Build 0.18.37
Released: January 23, 2026
General
- When the chat input field is open, you can now use the tab key to cycle through a list of names of the characters you have interacted with via whisper/tell in the current game session, which makes it easier to send a whisper/tell to them.
- Further adjustments have been made to the game’s lighting. Day/Night cycles in most areas should now transition better overall.
- Upgraded the WWISE audio engine that the game uses to improve overall performance and offer better control over audio levelling.
Bug Fixes
- Fixed an issue where mobs would start attacking a pet’s master if the pet was ordered to back off.
- Fixed an issue where it was possible to swap a saddle bag in the saddle bag slot with another item in the player’s inventory.
- Fixed an issue where it wasn’t possible to split stacked items that were in a mount’s saddle bag.
- Fixed issue where wizard familiars were doubled while mounted.
- Fixed some issues with the Leonus encounter in Black Rose Keep that were keeping Leonus from respawning properly again after he had been killed.
- Fixed an issue where hunger and thirst were increasing more quickly than they should have been while mounted.
- Fixed an area in Silent Plains where players were incorrectly considered to be under water while on land.
- Addressed an issue that contributed to players falling through the world when logging in. This scenario should now happen much less frequently.
VFX
- Removed some particles that used custom shaders in the Tel’Daedras fight to improve performance until they can be better supported.
- Fixed an issue with the Bindstone VFX that was causing performance loss when near it
Items
- Swapped in the intended model for the Cursed Shriekbane
- Haste has been removed from the few remaining items that still had for now it due to haste functionality changes
- Corrected name of one variant item from Sister Palia
Known Issues
- Haste of all types has been temporarily disabled and will be re-enabled in a future update.
Build 0.17.947
Released: January 7, 2026
General
- Pets will no longer attack targets that are rooted or fixated.
Bug Fixes
- Fixed an issue where players would shrink a tiny bit each time they dismounted.
- Fixed an issue where releasing the active mount wouldn’t release it.
- Fixed an issue where players were able to release a mount that had items equipped. Players will now need to remove all equipment/items from a mount before it can be released.
- Fixed an issue where player mounts would satisfy the requirement when Phosy sent players out to find a horse.
- Fixed an issue where returning to bind, such as when using “/stuck bind”, wasn’t dismounting mounted players. It should now dismount a player when they return to where they are bound.
- Fixed an issue where player mounts were sometimes showing up in ranger tracking.
- Fixed an issue with mounted players that were invisible turning pink after dismounting.
- Fixed an issue where other players that were invisible or shadow walking were being rendered as if they were visible.
NPCs
- Spawn rates for named NPCs throughout Terminus have been increased significantly. Some named NPCs will now have a 100% chance to spawn, however they will take longer to respawn than previously.
- Some named NPCs have been moved to new spawn locations to help preserve challenge with the new spawn rates.
- Stablehand Phosy will now pause longer in her duties to make it easier for players to talk to her.
- Some NPCs in Thronefast have had their dialogue updated.
Items
- Normalized drop chances on named and boss NPCs. Example: if they can drop four items, each item has a 25% chance.
- New items have been added to some common and named/boss NPCs in the world
- Updated Shield of Brambles, Weathered Buckler, and several other common-quality shields to be in line with the current standard
- Added Rogue to classes that can equip Shadowy Geta to fill an item slot gap for that level range. Also added 2 INT to the item.
- Updated Helm of the Dragon Knight visuals to be a little more… dragony.
VFX
Added several new VFX, and updated old VFX, in Thronefast. VFX passes on the remaining zones will continue.
Quests
Some parts of the Dire Lord’s starting quests have been updated.
Crafting
Armorsmithing
- The material requirements for the Auxiliary’s Buckler have been updated to correctly reflect the item that is produced.
Classes
Wizard
- Ball Lightning and Voltaic Core functionality and VFX improvements. 6 target limit now works properly.
Build 0.17.913
Released: December 19, 2025
Double Experience Bonus
In the spirit of the holidays and as a thank you to everyone who has been participating in Early Access so far, we have activated a double experience bonus. This bonus will remain in effect until our Combat and Progression Update which is currently targeted for Spring of 2026.
Note: In some cases, for example if you are soloing an NPC with a high group experience modifier, the amount of experience you earn will be capped for that encounter.
General
Players may now tame and ride horses throughout Terminus beginning at level 20. To learn the taming skill and acquire their first mount, players should visit the stables in Demith village and speak to Stablehand Phosy. Please note that this is the initial implementation of our mounts and taming system. Additions and enhancements to this system are planned for future updates. If for some reason players lose their ability scroll for Taming once they have obtained it, a replacement can be obtained by speaking with Stablehand Phosy again.
