Woodcutting
Aspiring lumberjacks will need to find an axe suitable for woodcutting and some harvestable stumps, wood piles, or trees.
Not all trees will be choppable though, we don't want to find barren wastelands filled with nothing but stumps!
Harvestable woodcutting targets will be found throughout Pantheon based on where they make sense ecologically, with some exceptions made for NPC groups that may be trading or cultivating specific lumber types.
In the early skill ranges woodcutters will find themselves interacting with basic wood types like oak, pine, poplar, and ash.
More experienced woodcutters will have opportunities to harvest rare and zone specific woods like Mirrawood, Swampwillow, and Candlewood.
In addition to lumber, saps and barks will sometimes appear in woodcutting yields.
The primary use for woodcutting rewards is in crafting recipes for Woodworkers, with some overlap for Alchemists, Scribes, and Provisioners.
My question is will trees fall over when you chop them and if you are standing under where they fall will you take damage depending on the size of the tree ?
Thanks in advance,
Kiz~
The tree falling would be nice, Landmark did it, and then a few seconds after it hit the ground it would slide underground and out of view.
Not sure I'd care for the tree damage part though :)
// You took 156 damage from a tree falling cut down by Angrykiz....You have died.
Vanguard did tree falling (complete with the creaking-crashing sound) for it's woodcutting, so I would hope that we could do something like that here in Pantheon as well. It would seem to be technically possible at any rate :)
Tree damage might get to be a bit.... thorny. So maybe we should avoid that :)
Extra points if treants and dryads start spawning if you cut down too many trees in one area. The more trees that have been cut down the higher level of mob that spawns. If you really piss them off a full raid spawns with a raid boss that begins killing everything in sight.
"In Mother Terminus, trees harvest you!!"
Tree damage would be fun but open some room for griefing. I remember in wow at some point the hunter's snake trap could be triggered to make the snakes attack an opposite faction Player withouth him having turned on pvp, makinh it hell for low level characters you could kill while they were adventuring.
However, the tree fall trap should be a thing in pvp.
MauvaisOeil said:Tree damage would be fun but open some room for griefing.
Umm, if you're dumb enough to stand beside someone chopping down a tree, maybe you deserve another hit on the head. It's going to take time to cut a tree and I'm sure there will be a chopping animation and associated sound. It's not like the roadrunner has dropped a safe on the coyote out of thin air.
I liked how EQN Landmark handled their tree felling animation and respawns. Having dropped more than a few trees in my younger days, I thought it was as realistic as one could expect in-game. They also had a reasonable balance for the time sink for each tree chopped. Their gathering animation though was horribly wonky, the way the resources floated towards you.
Angrykiz said:Woodcutting
My question is will trees fall over when you chop them and if you are standing under where they fall will you take damage depending on the size of the tree ?
Thanks in advance,
Kiz~
Ceythos said:If we can't get chopping full blown trees down, there'll at least be stumps and woodpiles to chop up.
Stealing from someone else's woodpile seems like a major violation of lumberjack etiquette. We all know how lumberjacks are such sticklers on etiquette.
Celandor said:Ceythos said:If we can't get chopping full blown trees down, there'll at least be stumps and woodpiles to chop up.
Stealing from someone else's woodpile seems like a major violation of lumberjack etiquette. We all know how lumberjacks are such sticklers on etiquette.
They also like to put on women's clothing and hang around in bars... But I suppose they can do that on an RP server...