Larirawiel said:Hello,
they are paddeling back:
https://blog.unity.com/news/open-letter-on-runtime-fee
But the damage is already done. I guess, no one will start a new project with Unity.
Cheers
Absolutely
If im an aspiring developer and I see an exclusive engine making such poorly thought out changes, I'm not going to gamble the next 10+ years on their platform, even if they retract. Keep in mind a game engine is a double investment. You have to invest time learning it, then trust your years long project on it.
RedGang said:Larirawiel said:Hello,
they are paddeling back:
https://blog.unity.com/news/open-letter-on-runtime-fee
But the damage is already done. I guess, no one will start a new project with Unity.
Cheers
Absolutely
If im an aspiring developer and I see an exclusive engine making such poorly thought out changes, I'm not going to gamble the next 10+ years on their platform, even if they retract. Keep in mind a game engine is a double investment. You have to invest time learning it, then trust your years long project on it.
If you want an industry standard engine you either go:
Unity, UnrealEngine, CryEngine or LumberYard
Here's the kicker:
UnrealEngine, CryEngine and LumberYard all have revenue share attached.
- Unreal's kick in after 1million revenue (not profits, revenue) for a nifty 5% thereafter.
- CryEngine grabs 5% whenever you ship your first game that makes 5000$.
- LumberYard is like CryEngine.
- Unity was the only one that just took a subscription fee (unless you were personal), but Unity is also the only one that's running billion dollar losses. Even if you took the most expensive option for Unity, it is still cheaper than anything the other 3 Engines demands of you.
I fully get that people were upset, but eh, it's sort of the kids in the candy store that can't have their candy. They're pissed that Unity is going for a revenue share model too, 'cos that's why they chose Unity in the first place.
Sure, Godot and similar exist. They're not industry standard and most are primarily developed for Web and Mobile sphere - not for PCs (not that you can't use it there of course).
I've been away from the Pantheon community for a few months. I’ve come back two days ago to no more Dev Livestreams & a major art change. I’ve been purposely silent with my frustrations about both changes because I’m really waiting for VR to address both issues with us. I feel like this is a big pivot point from VR and it can be saved with communication. This is easier for me to say because I have no clue what is going on behind the doors. But I do know that we as humans tend to imagine the worst.
Kratuk said:
That appears to be the way of it. There's a lot of unhappy developers at the moment. Bellular had a pretty good breakdown of it. https://youtu.be/JQSDsjJAics?si=ysGQd_MsEZ7WkdAZ
Thanks for pointing out a great video about what is going on in the developer world!
Was Unity a mistake? No. VR made a good decision back in 2013 to go with Unity based on information available at the time.
https://twitter.com/jasonschreier/status/1711479684200841554
"John Riccitiello is stepping down as CEO and president of Unity, per company"
Cheers