- Added the “Use Mount” key mapping, currently mapped to the H key, which will call your active mount to you if you have one, dismount if you’re mounted, or mount if you’re standing close enough to your active mount. This can be remapped in the Input tab of the Settings window.
- You can now toggle walking on/off with the period/full stop (.) key. This can also be remapped in the Input tab of the Settings window.
- Falling damage has been reduced a bit.
Bug Fixes
The Unmortal Barrage ability used by some Wraith NPCs should now properly end when it reaches its full duration.
The Crafting Work Order “Meditation Beads” now requires the actual item to be crafted and turned in for completion.
The work order schematic for training tabards should now make the correct item.
The work order schematic for bandages should now properly accept cloth bolts.
The Arcanery Initiate’s Robe schematic now correctly requires a robe basis instead of a tunic basis.
Characters who previously completed the “Looking for Work” quest in Sorhiryth should now also be able to accept and complete the “Looking for Work” quest in Availia.
The work order schematic for special ink should now make the correct item.
Fixed an issue where the client would sometimes use the name of a group member when writing out a player’s settings.
Fixed an issue where a player that was renamed would leave their old name in the social/who lists.
Fixed the bug where pets stopped responding to player’s command after killing one of their targets.
Fixed an issue that was preventing an object in Halnir Cave from being properly interacted with by players. Also upgraded the visual appearance of the object.
Fixed an issue that was preventing many class buffs from properly applying their benefits, including Enchanter Runeskin, Monk Wheel Kick, Rogue Ambidextrous, and Dire Lord Bloodfiend.
World
Global lighting has been adjusted for better visibility during nighttime hours. Night is still full of terrors, however.
The abandoned village of Hiryth Hill in the Silent Plains has been populated with several new NPCs. The area is designed for small group hunting around level 30.
General Goods vendors around Terminus seem to have acquired a stockpile of a strange and wondrous item which they are offering to passing adventurers for a minimal price. When questioned, none would reveal the source of these goods.
A strange magical artifact has appeared just inside the entrance of Halnir Cave. Rumors persist that a twin to this artifact exists somewhere deeper in the depths of the caverns.
The village of Demith has received a set dressing pass and should now look more lived-in. Additional visual improvements are planned for future updates. Note that some NPCs and crafting stations have moved around within the village as part of this pass.
Not to be outdone by the villagers of Demith, by the order of the Queen, the Thronefastian Ministry of Interior Decoration has removed most of the furnishings from houses within Availia temporarily. Reportedly, the Queen’s architects are hard at work drafting plans to restore the grandeur of Availia as soon as possible.
Audio
We are testing an updated music system in the tavern in Availia. Different music may play at different times of day while inside the building.
NPCs
Some tuning adjustments have been made to NPCs in Wildmound Cradle
The cooldown time for Tel’Daedras to reappear after she has been defeated has been reduced from 12 hours to 10 hours.
A strange individual has taken up residence just inside the main entrance to Halnir Cave. He claims to be there to collect the bones of the dead.
Items
Reverted the CON to INT on the Platinum Inlaid Buckler
Updated visual model for Roasty Toasty Pantaloons
Whisperwind Asps should now yield their scales more frequently when killed.
The Vine-Wrapped Wristguards should now properly show a visual when equipped
The drop rate on several special items in Black Rose Keep has been increased.
Small saddlebags have been added to General Goods vendors.
Wild Mindblade is now equippable in the off-hand for Rogues
The following Druid spells should now be able to trigger the effect on the Tooth of the Apex when they are cast:
- Stonevine Snag, Rockroot Tangle
- Shadethistle Talisman, Ironvine Talisman
The effect can no longer be triggered by AoE spells that don’t require a target for the time being.
VFX
Adjusted timing of Wizard focus restoration vfx
Removed screenshake element from Cinder Lance and improved performance
Fixed casting VFX not showing up for Arcane Cords
Updated generic root VFX for some rooted status effects
Wizards have a new icy comet visual effect that now comes from above at an angle similar to Cinder Lance. There will be a slight mismatch in damage and visual impact timing due to no longer using a standard projectile setup
Gathering
Additional items may now be obtained when gathering from wild vegetables and apple trees.
Crafting
Outfitting
Saddlebags may now be crafted by outfitters. Schematics are available at leatherworking trainers.
Classes
Wizard
- Elemental Weaving properly scales with STR, DEX, AGI (DEX replacing CON). Removed % mana condition.
- Scrolls for cold-based AoE spells should now properly scribe their associated spell into the Codex
- Electrocute damage type fixed to Shock
- Evoke Ember level req updated
- Radiate Heat added to vendor
- Mana Current changed to grant 50% spell haste and threat generation for 15 seconds.
- Mana and Focus recovery spells have had the shared cooldown reduced from 20 seconds to 8 seconds. Individual spells retain a 20 second cooldown, but this should allow for some more decision making and combinations of attacks.
