Draylin said:Implement both for variety. Other MMOs have offered multiple ways to travel to keep things less tedious.
We will have more than these two options but for this hypothetical CM question, you must pick one or the other - the time is the same, the distance is the same but you can pick land or sea!
Questaar said:Give me a boat in heavy seas. Let me climb the ropes and trim the sails. Maybe even throw out a sea anchor if the need arises. Boat travel! How cool is that.
Yeah, something like that. And throw in a few ocean perils lurking in the deep.
I don't see the point in caravans unless it were to enable people to travel while being AFK or even logged out, neither of which I am a great fan of.
Kilsin said:Draylin said:Implement both for variety. Other MMOs have offered multiple ways to travel to keep things less tedious.
We will have more than these two options but for this hypothetical CM question, you must pick one or the other - the time is the same, the distance is the same but you can pick land or sea!
It would really depend on where I was tryingt to go, I'm not taking a caravan to get across the ocean (at least not as what I think of a caravan), and I'm not taking a boat to get farther inland. :)
But without understanding how caravans work, and using EQ1 as a reference for how boats work, it is a hard question to answer with any certainty.
But to answer your question, I like the boat, as it just seems more like an adventure, than just a form of quick/safe travel.
Manouk said:Kilsin said:if it took the same time no matter which option you chose?
The way I read that is: player has an option to stay logged in, or to Log out and be at destination when they log back in. The time to get to destination is fixed.
My guess is you would have to engage a mechanic to say that you were "caravanning" that is different from "AFK" or camping. If you are AFK, you would be left on the Caravan/ boat, forever circling. However to trigger that you were on a caravan/ boat, having a ticket you buy then gives you the option on the Caravan/boat when camping out to "caravan? chose destination A destination B" so when you log back in you will be at the docks of desination so chosen and not on the boat.
If you jump off the caravan/boat- your ticket is destroyed and where you camp out, is where you will respawn when you log back in.
To be clear, my response is not only for boats but for the concept of "caravanning" on sea or land.
the journey takes 15-20 minutes. If you choose to "caravan" you will essentially camp out and can log back in in 15-20 minutes, or in 4 hours, or the next day. But whenever you log in, your character will be in the docks/gates of the destination chosen when you chose to caravan-Camp out.
Hegenox said:Jabir said:(...) being AFK or even logged out, neither of which I am a great fan of.
Yeah - I'm not a big fan of being logged out either! xD
I'm with you on this, I would be OK with the way it's usually (?) Done that if you were to AFK or log out on a boat AR caravan, you just might miss your stop, and when you get back be right where you started.
Jothany said:Vandraad said:I'd rather take a boat on land and a caravan on water.
I want to change my answer to this!
;-)
Boats like they were in EQ1, traveling through an ocean or Sea zone. This time though just need to put more content in the Oceans and Seas. Waiting at the docs for the boats was a great way for meeting people and traveling buddies.
I read your earlier idea of Caravans that they will help players travel from one city to another while offiline and that sounded interesting. if it's ingame it should be something slow and realistic like the wagon ride in the opening of Skyrim.
StoneFish said: A slow boat. I live on an island with history. In the museum and some homes there are examples of the items sailors made while at sea. Some crafted items and nik-naks are quite ornate. A slow voyage with the ability to do some crafting would be really fun. You could plan your trip, stock up on a few resources and craft away and chat with fellow travelers. I believe this would add to the feeling of a large world that forces the adventurers to weigh the decision of relocating to another land. Some players will complain that thier valuable game time is being 'wasted'... ignore them, it's not the destination, it's the journey. Slow boat with basic or special crafting. Maybe a 1 or 2% chance of a storm with damage or ruin.
is it an island with a(singular) road?