages/doorways etc. that could only be opened based on a players strength stat, or something similar.
Meaning you'd have to have a tank class with high enough strength, to allow your group to pass.
tried to upload picture - just imagine you are seeing two thumbs up :)
I was thinking more along the lines of. (No particular class having one of the following, but every class can only have one, why not pick it at charcter creation etc)
If you speak to an NPC quest giver there would be a small chance you would get an additional quest. - Convince
When you sell repair your goods to NPC you get extra 10% - Frugal
When you are in towns you can use the 'underground or whatever' transport system that is 50% quicker than normal say from AH to Tavern to Stables.- Quicken
Summon a varity of cosmetic pets. - animal lover
Make all peolple dance within 5 yard radius - Melody.
Necromancer might be able to speak to 'special' NPC's after dark. - Nightspeech
etc etc
all soft skills that dont actually really help combat etc but helps make the classes different from each other.
The Cleric - Blessing, long cool-down, limited, reagent using spell to forgive a small bit of exp penalty.
The Crusader - Forced march, increases run speed of party by 10% while active
The Dread Lord - Corpse summon/Find corpse
The Druid - Weather control and/or soothe mount, refreshing its spirit and increasing movement speed by 5%
The Enchanter - Enchant equipment, possibly restoring some durability
The Monk - ??
The Ranger - Tracking/foraging
The Rogue - Pick lock, brew poison
The Shaman - Spirit walk, can leave their body and scout ahead while the party (hopefully) protects their physical form.
The Summoner - Summon limited use equipment, food and drink
The Warrior - Bash/smash, access to inaccessible places
The Wizard - Teleports
I love skeasers list, I'll add this
The Monk - I think martial arts, ninja.... why not group stealh.... "train to zone!!!" No problem... we have a monk, everybody just needs to stand stiill
Sicario said:I took "social" skill to mean something like a fluff non-combat skill. Like a Rogue having race disguises, a Bard being able to pull out an instrument and play music, etc. I'd definitely like to see things like that in this game, always adds some entertaining value.
Syntro, exactly!
It seems the creativity boost hit you before it's hit me! I should be able to come up with some ideas later tonight or this weekend. After pizza. And whisky.
I think these types of abilities would be awesome to have in game, however. Something fun and silly for the social aspect.