Build 0.17.706
Released: November 19, 2025
Important
The Wizard class has received a major revision. Many of the old wizard spells have been deactivated and replaced with new versions. If you play a wizard, you will need to visit a trainer NPC and repurchase most of your spells. The spell prices for new wizard spells have been temporarily set extremely low to help make this easier for players. We hope that our wizard players will enjoy the new and improved magical power at their disposal.
World
- Local weather systems have been re-enchanted to stop chasing players across the map.
- The Wildmound Cradle in the Silent Plains is now accessible for characters level 36 and higher. Adventurers who wish to explore this new area should proceed with caution.
- A special high-level event has been enabled in Black Rose Keep. This event can occur randomly and has a higher chance to occur when more groups are actively adventuring in the zone.
- Gnashura, the Uncounted Prince, may once again be confronted within his lair in Halnir Caves. The appropriate key will be needed to open the door to said lair, however, and obtaining that key may require several expeditions into the dungeon to unravel some of its secrets.
General
- Added support for being able to map the same key to different things in the key binds UI.
- Added the “Auto Sprint” key bind, which by default is mapped to the LeftShift key and allows sprint to be toggled on/off by tapping the LeftShift key, in addition to being able to hold that key down to sprint as before.
- Added a “Move Offscreen UI Windows Into View” button to the Settings → Other menu. It helps recover any panels that wandered offscreen without disturbing your carefully arranged layout.
- Corrected an issue that would sometimes cause spell effects to not display in the intended position on a target.
- Fixed a bug in character creation that left the UI in a bad state after cancelling.
- Most wraith NPCs now count as undead for the purposes of spells and abilities that target the undead.
- Current weight will now be displayed in red text when the player is encumbered (carrying more than their max carry weight).
- Macros now have a limit of 50 lines.
- Added more hair styles for halflings.
- Added the /rename command that allows players to rename their character by typing /rename followed by the new name. Please note that you can only rename your character once. If the command fails, it does not count as your single use allowance per character.
Bug Fixes
- Fixed a crash related to unsupported ASCII characters in chat.
- Fixed several issues with climbing and hanging systems.
- Fixed a bug causing /who filters to be ignored, filtering now behaves as intended.
- Fixed a social menu bug that caused the LFG tab to open after refreshing the Who tab.
- Fix a visibility bug that allowed nameplates to show through terrain and structures.
- Fixed a bug that would cause the player to get stuck in an evading state in Halnir Cave.
- Fixed a bug where pets would not receive group buffs unless targeted.
- Fixed a bug where pets would stop responding after they kill an NPC.
- Fixed a bug that caused player stuck on uneven terrain when having high ping.
- Fixed a bug where merchants would refuse to provide service to players due to slightly negative reputation.
- Fixed an issue where you could sometimes see a character’s breath when they weren’t in a cold environment.
- Fixed an issue where trying to sort the social window player lists by zone name would sometimes cause the player to crash.
- Fixed an issue where looting a corpse resulted in an increased freeze time for each player death.
- Ranger scout pets should now be properly summoned when beginning channeling.
- IK adjustment to fix an issue where some movement animations were not playing properly on some races.
- Possible fix for a player not getting credit for a kill in some rare cases.
- Fixed some UI images that were showing white around the edges but shouldn’t have been.
- Fixed an issue with climbing where players could accidentally climb down below the surface of the terrain and end up under the world.
Items
- Moved Sovehly’s Searing Slippers onto their own table for the Banshee and increased their drop chance some. This means they have a chance to drop in addition to the other items, rather than instead of. Normalized the drop chance for the other items that remain in her main loot table.
- Updated Tel’Daedras’ loot tables. They are now categorized by item rarity with a normalized drop chance for each item in their table – the total potential number of items dropped per kill remains the same. Many aspects of endgame itemization will continue to evolve as we move forward – thank you all for your diligent data gathering and feedback on her drop rates.
- Updated some NPC abilities in Mad Run
VFX
- Removed some custom shaders from Wizard stance VFX until they can be optimized.
- Reverted and unified color palette of shock and arcane spells for Wizards
- Updated Mana Guzzle with new beam VFX
Classes
Druid
- Snare line duration and movement speed reduction increased at all ranks
Monk
- Soaring Dragon cooldown increased to 20 seconds
- Side Kick line passive proc rate increased to 22% (10% increase).
- Back Hand line passive proc rate increased to 22% (10% increase).