- All focus consuming DD spells have had their cast times reduced by 1 second and mana costs increased by roughly 10%
- Fixed the tooltip for element school of spells (Most were reading as Cold)
Known Issues and Notes
- When wearing certain robes or armor and riding a horse, the bottom parts of the robe may clip through the horse. These visual issues will be addressed in a future update.
- Movement speed for players mounted on horses is still undergoing tuning and may be adjusted in future updates.
- Additional polishing for mount and rider animations is planned for future updates.
- In some cases, players may fall below the terrain when logging in or teleporting. Players in this situation should utilize the /stuck command if possible. This issue will be addressed in a future update.
- Several buildings in the village of Availia are missing their intended furniture and decorations. This issue will be addressed in a future update.
Build 0.17.706
Released: November 19, 2025
Important
The Wizard class has received a major revision. Many of the old wizard spells have been deactivated and replaced with new versions. If you play a wizard, you will need to visit a trainer NPC and repurchase most of your spells. The spell prices for new wizard spells have been temporarily set extremely low to help make this easier for players. We hope that our wizard players will enjoy the new and improved magical power at their disposal.
World
- Local weather systems have been re-enchanted to stop chasing players across the map.
- The Wildmound Cradle in the Silent Plains is now accessible for characters level 36 and higher. Adventurers who wish to explore this new area should proceed with caution.
- A special high-level event has been enabled in Black Rose Keep. This event can occur randomly and has a higher chance to occur when more groups are actively adventuring in the zone.
- Gnashura, the Uncounted Prince, may once again be confronted within his lair in Halnir Caves. The appropriate key will be needed to open the door to said lair, however, and obtaining that key may require several expeditions into the dungeon to unravel some of its secrets.
General
- Added support for being able to map the same key to different things in the key binds UI.
- Added the “Auto Sprint” key bind, which by default is mapped to the LeftShift key and allows sprint to be toggled on/off by tapping the LeftShift key, in addition to being able to hold that key down to sprint as before.
- Added a “Move Offscreen UI Windows Into View” button to the Settings → Other menu. It helps recover any panels that wandered offscreen without disturbing your carefully arranged layout.
- Corrected an issue that would sometimes cause spell effects to not display in the intended position on a target.
- Fixed a bug in character creation that left the UI in a bad state after cancelling.
- Most wraith NPCs now count as undead for the purposes of spells and abilities that target the undead.
- Current weight will now be displayed in red text when the player is encumbered (carrying more than their max carry weight).
- Macros now have a limit of 50 lines.
- Added more hair styles for halflings.
- Added the /rename command that allows players to rename their character by typing /rename followed by the new name. Please note that you can only rename your character once. If the command fails, it does not count as your single use allowance per character.
Bug Fixes
- Fixed a crash related to unsupported ASCII characters in chat.
- Fixed several issues with climbing and hanging systems.
- Fixed a bug causing /who filters to be ignored, filtering now behaves as intended.
- Fixed a social menu bug that caused the LFG tab to open after refreshing the Who tab.
- Fix a visibility bug that allowed nameplates to show through terrain and structures.
- Fixed a bug that would cause the player to get stuck in an evading state in Halnir Cave.
- Fixed a bug where pets would not receive group buffs unless targeted.
- Fixed a bug where pets would stop responding after they kill an NPC.
- Fixed a bug that caused player stuck on uneven terrain when having high ping.
- Fixed a bug where merchants would refuse to provide service to players due to slightly negative reputation.
- Fixed an issue where you could sometimes see a character’s breath when they weren’t in a cold environment.
- Fixed an issue where trying to sort the social window player lists by zone name would sometimes cause the player to crash.
- Fixed an issue where looting a corpse resulted in an increased freeze time for each player death.
- Ranger scout pets should now be properly summoned when beginning channeling.
- IK adjustment to fix an issue where some movement animations were not playing properly on some races.
- Possible fix for a player not getting credit for a kill in some rare cases.
- Fixed some UI images that were showing white around the edges but shouldn’t have been.
- Fixed an issue with climbing where players could accidentally climb down below the surface of the terrain and end up under the world.
Items
- Moved Sovehly’s Searing Slippers onto their own table for the Banshee and increased their drop chance some. This means they have a chance to drop in addition to the other items, rather than instead of. Normalized the drop chance for the other items that remain in her main loot table.
- Updated Tel’Daedras’ loot tables. They are now categorized by item rarity with a normalized drop chance for each item in their table – the total potential number of items dropped per kill remains the same. Many aspects of endgame itemization will continue to evolve as we move forward – thank you all for your diligent data gathering and feedback on her drop rates.
- Updated some NPC abilities in Mad Run
VFX
- Removed some custom shaders from Wizard stance VFX until they can be optimized.
