Jobeson said: VR devs have said time and time again they are not going to have a single must have item but multiple variants across multiple level ranges. We probably won't end up with the iconic fbss or the like we can still reference decades later because it will be 5 items from 5 sources with the same or similar bonuses for pretty much everything memorable we had in EQ. My guess is a few of those will be easier to obtain than the others. That said, MMO expansions that level you up are known for trivializing (resetting) everything by design. I fully assume Pantheon will use this level up philosophy they have committed to. Pulling new players up with new gear to restart the number go up race is simply how every MMO outside of GW2 works. While VR has made promises to not trivialize raid tier gear with common items, I would expect a few utility items to come up in expansions with superior tiers and likely easier to obtain at times.
While I agree VR has stated they do not want to have a single must-have item, that isn't up to them though. We, the players, determine if an item is must-have. The designation emerges from our engagement with the content.
Butch said:
What would be wrong with a few truly unique items in a game like this? Say your character found the only ring that lets you “feign death” like a monk once a day. Or even walk on water?
Effects like this would in no way be game breaking, would be useful and a symbol of status
Butch said: Think on this. Imagine a soft cap of say lv 50 and maybe a daily exp cap after that so that leveling could take months-years for everyone (even those that might have 20+ hours a day to play) that would give enough time for a better solution I think. No more endgame just a continuous world experience.
Daily XP cap? Why punish me for having lots of spare time to play? That would be stupid for VR to implement such an idiotic concept. I am very very aware that because I can play 50+ hours a week that I could end up running out of content before an expansion arrives but guess what? I accept that possibility and will not complain about it. There are other things I can do within the game, like leveling up all my alts, maxing out all the tradeskills on all my alts or even helping all my lower level guildmates with their quests, etc.
Hardearned item should be hard to earn, not based off of time you've been subscribed/Veteran status or (God forbid bought in a store) but ingame actions. Exp. cap is a game killer imho.
Pure cosmetic items could on the other hand be based off time subscribed/Veteran status.
This fits the topic but not sure how it helps.
In vanilla wow I was grinding gold for a mount - something to do as an early riser - and on a shore line that mobs dropped pearls - not easy while kitting as a hunter - and with elite mobs in the surf -- I got a one in a million high speed rifle. Memorable for me and not a game changer for any one else. Also, while gathering one day I came across an elite wolf. Took me three days to camp for him then got shredded taming him and spent months training him for loyalty - never left my side -aggro- without command. Lots of food and time spent.
After about a year wow decided that other hunters were jealous so they nerf'ed both the gun and the pet. I guilt and never looked back.
Anecdotal for balance vs. loyalty - not sure if that advances the conversation. Memorable until it stopped being fun.
Inselberg said:This fits the topic but not sure how it helps.
In vanilla wow I was grinding gold for a mount - something to do as an early riser - and on a shore line that mobs dropped pearls - not easy while kitting as a hunter - and with elite mobs in the surf -- I got a one in a million high speed rifle. Memorable for me and not a game changer for any one else. Also, while gathering one day I came across an elite wolf. Took me three days to camp for him then got shredded taming him and spent months training him for loyalty - never left my side -aggro- without command. Lots of food and time spent.
After about a year wow decided that other hunters were jealous so they nerf'ed both the gun and the pet. I guilt and never looked back.
Anecdotal for balance vs. loyalty - not sure if that advances the conversation. Memorable until it stopped being fun.
That seems like a perfect example to me. It really ruins it for the people who worked for it, there was no gratitude for your loyalty and it was thrown out the window in an effort to pick up other players who hadn't been able to accomplish what you did. Somehow they deserved the same or better rewards without earning it.
chenzeme said: I honestly think loyalty-time items should be just that. A 1-year gift should never be achieved by any other means. It's not catch-up; it's loyalty time spent. Whether it is cosmetic or useful, don't make such items buyable.
Agree. I remember in EQ2 I'd be jealous, for lack of a better word, of my friends who stayed subbed through the years. But that's how it should be; they got a cool cosmetic item I didn't have because they were loyal. It made sense to me and didn't upset me at all, because I knew why they had it and I didn't.
Ranarius said:My experience and end in WoW was similar to Inselbergs Researching and farming the fastest Cat pet, the highest AC turtle pet, then they nerfed and normalized all the pets. It takes only to log in for the disappointment to return and I log back out. I hope pantheon never trivializes any accomplishments I may make in game, for me that’s the ultimate game breaker.Inselberg said:This fits the topic but not sure how it helps.
In vanilla wow I was grinding gold for a mount - something to do as an early riser - and on a shore line that mobs dropped pearls - not easy while kitting as a hunter - and with elite mobs in the surf -- I got a one in a million high speed rifle. Memorable for me and not a game changer for any one else. Also, while gathering one day I came across an elite wolf. Took me three days to camp for him then got shredded taming him and spent months training him for loyalty - never left my side -aggro- without command. Lots of food and time spent.
After about a year wow decided that other hunters were jealous so they nerf'ed both the gun and the pet. I guilt and never looked back.
Anecdotal for balance vs. loyalty - not sure if that advances the conversation. Memorable until it stopped being fun.
That seems like a perfect example to me. It really ruins it for the people who worked for it, there was no gratitude for your loyalty and it was thrown out the window in an effort to pick up other players who hadn't been able to accomplish what you did. Somehow they deserved the same or better rewards without earning it.