Necromancer
- Shroud of Undeath mana per tick increased
- Aura of Undeath added to vendors at level 42
- DoTs from all lines now apply initial damage when applied
- Curse line stacking rules cleaned up
- Blight – Disease DoT upgrade added at level 50
- Drain Soul – Lifetap upgrade added at level 46
- Evaporate Blood – Fire DoT upgrade added at level 48
- Heat Blood line damage increased
- Life Leech III upgrade added at level 45
- Reap Strength, Stamina Intellect, and Charisma added to vendor
- Dark Empathy mana cost removed, sacrifice and heal amounts increased.
Paladin
- Fixed a bug that allowed Hymn of Devotion to stack.
- Righteous Chop now properly calculates against AC
- Burst of Light line bonus threat multiplier reduced
- Wrathful Aegis damage portion was heavily overperforming in single target and AoE situations. Now does 3 ticks over 9 seconds with increased threat per tick. The intent of the ability is to be an AoE threat skill, but it was functioning as one of the best damage skills in the game.
Ranger
- Fixed an issue where the shrapnel from a ranger’s Crystal Arrow was removing their engage/disengage crit buff.
Rogue
- Waylay line, cooldown reduced from 12 seconds to 9 seconds. Some modifiers adjusted up/down at various ranks to account for the change. (Net damage increase at all ranks.)
- Backstab line, damage increased.
- Toxins line, updated tooltips to reflect available use on both primary and secondary weapons.
Summoner
- Upgrades to Erudite Mind added to vendors for level 25 and 40.
- Zephyr’s Windblade and Biting Wind damage increased, mana costs reduced. Galestep cost removed.
Wizard
- Major Class Update – Please visit your spell vendor immediately. Most existing spells have been removed from your spellbook. All new spells have had their prices reduced significantly during this phase.
- 18 New Direct Damage spells have been added to the game up through level 50. Focus cost has been normalized to 3 Focus per cast.
- Blast of Cold
- Bolt of Frost
- Evoke Embers
- Evoke Magma
- Prism Burst
- Bolt of Lightning
- Blast of Ice
- Glacial Spike
- Evoke Fire
- Sparking Bolt
- Blast of Lightning
- Molten Spike
- Arctic Blast
- Mol-Thrane’s Storm Arrow
- Bolt of Fire
- Veyrule’s Icy Comet
- Shattershock
- Ckru-Venoth’s Inferno Lance
- 6 New Channelled Direct Damage spells have been added. Each tick restores mana.
- 6 New Wave (multi-strike) Direct Damage spells have been added. Restores Focus upon completion.
- 6 New AOE spells have been added
- Starting scrolls have been updated.
- Familiars have taken their proper form as wyverns once again with new bonuses. Ranks unlocked at levels 12, 16, 20 and 32, 36, and 40.
- Arcane Cords is now a line with multiple ranks.
- Cold Snap had its Focus cost removed. Snare decreased from 60% to 50%.
- Phoenix Fire changed from Focus cost to cooldown. Health regen changed from Focus consumed to flat value per tick.
- Elemental Weaving activation mana cost removed. Stack duration increased to 1 minute.
- Nervous Magic readiness cost removed, 1.5 second cast time added. Stat scaling added.
- Cold Focus, Shock Focus, and Fire Focus are now instant cast spells.
- Mana Current added at level 14.
- Upgrades to Erudite Mind added to vendors for level 25 and 40.
- Dragonfire Bomb has been temporarily removed until we can find a better purpose for it
- Burning weapon and Elemental Piercing have been removed
- Mana Skin is now obtained at level 20. It is no longer channelled and absorbs damage up to 30% of your total Mana pool for the next 10 seconds.
- Radiate Heat is now obtained at level 4 and is self only. Lasts for 15 seconds and has its damage on hit increased.
- Surespell has been moved to level 36. Lasts for 15 seconds and is no longer consumed by the next spell cast. Target level restriction removed.
**This is not considered a balance pass for the Wizard. Please expect further adjustments to all values, resources, as well as more spells in the future. Please leave us feedback on the changes and where you would like to see the class go from here.
Crafting
- Level 1-10 Crafting Work Orders have been added to Availia village in Thronefast. Players may undertake these work orders to earn tokens which can be used to purchase schematics and supplies for their professions. To unlock the work orders for your character, speak with Foreman Aldeus in Availia.
Quests
- The conclusion for the main quest line in Black Rose Keep has been added to the game.
