Forums » General Pantheon Discussion

Once Again Graphics Style...

    • 1285 posts
    November 5, 2023 7:40 AM PST
    I remember trying to roleplay a "good guy" in one of the first MMO's I ever played. It did NOT work out. There was absolutely nothing to do to progress my character, lol.



    And then in the next MMO I played I decided to be a nature lover and my plan was to *never* kill an Animal. I figured surely I'd be able to role play that. That lasted until I left my home zone, then I kept getting attacked by animals and dying because I didn't want to fight back. At that point I decided animals were no longer worth protecting.
    This post was edited by Ranarius at November 5, 2023 7:41 AM PST
    • 264 posts
    November 5, 2023 8:44 AM PST

    A fun little diversion! So talking about how it's sexist to have "hot" female characters I can only laugh. This is a big problem with a lot of modern "AAA" games, they make the females in their games look like malformed creatures, amorphous and strange..almost completely interchangeable with males. Mentioning personality etc is extremely odd since videogame characters are not real people. At most an avatar may be controlled by a real person (at which point personality is based on the person behind the avatar). The character could be smoking hot and have a great "personality" by the way (at least as far as an NPC can have lol), especially in a fantasy game. I remember buying EverQuest because of the hot babe on the box when I was a teenager. I'm all for having options to make your character ugly, and to have ugly NPCs in the game. But to say something like, "it's sexist to have strong men and sexy women in a videogame" is ridiculous. Now you may be able to convince me that Korean MMOs take it too far with the outrageous proportions, jiggle physics, etc and could be considered "sexist" but even then..it's just a fantasy game. It's not as though these games are claiming to be the role model for females. At most you could say it's setting unrealistic expectations of the female form but even then I'd say you're jousting at windmills. Most young people are on social media and that's where far more damage is done in that regard.

     

    Pantheon was originally going with a more realistic art style, I really liked it a lot. Females were looking a bit bland but that wasn't the end of the world for me as I am no longer a teenage boy. As for the new style none of the characters look good to me so far male or female. For all the talk of trying to reach new audiences I've got to say some of the commenters here forget that if you want younger players having sexy girls does help sell the game.

    • 902 posts
    November 5, 2023 10:00 AM PST
    I can only laugh when arguments try to force a change of direction to try to validate a point of view. It is not about a "hot babe" (omg I mean!) having a personality or not. It is about objectification of women coupled with an expectation that they should be overtly sexual. No one at any point said that a strong male or female character is sexist. Not once. Total fabrication and outrageous to suggest this was said.

    The original argument is about all female models. Not just about PCs. Next it is about female models not being "hot" enough. I mean, again, really!?

    It is extremely odd to suggest imagined characters cannot have personalities. Characters in books do. I mean you cannot be less real than symbols in a tome, however, readers do indeed subscribe personalities to characters in literature. Animation is no different. Of course characters can have personalities. They are imbued by a viewers imagination. If your argument was fact, no one would find the death of bambi's mother emotional, and plenty do. Or any other animated film you care to mention.

    Personally, I celebrate differences between men and women. I don't look at women as objects. That is the crux of the matter. You can have beautiful characterisations that are not overtly sexual. Simple as!
    This post was edited by chenzeme at November 6, 2023 2:38 AM PST
    • 194 posts
    November 5, 2023 10:05 AM PST
    I kind of hope to see you in-game squawking about this so I can take my own advice.
    • 902 posts
    November 5, 2023 10:17 AM PST
    Meaning what, exactly, justdrop?
    • 3852 posts
    November 5, 2023 10:58 AM PST
    At a guess - this:

    "Block the individuals you don't like doing the things you don't like."
    • 902 posts
    November 5, 2023 11:18 AM PST
    Ah. Fair enough then.
    • 80 posts
    November 5, 2023 5:29 PM PST
    chenzeme said:
    The objectification of women is just wrong. A bad argument is any where the topic is ignored and attacks are made against the individual. Plenty of that, little in the way of justification.

