Forums » General Pantheon Discussion

Tavern Talk - What's your favourite?

    • 9115 posts
    August 1, 2022 3:56 AM PDT

    Tavern Talk - What's your favourite way to travel around in an MMORPG like Pantheon?

    • 888 posts
    August 1, 2022 6:00 AM PDT

    On foot, in a group,  exploring new territory (since 'in a van, with a gang, solving mysteries' isn't an option).

    • 724 posts
    August 1, 2022 6:08 AM PDT

    On foot.  

    • 2756 posts
    August 1, 2022 6:21 AM PDT

    To give an over-thought but honest answer: In a meaningful, satisfying way that preserves the challenge and scale of a huge fantasy world.

    To state the usual gripes: No flying unless there are as many interesting and exciting encounters and hazards in the sky as on the ground (in fact, more, including gravity). No teleporting so common guilds set up Uber services and Terminus effectively becomes a hub for dungeon speed runs, alternately abandoned or over-populated.


    This post was edited by disposalist at August 1, 2022 6:22 AM PDT
    • 500 posts
    August 1, 2022 6:28 AM PDT

    My favorite way to roll is on foot with a run buff. Please, no flying mounts, and keep ports to a minimum. 

    • 326 posts
    August 1, 2022 6:31 AM PDT

     

    Run-buff. Class-based, item-based, food buff, faction-centric...


    This post was edited by Thunderleg at August 1, 2022 6:32 AM PDT
    • 413 posts
    August 1, 2022 6:55 AM PDT

    Good ol' fashioned walking. Although Ley lines, power vortexs , Fractures should have an affect on teleport travel, when a character has earned it. 

    What would be cool is a teleport portal located near a Fracture, where it was mostly dependable travel, mostly...lol.   Depends on players skill or Keeper's knowledge to negotiate said portal.


    This post was edited by Zevlin at August 1, 2022 6:55 AM PDT
    • 438 posts
    August 1, 2022 7:36 AM PDT
    On foot, preferably with a run buff while exploring. It’s nice to be able to get away from agro.
    • 57 posts
    August 1, 2022 8:04 AM PDT

    I like the travel system in LOTRO. Mounts and stables. While exploring and travelling is grand the first few times, it gets old fast. Requiring another person to port leads to people choosing classes based only on travel, and in some cases fleecing of the customers. Lotro may have too many stables, and horses may be too fast, but those can be limited. Mounts and carriages are both era appropriate, and can be RP inclusive if done well.

    • 454 posts
    August 1, 2022 7:38 PM PDT

     

    Via horse, but no faster than SOTBW.

    • 342 posts
    August 1, 2022 8:12 PM PDT
    The most used by me is definitely on foot but the most fun eY is on a ship.i Stillwell take the boat from docks in p99 instead of a port because it's just more enjoyable.
    • 101 posts
    August 1, 2022 11:19 PM PDT

    I expect to be doing most of my travel by instant teleport, to wherever I last saved my progress like Dr. Strange, but oddly missing some inventory and xp. hmm..

    But my favorite is probably by boat because it gives me some time to get in some fishing.


    This post was edited by Telepath at August 1, 2022 11:23 PM PDT
    • 724 posts
    August 1, 2022 11:37 PM PDT

    Flying, obviously...you cannot show us great scenic air views like you did in the streams and then expect us to be content with just walking around :)

    That said, my favorite way of traveling around depends a bit on what I want to achieve. If I want to explore an area, I prefer to be on my own, so I can take my time and "sniff the flowers" or look at everything that peeks my interest. In that case, travel speed isn't that important (only to escape should I aggro anything I didn't intend to :). If I'm with a group, I prefer fast travel with teleports to the general area we want to go to, and then speed buffs like SoW of bard speed. I am not very fond of mounts, although I'll use them if they're the (better) version of runspeed buffs.

    • 902 posts
    August 2, 2022 1:21 AM PDT

    Even though I agree with the foot direction of Pantheon, I do like flying around. I do think it is an area of game play that is not taken advantage of much over getting from A to B. In the same way swimming will be a discovery in itself and opening areas of play, so could flying. No, I am not calling out for a change in direction and I agree that, in its current form, flying shrinks the worlds it is employed in. I am just saying that it should be looked at in the same way as swimming is in Pantheon. It should be dangerous, it should be employed to get you to places you cannot get to without it. It could open up further discovery and adventure, if employed correctly. The main difference between swimming and flying is that swimming is contained in specific areas (lakes and seas) and flying is not. If this could be addressed, then I could see it working in a game like Pantheon. There should be flying fatigue (the equivalent of holding your breath under water), high winds, adverse weather, dangerous flying mobs, etc., etc. These could be employed to limit how easy it is to get around in the air. It is not impossible to do and could open up the world even more so rather than being viewed as a short cut.