Build 0.17.408
Released: October 8, 2025
General
- This update includes a fix for a Unity security vulnerability.
- This update includes a change to the game’s general water system in preparation for updates and improvements to swimming as well as other planned gameplay fixes. The new system should be functional; however, we ask that players please report any problems they encounter that involve water or swimming not functioning properly in the game via bug reports on our Discord.
- Following this update, players in the Silent Plains may encounter an unfinished area that is blocked off by invisible walls. This area will be fully opened for players to explore in our November game update.
World
- Demith villagers have decided to temporarily accept ogres and dire lords as equals (note: world factions will be reworked in the future and class/race standing modifiers will be re-added to various populations when that occurs).
- The Wander Guardian in Avendyr’s Pass should no longer attack Dire Lords on sight (note: world factions will be reworked in the future and class/race standing modifiers will be re-added to various populations when that occurs).
- Many gathering nodes that were previously inaccessible due to invisible walls in Thronefast and Avendyr’s Pass should now be accessible. Some nodes may still be inaccessible depending on their location.
- Lieutenant Fion Iridia and Magelord Khro’kamon in Black Rose Keep now have a chance to appear more often but will appear less predictably.
- Made several adjustments to Black Rose Keep to help reduce the chance that NPCs might aggro from rooms above or below where players are standing.
Bug Fixes
- Fix for an engine resource leak that would cause players to experience a client crash during play.
- Fixes for several issues that would cause characters to become stuck and unable to log back in after disconnecting from the game.
- Corrected improper zoneline to Eastern Plains in Avendyr’s Pass.
- Corrected bad collision in several areas of Avendyr’s Pass.
- Fixed an issue where crafted items would sometimes lose their stats after being looted from a player’s corpse.
- Possible fix for dead NPCs sometimes moving back to where they were before they entered combat.
- The Unmortal Barrage ability used by some NPCs in Halnir cave should now properly heal the NPC, rather than the player.
- Fix for the echo in Halnir Cave, so says and shouts shouldn’t get duplicated in there anymore.
- Potential fix for characters getting stuck in Black Rose Keep after death.
- Skitterfang Spiders in Thronefast should no longer be quite so sensitive to the presence of adventurers who are simply walking along the path high above their cavernous lair, although they will still react violently to adventurers who enter their lair.
- The Lost Mining Crew in Thronefast should no longer claw their way out of the ground to attack adventurers on the road above them, although they will still be hostile to anyone who intrudes upon their resting place below.
- Fix for several places in Halnir Cave where collision was not loading properly.
- Dire Lord’s Essence Thief ability should no longer be able to hit enemies through walls.
- Fix for an issue that prevented LoS checks on NPC abilities that use splash damage projectiles from functioning properly.
NPCs
- Summoned wolves no longer grant experience when killed.
- Players will now correctly mine rock golems, instead of trying to skin them.
Build 0.17.325
Released: September 18, 2025
Bug Fixes
- Charmed Bones should no longer cause a faction hit with the Lost Orcs when killed.
- Fix for NPCs in Mad Run being stuck evading in combat.
- Fixed an area above Demith village where players would be improperly zoned to Thronefast.
- Fixes for several environmental visual issues.
NPCs
- The Leon Alpha wolf in Black Rose Keep should now properly summon other wolves to assist in the fight.
Build 0.17.286
Released: September 17, 2025
General
- Added a chat message to let the player know when they don’t have enough room in their inventory to accept a quest that needs to give them some items.
Bug Fixes
- Illusionary floors in some dungeons should once again allow players to pass through them.
- Zakaat goblins have lost access to orc skeletons and now summon their minions from a different source.
- Fixed an issue with crafting where it sometimes wasn’t allowing ingredient items to be put into crafting slots for some schematics.
- Corrected an issue that could cause the portal for Magelord Khro’kamen to potentially fail to spawn in all circumstances where it should have.
- It should no longer be possible to trigger Vice Baron Requias without having the appropriate quest active.
- The erroneous zoneline in the caves below Hanggore has been removed, and players should now properly remain in Avendyr’s Pass (with the orcs and the cold) while navigating the caverns.
- The open warfare between the Ulthirians and Black Rose forces in Halnir cave has come to an end, although minor skirmishes may still occur from time to time.
- Corith Malis has fully embraced the importance of playing the long game and will no longer immediately attempt to murder players who haven’t really done anything to offend him…yet.