    It is not sexist to point out a sexist view, nor is it extremist.

    Hot does not equate to beauty. Not hot does not equate to ugly. You can have beautiful models that are not sexually overt. It is not extremist to point this out. It is obnoxious to claim a view that doesn't match your own is mad or insane.

    There is no justification in saying its only a game and anything should be allowed. Anything promoting sexist views in any manner is not acceptable. It is not the fact that npcs are not people, it is the objectification itself which is wrong.

    I want to play characters and interact with npcs that fit the Pantheon stories, not some pubescent chauvinistic fantasies of what women should be like. Beautiful can be achieved without resorting to stereotypical, outdated, sexist models.


    Over 80% of active MMORPG players are male and the majority of female avatars are still played by men. MMORPG's are made for men by men, in the same sense romance novels are made for women, by women. Furthermore, women generally want to look hot, not mediocre. Pick up nearly any women's magazine and you'll notice most of the pictures are of sexy women. So even if the majority of gamers were women, an intelligent artist should STILL make them hot. If you were to do a poll, do you think most women would rather look like a Lane Bryant model or a Victoria's Secret model? Lets live in the real world, not cater to a feminist minority.
    • 102 posts
    November 5, 2023 6:47 PM PST
    RedGang said:


    Over 80% of active MMORPG players are male and the majority of female avatars are still played by men. MMORPG's are made for men by men, in the same sense romance novels are made for women, by women. Furthermore, women generally want to look hot, not mediocre. Pick up nearly any women's magazine and you'll notice most of the pictures are of sexy women. So even if the majority of gamers were women, an intelligent artist should STILL make them hot. If you were to do a poll, do you think most women would rather look like a Lane Bryant model or a Victoria's Secret model? Lets live in the real world, not cater to a feminist minority.




    I mean, I'm down with both. What does that make me? certainly not a feminist. Maybe debaucherous
    • 902 posts
    November 6, 2023 2:01 AM PST
    RedGang Over 80% of active MMORPG players are male and the majority of female avatars are still played by men.

    And just what poll are you quoting there? 80/20 split? Or is that just a figure you plucked from the air? Tell you what, why don't I do an internet search, something like: "percentage of men and women playing video games"?...

    Oh look there is a post entitled "Global gaming penetration (snigger, rude word <- yes, sarcastic!) 2022, by age and gender" by https://www.statista.com/. Oh that's interesting. 88% of 25 to 34 year old men play games on any device... maybe RedGang is right after all...

    Mmmm.. Ah, NOPE! Look, 86.5% of women do too. Regardless of specific numbers, that doesnt look like a 80/20 split to me. There's a 4% difference between 35 to 44 year olds, and only 2% between 45 and 54 year olds.

    Ah... wait, you did say rpgs. Let me look again. Search text: "percentage of men and women playing rpg games"... Nope, first entry by TechPenny: 54 percent male and 47 percent female. That's only 7% more males than females. I mean?

    RedGang ...an intelligent artist should STILL make them hot...

    Really? You are going down the route that intelligence means objectification of women is warranted? Or, would a truely intelligent artist make a style that was attractive to both sexes given the real numbers above? I think the latter.

    RedGang "Furthermore, women generally want to look hot"

    I think you will find most women want to look the best they can, smart and attractive, but then, that is me assuming too! I think I will leave it down to the women to choose how they want to portray themselves. Regardless, attractive does not mean "hot"; which is a male stereotype pushed onto women.

    RedGang "Pick up nearly any women's magazine and you'll notice most of the pictures are of sexy women"

    This maybe so. But (as you pointed out) it is just men making material for men to lust after. Just because something is, does not make it right or just.

    RedGang Lets live in the real world, not cater to a feminist minority.

    My god man, you try living in the real world and look at women as women and not sexual toys. I cannot believe that in this day and age there is still this misogynistic attitude trying to justify narrow minded views like this. Lets looks at women as equal partners in life. "Feminist minority"?! LMAO. If it wasn't for the female minority, women would still not have a right to vote, or do you believe that was a mistake?

