I knew Kyle was awesome when - in one stream - the discussion about one aspect of refactoring came to a conclusion and Kyle mentioned how much he was looking forward to the next thing he'd be working on and how he 'couldn't wait to get in there and start redoing some code' or something to this affect. You could hear the happy, eager tone in his voice.
I knew right then that Kyle was exactly who we had needed.
VR should (without breaking immersion of course) have some quest-giver NPC in the game somewhere who is so smart that figuring out what the actual quest IS - from the complex, cryptic things the NPC says to you - is itself as big of a quest as actually performing the quest once you know what you're supposed to do.
And name him Kyle :)
Keep up the good work iijji!
Yeah, there are some really talented folks here at VR and Kyle is a superstar among superstars. I don't always understand everything that's being said in regards to programming(I have dabbled a little in Unity), but the things that I do pick up let's me know that he is at the top of his game and Pantheon will be a better experience because of it.