- Players should no longer briefly zone into the Eastern Plains while crossing into the Silent Plains from Avendyr’s Pass.
- Mind-Controlled Humans should now attempt to close with their targets before using Shatter Self
- Summoned Woodland Wolves no longer grant experience when killed
- Summoned Mercenaries for Hire no longer grant experience when killed
- The Ooshavan Bloodsworn should now only target valid opponents with its Frenzied Rush ability.
- Mirekin NPCs should now assist other Mirekin NPCs that are engaged in combat with players.
- Snare effects should no longer work on many boss NPCs.
- Shaman armor debuffs now overwrite lower ranked versions of themselves when cast.
- Spirits of Flame should once again spawn properly when fighting Tel’Daedras.
- Magelord Khro’kamen should no longer be able to be interrupted while casting Wildfire.
- Fixed an issue that would cause players to snap back to their original location if a knockback was applied while also affected by a stun, fear, or knockdown effect.
- Pets and NPCs can now properly navigate in the canyon that leads from Avendyr’s Pass into Black Rose Keep.
- Fixed a condition that would sometimes cause players to fall through the world and potentially become stuck when logging in, zoning, or returning to their bind point.
Items
- Corrected item type of Butcher’s Gaff (is now set to longstaff)
- Reduced number of stat lines on Pyrite Chain Leggings (folded CON bonus into STA and AGI) and changed Dodge rating to Hit due to increased AGI and removal of CON
- Updated DMG/DLY for some ranged weapons: Lightweight Dragonbone Recurve, Giantdropper, Chillstrike and the Everburning bow. This will likely be adjusted again in the future, but for now there should be a more fitting power progression for them.
- Added Paladin to most dropped and vendor-sold arrows
- Added DEX to Dark Runed Chain Gloves
- Changed CON to DEX on Cruel Chef’s Safety Mitts, increased armor and increased STR by 1 and removed parry rating to account for the stat change
- Increased duration of clicky effect on Mana-Infused Bostaff to 30 seconds
- Fixed incorrect model for Platinum-Inlaid Buckler
- Fixed the Blood-Inlaid War Gavel not displaying its VFX
- Corrected tooltip on Celis-Coiled Halberd
- Corrected model for Warden’s Staff and Watcher’s Staff of Manifestation
- Increased duration of the Ancient Golem Core’s clicky effect from 9 to 18 seconds.
NPCs
BRK
- Several tuning adjustments have been made to the stun, root, mesmerize, and fear effects used by many NPCs in Black Rose Keep
- Silencer Silence duration reduced from 12 seconds to 6 seconds, diminishing returns enabled
- Chemist Peculiar Brew fear effect has diminishing returns enabled
- Phiros Mage Blaze Rush distance reduced to 15m (down from 25m)
- Steward Sleeping Tonic has diminishing returns enabled
- Black Rose Wolfcallers should once again use their namesake ability effectively.
- Yerrin Foldt should no longer immediately assault players he doesn’t like.
- Quartermaster Bura’s Armsman Buff has been adjusted
- The Chasm Skeeters should no longer be able to multiply infinitely when angered.
- Black Rose Keep NPC abilities that summon other NPCs should now enforce their full cooldown when interrupted by players, meaning that it will take longer before the NPC tries to use the ability again. Note that some of these summon-type abilities (especially for bosses) are not interruptible by design.
- Abilities used by Glow Moths should no longer force other nearby NPCs into combat with the moth.
- Several tuning changes have been made to Magelord Khro’kamen to better reflect the intended difficulty of the encounter.
Hanggore
- Ooshaa’Ruk now checks for LoS with Frostifor Lightning
Quests
- Players will now be unable to accept the quest “The Legacy of Smoke and Stone” by clicking on its starter item until after they have completed the quest “The Secret of the Stones”. Players who consumed their turn-in item for the Secret of the Stones before completing that quest may receive another one by defeating Tel’Daedras again.
- Players who were unable to loot the item after completing the quest “The Mirror Demands Blood” should now be able to face the NPC again and loot the item properly.
- The quest objective for the quest “Shadow Delivery” has been updated. Players who currently have this quest active in their journal should abandon it and retake it from the quest giver.
- Players who may have lost their Blood Mirror for any reason may obtain a replacement for a fee by speaking with Corith Malis.
Classes
Ranger
- Food and drink items may now be foraged in the area around Black Rose Keep
Gathering
- A huge cedar tree in Black Rose Keep that was buried in the ground has been unburied.