Forums » Pantheon Classes

Class Roles

    • 17 posts
    September 24, 2018 9:01 PM PDT

    First of all i wanted to say i believe great work has been done on class design. I realise any major work or changes will not be made, even so, i wanted to point out a potential problem and see how people would correct this problem.

    We have 5 classes designed for dps, 3 designed for tanking, 3 for healing, but only 1 for control. It is possible that the bard class will be given the group role of control.

    So lots of choice for dps, tanking and healing, but not for control. I believe there should be more choice of control classes. So how would you design a class based on a group role of control and keep it fundamentally different to the enchanter?


    This post was edited by cromwell at September 24, 2018 9:02 PM PDT
    • 58 posts
    September 24, 2018 10:09 PM PDT

    Echanters may be the masters of crowd control, but it's worth reiterating that, beyond "mezzing", roots and stuns are forms of control too.  So potentially, any class with access to these abilities (Rogues and other casters, in particular) will likely emerge with some control abilities. 

    Druids and Rangers, too have (in EQ) had snares, which is a form of control, too, one might argue.

    I agree that it seems odd that DPS, Tanking, and healing seem more widespread among the classes.  Pure CC isn't.  So maybe we will get that Bard class sooner rather than later? 

    • 228 posts
    September 25, 2018 4:00 AM PDT

    In a recent stream (recorded at PAX, I think) Bazgrim interviewed Joppa about the classes, and he (Joppa) made a "soft announcement" (his words) that he felt quite confident that the Bard class will be in place at launch (paraphrased).

    https://www.youtube.com/watch?v=4vebn1AN6KY

    • 612 posts
    September 25, 2018 6:18 AM PDT

    Cromwell said: We have 5 classes designed for dps, 3 designed for tanking, 3 for healing, but only 1 for control. It is possible that the bard class will be given the group role of control.

    As Jabir linked you the video I won't link it again, but Joppa confirms that yes the Bard will be a crowd control class like the enchanter and in his words "I feel confident, from my perspective, that we will be able to have the Bard in by launch."

    • 17 posts
    September 25, 2018 8:52 AM PDT

    The Bard making it in game before launch would be awesome. Implementing the Bard as a control role would be a good solution. That would give us two classes with the control role, still less then the other roles.

     Would two classes with control roles be enough? I was thinking maybe the necromancer could be designed as a control role? That would give us a choice of three, same as tank and healer. What would necromancer players think of the class playing as control? Personally i think a control necromancer would be quite cool. You could have spells that bring skeletal arms out of the ground causing a root effect. Mezz type spells could be based on the necromancer projecting nightmare images into the victims mind.

     

     

    • 2752 posts
    September 25, 2018 11:05 AM PDT

    I think necromancer would fit perfectly in the control role, lots of options for different CC types and support abilities. 

    • 10 posts
    September 25, 2018 11:09 AM PDT

    I like the idea of the Necro being at least a partial control class.

    Specifically, I loved doing the Trickster's Haven dungeon in Vanguard as a Necro and rolling in with a Rogue. Being able to have some control ability over undead was extremely useful and, I feel, fitting for the class due to the mob-type restrictions.

    • 945 posts
    September 25, 2018 7:02 PM PDT

    I have said it before and will say it again, I think that the Necro would be best suited for CC as their primary role.

    Here's what I think would be decent roles with some classes fulfilling multiple roles... necro and bard are obviously complete speculation.