    As a side note: www.dictionary.com has an interesting entry for "hot girl or hot guy", I suggest you read it (Hot Girl Or Hot Guy Meaning & Origin | Dictionary.com).

    A point I have taken away from it, is this:
    "It’s important to note that there are significant differences in the ways hot girl and hot guy get used in contemporary culture. Hot girls often appears in the context of pornography. ... Hot girls, meanwhile, get often criticized as being vapid and stupid, getting by on their looks alone."

    Applying "hot" as a description of a woman is not a compliment.

    ENOUGH! This thread is about the quality of the graphics within Pantheon. I have said all I want to regarding this drivel and I invite VR to start to keep this thread on track, please. If you want to create another thread on the subject, then please, be my guest.
    This post was edited by chenzeme at November 6, 2023 7:54 AM PST
    • 2053 posts
    November 6, 2023 11:56 AM PST

    chenzeme said: ENOUGH! This thread is about the quality of the graphics within Pantheon. I have said all I want to regarding this drivel and I invite VR to start to keep this thread on track, please. If you want to create another thread on the subject, then please, be my guest.

    Sexism is a serious problem in the world today. But unfortunately, it's not an appropriate subject for Pantheon's forums.

    Now that the OP has changed course back towards the original topic, everyone please follow.

    • 902 posts
    November 7, 2023 6:08 AM PST
    Ok, this is more atmospheric. Personal Likes: The slightly misty sunset/sunrise. Some trees casting shadows, others in shade themselves. The odd light lamp dotted around. The stone building to the top right is receding into the picture nicely. Love the way some of the rocks catch the sunlight and one or two areas are bathed in light too. Personal Dislikes: The timber building are not shaded enough; they seem to shout out that they are there. The purple building on the bottom left, just doesnt sit right for me and the arch is a bit too angular (and imo, too purple!). The trees on ridge to the top left don't look as good as other trees in the scene. All in all, yup, I could play in this scene.
    This post was edited by chenzeme at November 7, 2023 6:47 AM PST
    • 902 posts
    November 7, 2023 6:30 AM PST
    Same critique for this one too really. Personal Likes: The atmospherics are hitting a right note. Loving the way the shadows from the ridges and trees fall across the cliff faces. From this distance the trees look nice (if a little smooth on the trunk bark). Personal Dislikes: None of the trees have growth at the trunk bases making them look too stark. Some need bushes or plants at their bases to make it feel less like a model. The rock faces have a soft looking almost malleable quality that shouldn't be there, at this distance, they look a little bland on the faces and too crinkly - no striations. Bottom middle, repeating ground patterns breaks the scene's aesthetic. The lake, bottom right, doesnt look like water. Too little differences in the tree species on view - the ones on display have an ash-like look, maybe add a few that are holly-like and/or oak-like (just more variation in the tree population).
    This post was edited by chenzeme at November 7, 2023 6:39 AM PST
    • 902 posts
    November 7, 2023 6:40 AM PST
    Anyone else..?
    • 3852 posts
    November 7, 2023 6:51 AM PST
    I mostly agree with what you say about the two pictures. But I have too many unpleasant memories of trying to navigate through dark forests and getting killed because I could barely see a thing to really prefer choice 1.

    To me neither picture matters a great deal. I care far more about how the world will look from a character's eyes. Which is what I will be seeing in-game 99% of the time. I will be seeing the world from much closer up than these pictures. I will be seeing other characters and NPCs who may, or may not, look cartoonish or anime (if there is a difference between these two words today).

