I really don't spend a ton of money in games like these, I'm always in the "save for something big" mode it seems haha. And I tend to prefer to go out and get the items myself whenever reasonable. With that said, there have been a few times that I've just been unable to get the item I really wanted. In EQ I worked the market for months with a specific item in mind. I bought and sold items all day making profits here and there, trading up slightly, and eventually had enough plat to buy the Sharkjaw Cutlass. It wasn't even an amazing item haha, it was just pretty rare and I thought it was cool. I finally got it, and I can't remember how much it actually cost me in platinum, but I do know it cost me several months of work :) And yes, that work was enjoyable itself, so it was a win-win.
5 million gold, in WoW, for the "limited time" auction house mount. Then another 1 million gold on WoW tokens for the collector's edition of Shadowlands.
Tyretius said:1 billion credits (auction house cap) in SWTOR for the Force Slayer lightsaber which was virtually taken off the loot table in patch 3.0/4.0 (I forget which) years ago from open world content.
Lol nice,
Mine was 8 million credits for the Watchman’s Mediation Hoverchair
I am not all that into confutation in groups so I normally never loot unless I really need it. This rules out loot for cash items for the most part. For this reason, the most expensive item I played a role in purchasing was purchased by my guild instead. It was a high-level wizard nuke in EQ. I do not recall it being that much but I have no idea how much. Maybe 100k or 20k. I really do not remember.
I've had some moderate interest and success in 'trading' in MMOs, but never enough to make some of the 'big' purchases.
I'm willing to grind for hours, days and weeks to make a difficult 'achievement' (and get an item for myself), but I've never seen the point in spending hours, days and weeks grinding or trading for cash in a game about 'adventure'.
For me, it was part of being a Dwarf. As a worshipper of Brell, God of the Underworld, I believed that all precious metals and every gem and jewel in existence "belonged" underground, from whence it came. It was my religious duty to return as much of it as possible.
So Balanz, and later Dachk, were Dwarven Merchants.
I built multiple fortunes from the insight that the leading cause of character death was insufficient Hit Points. I looked at the entire inventory of the Bazaar in terms of how many Hit Points did it grant, and this enabled me to identify items that were being sold for less than they were worth, buy them, and resell them at a more proper price.
So farming platinum was more about flipping gear, and less about killing monsters. At least for Dachk.
I bought a really powerful pet in roblox for my nephew
Oh you said "in-game" money. Right. My Bad.
For me it was probably when I tunnel ratted long enough to buy a fungi tunic. It was honestly too much tunnel ratting, even for me. Eq had a big difference in price between the absolute most desired stuff and everything else, without much inbetween.
It still did feel like quite the achievement, though!