Forums » Crafting

Fishing Proposal

    • 94 posts
    November 21, 2018 1:20 AM PST

    If each fish displays its weight, origin/body of water and a date/timestamp then the community could organize fishing tournaments.  This is assuming a little planning is put in regarding rng for weight.     

    • 3361 posts
    November 21, 2018 8:44 AM PST

    I would be in favor of all that.  Player driven contests are amazing for an open-world experience.

    • 38 posts
    November 21, 2018 9:24 AM PST

    I love this idea. Bring on the finish tournaments! 

    • 8 posts
    November 22, 2018 1:55 AM PST

    thats a good idea and they could have seasonal fish/tournaments for different types of fish you need to get to weigh in, and only your personal fishing knowledge would tell you where to catch these fish making you explore the waters yourself so you can have the knowledge to win these fishing competitions. haha just an idea to add onto yours thinking out loud

    • 4415 posts
    November 22, 2018 6:22 AM PST

    Yup, toward the end of my interview with crafting dev Corey LeFever, he said that he'd love to put some Fishing tournaments in Pantheon :)

    https://www.youtube.com/watch?v=y3qG-RdZBD8

    • 1872 posts
    November 22, 2018 11:14 AM PST

    What is everyone‘s obsession with in-game fishing?

    • 1553 posts
    November 24, 2018 4:00 PM PST

    It's a way to relax and socialize while doing something productive in-game.  We can't all be adrenaline junkies all the time :)

    +1 to the OP's idea.  Yes please!

    • 36 posts
    November 24, 2018 6:29 PM PST

    We know that fishing will get some love at least.

    https://www.pantheonmmo.com/newsletter/2018_january_harvesting/

    Fishing

    Once you've acquired your first pole, the next step is to find a fishable body of water. Many of the waterways in Terminus will be fishable, with shared fishing-related loot based on the local ecology.

    Expect to find certain wildlife that's catchable only in brackish water, freshwater, saltwater, lakes, rivers, ponds, or swamps.

    Starting out you can expect to catch lots of algae and, occasionally, rusted or soggy goods.

    As your skill grows with use though you'll find more exotic wildlife to use in crafting and clues to lost treasures

    As an advanced fisherman you can acquire sturdier and more exotic fishing poles to fish in other bodies of liquid such as raw mana and pools of toxic ichor.

    Some examples of the wildlife you'll encounter from fishing are: Brouter, Soldier Fish, Puzzin, Raytails, Severfish, Saltbelly Craws, Mudkings, Odamynx, Cuddlecreepers, Snapfishes, and Meatmauls.

    The primary use for fishing rewards is for crafting recipes by Provisioners (cooking/brewing) with some overlaps for Alchemists and Scribes.

     

    https://www.pantheonmmo.com/newsletter/2018_october_harvesting_update/

    What’s different about the usual suspects (Fishing, Skinning, Mining, Woodcutting and Gathering) in Pantheon?

    We’re currently in the prototyping phase for each harvesting skill, so it’s hard to say how different they’ll be as we get further in development. Initially we’re sticking towards tried and true “find an appropriate tool, find an appropriate node, and get to work” approach. If we find opportunities to introduce some gameplay that better serves our audience we’ll certainly see what we can do to shake things up, but we need to make sure we don’t do so just for the sake of being ‘different’.


    That said, Fishing is probably the first skill we’ve had some discussions on for a different approach. Nothing concrete to share as of yet, however.


    This post was edited by Reichsritter at November 24, 2018 6:49 PM PST