    jothany - Whether men should be depicted in Pantheon as handsome and women as beautiful is a good topic for a different thread but not this one and I endorse your request that we not discuss it here.
    • 902 posts
    November 7, 2023 7:12 AM PST
    dorotea: I care far more about how the world will look from a character's eyes. I agree, but I will be wanting to look at landscapes from time to time so I thought critiques of that is important. Well to me anyway. Where do I begin that hasn't already been said? I kinda like the glow of the skeleton, I just think there is too much and it becomes too bright. In this case, I think less is more. The monolith thing at the back looks like a prop from Scooby Doo. There are some ok mist effects going on. Even in the dark, there should be more detail than there is. The scattered light would still pick out pebbles and tufts on the ground. The following photo (https://pxhere.com/en/photo/1183957) is a moody example of what I mean. There is still texture and detail seen on the bank, road and leaves. Also, the tree still casts a shadow, the rendered tree above, doesn't and as the moon is in view, it should cast something.
    This post was edited by chenzeme at November 7, 2023 7:31 AM PST
    • 2419 posts
    November 7, 2023 7:37 AM PST

    dorotea said:I care far more about how the world will look from a character's eyes. Which is what I will be seeing in-game 99% of the time. I will be seeing the world from much closer up than these pictures.

    This right here is what so many people who are overly critical of the new art style fail to understand:  Screenshots do not accurately convey the actual look of the game from the character's perspective.  When is a character, or anything in the game, ever completely static?  Something is always moving, something is always changing.  It is the fluidity of all that which screenshots fail to capture.  Do I love the art style?  No.  I do prefer more realistic visuals because the power of modern computers should not have issues dealing with it despite statements from VR to the contrary.  Do I hate the art style?  No, but I am disappointed that this is what we're getting.

    Honestly, VR needs to do a better job showing off their game than they have in the past.  To do that you need far more activity happening on screen, not just 1 character walking through a nearly completely empty zone, taking 45 seconds to kill a stupid bat.  Show 3 or 4 groups doing stuff, using spells, moving around.

    • 902 posts
    November 7, 2023 7:39 AM PST
    Vandraad said:

    dorotea said:I care far more about how the world will look from a character's eyes. Which is what I will be seeing in-game 99% of the time. I will be seeing the world from much closer up than these pictures.


    This right here is what so many people who are overly critical of the new art style fail to understand: Screenshots do not accurately convey the actual look of the game from the character's perspective. When is a character, or anything in the game, ever completely static? Something is always moving, something is always changing. It is the fluidity of all that which screenshots fail to capture. Do I love the art style? No. I do prefer more realistic visuals because the power of modern computers should not have issues dealing with it despite statements from VR to the contrary. Do I hate the art style? No, but I am disappointed that this is what we're getting.

    Honestly, VR needs to do a better job showing off their game than they have in the past. To do that you need far more activity happening on screen, not just 1 character walking through a nearly completely empty zone, taking 45 seconds to kill a stupid bat. Show 3 or 4 groups doing stuff, using spells, moving around.



    Agreed, but it is what we currently have. Without any critique, nothing would change (not that it may anyway, but at least I have given it a go)!



    .
    This post was edited by chenzeme at November 7, 2023 7:40 AM PST
    • 167 posts
    November 7, 2023 8:01 AM PST

    Brightness and contrast levels seem to be a bit off or muted in all the day time screenshots. I don't know if it's the lighting system, the screenshot feature, or if it actually looks the same in game, but very minor lighting adjustments in photoshop to brightness and contrast, lasso the top 3/4s of the image where the sun is hitting, brightness slightly up, contrast somewhat drastically up, add an unsharpen mask. I think it gives the world a giant breath of life.


    This post was edited by Prevenge at November 7, 2023 10:07 AM PST

    • 80 posts
    November 8, 2023 8:39 AM PST
    Vandraad said:

    This right here is what so many people who are overly critical of the new art style fail to understand: Screenshots do not accurately convey the actual look of the game from the character's perspective. When is a character, or anything in the game, ever completely static? Something is always moving, something is always changing. It is the fluidity of all that which screenshots fail to capture. Do I love the art style? No. I do prefer more realistic visuals because the power of modern computers should not have issues dealing with it despite statements from VR to the contrary. Do I hate the art style? No, but I am disappointed that this is what we're getting.