    Anyway, I digress. Flying is my fave, but I am happy with where Pantheon is. I am just speaking my mind.

    • 2756 posts
    August 2, 2022 3:15 AM PDT

    I agree with chenzeme about flying IF it's implemented with much more thought than is usual.

    Fixed flying 'taxi' routes like in WoW would be fine, though. Those were actually well designed to give players an exciting, spectacular, enticing view of the zone, but not giveaway secrets or let you drop into areas that should be hard to get to.

    They actually enhanced the desire to explore and fight your way to the places you spied from above, rather than ruined it like free flying mounts tend to when lazily implemented.

    • 77 posts
    August 2, 2022 7:10 AM PDT

    it depends on what is going on at the time. 

    Usually the answer is port myself and continue on a mount like EQ. IF I am needing to do RL things while I am traveling to my next group/zone, some sort of taxi service is always appreciated, especially if travel time is excessive.  They aren't always the fastest/most direct option, but it gives you the freedom to multitask.  If taxis aren't available, I'll just have to settle for auto-following the hubby.

    • 102 posts
    August 2, 2022 7:37 AM PDT

    Flying would seem tricky to implement. I would love it for ease of travel, but it could trivialize the climbing mechanic in the overworld if you can simply land on your point of interest. 

     

    I like the idea of "taxi" routes. You can make very few flight points in the world and make them far apart. Say you find one flight master in a 0-10 zone, but the connecting flight master is located in a lvl 30-40 zone. That way you've fought and adventured your way across the continent over many levels, now you get to travel to your main starting city/area (for spells, shops, gear repair, certain NPCs for quest turn ins) without it being a 1-2 hour slog all the way back. When the two connecting points are far enough apart, you'll still have to travel by foot a fair amount to get to wherever it is between them.

    • 394 posts
    August 2, 2022 9:44 AM PDT

    Ships, we're well past the glitchy age but even with the inherent risks of falling overboard in the old days I loved taking the boats between locations.

    • 2752 posts
    August 2, 2022 11:10 AM PDT

    Speed buffs and travel on foot. Running around like a pack with other group members. 

    • 2419 posts
    August 2, 2022 11:57 AM PDT

    Kilsin said:

    Tavern Talk - What's your favourite way to travel around in an MMORPG like Pantheon?

    On foot with various travel buffs based upon specific need:  Run Speed, Levitate, Invisibility, Invisibility to Undead, Enduring Breath, etc.

    • 20 posts
    August 2, 2022 1:12 PM PDT

    by foot, best way to find ressource for ts

    • 1921 posts
    August 2, 2022 1:20 PM PDT

    Kilsin said:

    Tavern Talk - What's your favourite way to travel around in an MMORPG like Pantheon?

    IMO:

    The first 50 or 100 times? On foot with buffs is fine.
    After that?  Fast travel to anywhere I've been 50 or 100 times, please and thank you.

    All travel (fast, slow, whatever, of any kind) can be made meaningful.  It's just typically not, because fast travel/teleportation is implemented instead of putting forth the effort to make all travel meaningful.  I mean, the actual burden of development for fast travel is exactly one function applied to the player object: Teleport(Coordinates).  It's not difficult, and requires near-zero development effort.  Making travel meaningful?  Requires significantly more than nero-zero development effort. :)

    Personally, I have played MMOs with no fast travel or teleportation of any kind accessbile to players.  All of them (of those I've played) either no longer exist or have double digit concurrency, best case, at prime time.  Tedious running simulators are evidently not as popular as MMOs where you can get your group together quickly and achieve some tangible goals.
    I have exactly one goal when I login to a grouping-required game.  Join the group.  Reach the group.  Be in the group.  Be at the group.  Help the group, by playing my role in the group, by being near enough to the rest of the group to perform that role.
    Making that (reaching the group) difficult, tedious, or inordinately time consuming would appear to be at odds with ensuring the success of a social grouping-required game.

    • 63 posts
    August 3, 2022 9:56 AM PDT

    Well I've played many MMOs over the years, and when the world feels huge and dangerous is when I've had the most fun.  So traveling on foot is the way I like it, but movement speed buffs are acceptalbe and enjoyable.  Mounts at some point will be fine, but out of the gate at release walking is the way to go.

    • 96 posts
    August 3, 2022 10:01 AM PDT

    My favorite way to travel would ba a large mechanized apocolyptic motorcycle painted black with skulls; with a loud choppy engine blowing black smoke out the back and a turret on the handle bars next to a bone lance made from a dragon tail.