    ** = Likely best at role at end game

    Ranged DPS:  Wizard**
    Ranged DPS:  Summoner
    Ranged DPS:  Necro
    Ranged DPS:  Ranger

    Melee DPS:  Monk
    Melee DPS:  Rogue**
    Melee DPS:  Ranger

    Alternate DPS = not primary reason people should play the class but will likely be a role fulfilled at endgame.
    Alternate Melee DPS:  Dire Lord
    Alternate Melee DPS:  Bard (Likely, although a ranged bard would be amazing)
    Alternate Melee DPS:  Warrior

    Tank:  Warrior**
    Tank:  Paladin

    Off-Tank = Can primary tank for trash mobs or for specific encounters
    Off-Tank:  Dire Lord**
    Off-Tank:  Monk

    Healer: Cleric**
    Healer: Shaman
    Healer: Druid

    Support Healer = Abilities restore some life or resources to allies
    Support Healer:  Paladin**
    Support Healer:  Necro
    Support Healer:  Bard

    Hard CC = Long duration mez/charm/incapacitate
    Hard CC:  Enchanter**
    Hard CC:  Bard
    Hard CC:  Necro

    Soft CC = Short duration stuns/incapacitates
    Soft CC:  Rogue  
    Soft CC:  Ranger
    Soft CC:  Bard**

    Resource Regen: Bard
    Resource Regen: Enchanter
    Resource Regen: Necro

    • 1479 posts
    September 26, 2018 1:35 AM PDT

    @Darch I wouldn't want to be a Shaman or a Druid in your system...

    • 724 posts
    September 26, 2018 4:57 AM PDT

    I think you can add the paladin for "crowd control light":

    - detain (Glorified Self, Miraculous Shimmer)
    - mez (Knight's Persuasion)
    - stun
    - pull / knockback

    You could also add summoner and cleric since they can put up barricades which block opponents.

    • 89 posts
    September 26, 2018 8:13 AM PDT

    Sarim said:

    I think you can add the paladin for "crowd control light":

    - detain (Glorified Self, Miraculous Shimmer)
    - mez (Knight's Persuasion)
    - stun
    - pull / knockback

    You could also add summoner and cleric since they can put up barricades which block opponents.

     

    It depends an awful lot on how the scripts handle being blocked as to whether those barricades are useful CC at all or noob traps headed straight to deathville...

    • 2752 posts
    September 26, 2018 9:57 AM PDT

    MauvaisOeil said:

    @Darch I wouldn't want to be a Shaman or a Druid in your system...

    Or a Dire Lord especially, they don't even have a primary role in his system. 

    • 1479 posts
    September 26, 2018 11:22 AM PDT

    Iksar said:

    MauvaisOeil said:

    @Darch I wouldn't want to be a Shaman or a Druid in your system...

    Or a Dire Lord especially, they don't even have a primary role in his system. 

     

    They do, they are a Primary offtank. Let's sum it up "Best at a Second role"

     

    Of course I'm beeing sarcastic here...

    • 945 posts
    November 28, 2018 2:08 PM PST

    Iksar said:

    MauvaisOeil said:

    @Darch I wouldn't want to be a Shaman or a Druid in your system...

    Or a Dire Lord especially, they don't even have a primary role in his system. 

    @M.O. it's not "my" system, but if it was I wouldn't want anyone playing anything they didn't want to play.  I will probably play a druid even though they will likely not be as preferable of a healer as the cleric.  I will like the additional abilities and utility that I can bring to a group.
    @Iksar The "system" is referring to end game content and the description beside the category the DL is in describes that the DL's primary role will likely be tank for specific encounters... in my opinion, being the preferred tank for "specific" content makes a class an offtank.

    • 4 posts
    November 28, 2018 4:13 PM PST

    Having the Necro as a primary CC would make a lot of sense in my mind.

     

    Skeleton Hands from the gorund (root), Frozen with fear (combination Stun/Mez. Starts with a stun and then tunrs into a mez, but shorter duration than Enchancter mezzes), Bone Prison (allows movement but prevents attacks/spells), Still Blood (powerful slow). A lot of very cool options. Add in a lifetap that does light-to-moderate group healing and you have a class which is unique.

     

    Enahcnter is CC, mana control, buffs (with light debuffs)

    Necro is CC, health control, debuffs (maybe with light buffs or higher dps but not both)

    Bard is CC, buffs, dps (with light debuffs)