You have an amazing way of formulating your argument in such a way that implies certain things are true when you just aren't sure. It almost seems like you are asking, but also stating it as fact at the same time.
"How can you launch this game when you *apparently* have no money?" Do you believe they have no money? Or are you asking if they have no money?
"How can you launch this game when a vast majority of your players have left because of the art style?" Are you asking if the players have actually left? Of those players are you asking if they left because of the art? Are those things even true?
"How can you launch this game when anyone new sees the art and hates it..." Are you asking if new people will hate the art?
It's tough to have a real discussion when there are that many assumptions baked into the question.
Grimseethe said: 1. You apparently have no money.
They have stated they DO have money, just additional money will speed things up.
Grimseethe said: 2. A vast majority of your players have left, because of the art style (myself included, im just waiting incase there is a chance you do the right thing)
What do you have to back this up? I haven't seen any pole or other data, I'm still here, discouraged yes, but will follow to the end to see where it ends up.
Grimseethe said: 3. Anyone new just discovering the game will see an art style they will likely hate and a forum filled with people who hate the game now (this means no more new money coming in) I feel most have checked out and those who haven't are holding out hope you will change your mind, or are just unwilling to abandon the hundreds they spent on the game.
I don't hate the art style, I think it was the right call. I don't think it was where the game was planned to end up based on there choice of temporary Unity Store graphics (cartoony were available). 4-5 years ago I argued against realistic graphics as characters would always look fake, sometimes even creepy.
Avaen said:
Grimseethe, your posts are generally quite negative and the way you put your words together does not speak for everyone in this community. They've already stated multiple times the art is staying. It's probably best for you to go?
Ranarius said:I don't say something unless it's true, if they had money the art style would be the same and 247 wouldn't have happened.You have an amazing way of formulating your argument in such a way that implies certain things are true when you just aren't sure. It almost seems like you are asking, but also stating it as fact at the same time.
"How can you launch this game when you *apparently* have no money?" Do you believe they have no money? Or are you asking if they have no money?
"How can you launch this game when a vast majority of your players have left because of the art style?" Are you asking if the players have actually left? Of those players are you asking if they left because of the art? Are those things even true?"How can you launch this game when anyone new sees the art and hates it..." Are you asking if new people will hate the art?
It's tough to have a real discussion when there are that many assumptions baked into the question.
Grimseethe said: Forum of cope lol, don't worry guys you'll get there, if a dev could just confirm the art style is here to stay I'll be on my way.
They confirmed during the last public Q&A that the art style is here to stay. If I wasn't at work I'd find a timestamp for ya, maybe someone else will be able to find it though.
Grimseethe said:
if a dev could just confirm the art style is here to stay I'll be on my way.
Savanja said:
The art is staying. It was the right move for us.
Prevenge said:
Grimseethe said:
if a dev could just confirm the art style is here to stay I'll be on my way.
They have confirmed on many different subs in the last couple weeks that the art style is here to stay and that it was the right call for Pantheon and VR.
I am going to find one, just for you and then update this. Update: Here you go, Grimscythe. Good luck with your next game.
Savanja said:
The art is staying. It was the right move for us.
A lot of great thing going on. nda droping in dec. It was told in the devopment stream that they are thinking of ways to speed up deveopment. I hope they make a plege package that is more afforadbe so more people can log in to help test. I liked the more detailed grafics my self. I think its hard to judge with just a screen shot of the grafics to really tell what they are like. I want to see them with all the other systems in place. That would be huge.
They could crunch hard and launch this game within 2 years. But they'd have to cut the scope massively and do sweeping cuts to game systems and content. Most of the backers want a group focused MMORPG, that is the core of the game. There is the issue of promising the moon and the stars for the past 8 years however. The art change and the attempt to bring about an extraction game already pissed a lot of people off, so you may as well just rip the bandaid off and give it to people straight with what kind of game can actually be made.
chenzeme said: We don't have long to find out exactly where we are and what is left to do.
What's your opinion, chenzeme, on what is "left to do" , before they reach the milestone of persistent (or launch)?
Over the years they've state goals of / made claims of: 3 continents, 5 tiers (50 levels), 9 races, and 14 classes (12 w/o necro/bard).
My perspective is that they'll want more than one biome per tier, at least 1 dungeon per tier, at least 1 raid per tier, and unique progression paths per continent, shared after tier 3. Plus all the recipes, models, items, enemies, animations, sounds, skills, spells, abilities, deities, quests, and various non-combat game loops.
Then, for the last tier, enough L45+ content to permit half a server (~1500 players, or 250 groups) to consume in-tier content, concurrently, within the first year.
What's your perspective on scope and remaining content, prior to announcing persistence?
Grimseethe said:
Prevenge said:
Grimseethe said:
if a dev could just confirm the art style is here to stay I'll be on my way.
They have confirmed on many different subs in the last couple weeks that the art style is here to stay and that it was the right call for Pantheon and VR.
I am going to find one, just for you and then update this. Update: Here you go, Grimscythe. Good luck with your next game.
Savanja said:
The art is staying. It was the right move for us.
Oh ok then, bye all, sorry they goofed up, the game is dead at launch, i just know too much about MMOs to be wrong about this.
Grimseethe said:
Show me how you can launch this game now that the following things are true.
1. You apparently have no money.
2. A vast majority of your players have left, because of the art style (myself included, im just waiting incase there is a chance you do the right thing)
3. Anyone new just discovering the game will see an art style they will likely hate and a forum filled with poeple who hate the game now (this means no more new money coming in)
I feel most have checked out and those who havent are holding out hope you will change your mind, or are just unwilling to abandon the hundreds they spent on the game.
Remember devs, im not your enemy, i'm actually your best friend...are you going to listen to your bests friends advice...im very good at business and games.
Wouldnt be retired at 30 if i wasnt.