    Honestly, VR needs to do a better job showing off their game than they have in the past. To do that you need far more activity happening on screen, not just 1 character walking through a nearly completely empty zone, taking 45 seconds to kill a stupid bat. Show 3 or 4 groups doing stuff, using spells, moving around.



    I mean they can only doctor fortnite screenshots so much. The game does look much better at night though and the animations are 3x > before. The critics fail to address the problem of Unity's garbage netcode. The supporters don't understand the cognitive dissonance required to take serious, cartoony disney GFX and exaggerated borderland facial features. I say keep the new art and give it a much more serious tone. Think old school Berserk.

    Of course none of this matters if they're pivoting the entire game in the direction of 247, which is my suspicion based on the sequence of events.
    • 40 posts
    November 8, 2023 9:13 PM PST

    chenzeme said:  

     

    If "Generic" had a screenshot, this would be it.

    • 102 posts
    November 9, 2023 5:13 AM PST
    I know it's been said a million times...but it is super fortnite-like. I can live with it so long the models improve...which I have some faith they will over time.

    The night shots with the beams of light through the trees is very cool though, lighting can do some heavy lifting here so I'll still hold out until they start making some real progress or show a zone as "complete"
    This post was edited by Brutenga at November 9, 2023 5:16 AM PST
    • 902 posts
    November 9, 2023 10:18 AM PST
    VR have stated that they will use and Improve the models in game now, so let's try to make the best of them. I am not convinced that they will be as atmospheric and engaging as VR think, but even I am tired of the total non-engagement of some. It is what it is. Get behind it or don't, but give the "woh is me" a rest. Shess!!
    Try to be constructive not just stuff like: "this is pap..." It has all been said 100 times or more. This is about improving things. Constructive not dismissive. Why is it pap, how can it improve?
    • 369 posts
    November 9, 2023 11:07 AM PST

    chenzeme said: VR have stated that they will use and Improve the models in game now, so let's try to make the best of them. I am not convinced that they will be as atmospheric and engaging as VR think, but even I am tired of the total non-engagement of some. It is what it is. Get behind it or don't, but give the "woh is me" a rest. Shess!! Try to be constructive not just stuff like: "this is pap..." It has all been said 100 times or more. This is about improving things. Constructive not dismissive. Why is it pap, how can it improve?

     

    I dont know, I kind of think people have a right to say what they want in the way they want. If you dont like it dont read it. Telling them that you dont like something is infact constructive. It lets them know that part of their audience doesnt like what they are doing.

    • 40 posts
    November 9, 2023 11:09 AM PST

    chenzeme said: VR have stated that they will use and Improve the models in game now, so let's try to make the best of them. I am not convinced that they will be as atmospheric and engaging as VR think, but even I am tired of the total non-engagement of some. It is what it is. Get behind it or don't, but give the "woh is me" a rest. Shess!! Try to be constructive not just stuff like: "this is pap..." It has all been said 100 times or more. This is about improving things. Constructive not dismissive. Why is it pap, how can it improve?

    Community feedback isn't going to help. Creative people need a goal that they're trying to achieve and that's not going to be found in a committee setting. We can't tell what creative vision they have because we're not inside their heads, only thing we can do is weigh it against what came before. So people will be really great at telling them why X screenshot doesn't look as thrilling as early days of EverQuest... but this isn't EverQuest, this is Pantheon, what is the intent of Pantheon and how should it look? Only the creatives working on the project can possibly outline that goal and seek to meet it. 

    People didn't know they wanted a larger cellphone after years of having smaller ones, or that they would want a touch screen instead of physical keyboard until they got it in their hands in a way that was sufficient to their needs AND provided new capabilities they hadn't thought of.

    We can't tell them what they're capable of, we can only tell them what we like or don't and that is going to be centered around other works that are not necessarily relevant. Even if we say as far as graphics X is wrong please do Y. We don't know if they can do Y. 

    Therefore, any critique will likely as they say "fall on deaf ears", because at the end of the day the company meaning well or not cannot possibly pivot every day, week, month etc... "If one does not know to which port one is sailing, no wind is favorable."