- Reverted and unified color palette of shock and arcane spells for Wizards
- Updated Mana Guzzle with new beam VFX
Classes
Druid
- Snare line duration and movement speed reduction increased at all ranks
Monk
- Soaring Dragon cooldown increased to 20 seconds
- Side Kick line passive proc rate increased to 22% (10% increase).
- Back Hand line passive proc rate increased to 22% (10% increase).
Necromancer
- Shroud of Undeath mana per tick increased
- Aura of Undeath added to vendors at level 42
- DoTs from all lines now apply initial damage when applied
- Curse line stacking rules cleaned up
- Blight – Disease DoT upgrade added at level 50
- Drain Soul – Lifetap upgrade added at level 46
- Evaporate Blood – Fire DoT upgrade added at level 48
- Heat Blood line damage increased
- Life Leech III upgrade added at level 45
- Reap Strength, Stamina Intellect, and Charisma added to vendor
- Dark Empathy mana cost removed, sacrifice and heal amounts increased.
Paladin
- Fixed a bug that allowed Hymn of Devotion to stack.
- Righteous Chop now properly calculates against AC
- Burst of Light line bonus threat multiplier reduced
- Wrathful Aegis damage portion was heavily overperforming in single target and AoE situations. Now does 3 ticks over 9 seconds with increased threat per tick. The intent of the ability is to be an AoE threat skill, but it was functioning as one of the best damage skills in the game.
Ranger
- Fixed an issue where the shrapnel from a ranger’s Crystal Arrow was removing their engage/disengage crit buff.
Rogue
- Waylay line, cooldown reduced from 12 seconds to 9 seconds. Some modifiers adjusted up/down at various ranks to account for the change. (Net damage increase at all ranks.)
- Backstab line, damage increased.
- Toxins line, updated tooltips to reflect available use on both primary and secondary weapons.
Summoner
- Upgrades to Erudite Mind added to vendors for level 25 and 40.
- Zephyr’s Windblade and Biting Wind damage increased, mana costs reduced. Galestep cost removed.
Wizard
- Major Class Update – Please visit your spell vendor immediately. Most existing spells have been removed from your spellbook. All new spells have had their prices reduced significantly during this phase.
- 18 New Direct Damage spells have been added to the game up through level 50. Focus cost has been normalized to 3 Focus per cast.
- Blast of Cold
- Bolt of Frost
- Evoke Embers
- Evoke Magma
- Prism Burst
- Bolt of Lightning
- Blast of Ice
- Glacial Spike
- Evoke Fire
- Sparking Bolt
- Blast of Lightning
- Molten Spike
- Arctic Blast
- Mol-Thrane’s Storm Arrow
- Bolt of Fire
- Veyrule’s Icy Comet
- Shattershock
- Ckru-Venoth’s Inferno Lance
- 6 New Channelled Direct Damage spells have been added. Each tick restores mana.
- 6 New Wave (multi-strike) Direct Damage spells have been added. Restores Focus upon completion.
- 6 New AOE spells have been added
- Starting scrolls have been updated.
- Familiars have taken their proper form as wyverns once again with new bonuses. Ranks unlocked at levels 12, 16, 20 and 32, 36, and 40.
- Arcane Cords is now a line with multiple ranks.
- Cold Snap had its Focus cost removed. Snare decreased from 60% to 50%.
- Phoenix Fire changed from Focus cost to cooldown. Health regen changed from Focus consumed to flat value per tick.
- Elemental Weaving activation mana cost removed. Stack duration increased to 1 minute.
- Nervous Magic readiness cost removed, 1.5 second cast time added. Stat scaling added.
- Cold Focus, Shock Focus, and Fire Focus are now instant cast spells.
- Mana Current added at level 14.
- Upgrades to Erudite Mind added to vendors for level 25 and 40.
- Dragonfire Bomb has been temporarily removed until we can find a better purpose for it
- Burning weapon and Elemental Piercing have been removed
- Mana Skin is now obtained at level 20. It is no longer channelled and absorbs damage up to 30% of your total Mana pool for the next 10 seconds.
- Radiate Heat is now obtained at level 4 and is self only. Lasts for 15 seconds and has its damage on hit increased.
- Surespell has been moved to level 36. Lasts for 15 seconds and is no longer consumed by the next spell cast. Target level restriction removed.
**This is not considered a balance pass for the Wizard. Please expect further adjustments to all values, resources, as well as more spells in the future. Please leave us feedback on the changes and where you would like to see the class go from here.
Crafting
- Level 1-10 Crafting Work Orders have been added to Availia village in Thronefast. Players may undertake these work orders to earn tokens which can be used to purchase schematics and supplies for their professions. To unlock the work orders for your character, speak with Foreman Aldeus in Availia.
Quests
- The conclusion for the main quest line in Black Rose Keep has been added to the game.