Forums » The Warrior

Warrior class reveal

    • 47 posts
    July 3, 2018 7:34 AM PDT

    Have they confirmed shields are not available for a DL?  It's not mentioned that they can use them, and they have no shield based abilities revealed, but I'm not positive it's not an option to use one solely for block/mitigation.

    • 4141 posts
    July 3, 2018 7:45 AM PDT

    xilith said:

    Have they confirmed shields are not available for a DL?  It's not mentioned that they can use them, and they have no shield based abilities revealed, but I'm not positive it's not an option to use one solely for block/mitigation.

    That's a fair question. My gut says they can't, but then I think of some spiked shields or shields with razor sharp edges that they should use because they can still draw blood while bashing.

    • 295 posts
    July 7, 2018 7:08 PM PDT

    Thanks Joppa for the clarification.  Now I have a stick that I can hit someone over the head with to get their attention for a brief second while the Paladin will be able to generate MASSIVE hate becasue of AOE heals/buffs and the Dire Lords are able to incte Fear/Hatred in their opponent.  Right now I see the warrior class as something akin to Rafiki from the Lion King with the stick of wisdom and the Pallys/Dire Lords as being true tanks while having major benefits to the group as a whole.   While the banners are a good idea the problem is that this game is suppose to have more aware/intelligent enemies so why would an enemy engage in the area of effect of a banner?  Just stand back and use their distance attack to whittle down the group/tank.  Great the warrior can close the distance to an enemy but so what if their banner is already planted somewhere else?  Does the banner move with the warrior?  If the baner moves does the AOE move ?  If the AOE of the banner moves away from the group what is the point of using a banner for the group?

     

    It may not be a "button rotation" like tanking in some MMOs as much as you may think. Maybe more of "use this ability before this one to maximize its effectiveness" but not necessary.

     Is this not the standard definition of a button rotation?  To use this ultimate skill  you must first use this basic one then this basic one then this advanced one then you can use your ultimate skill.  I assume there is a lot of work to be done on the game but I have noticed that there is a tendency to neglect the warrior because not many enjoy the class and the warriors have taunt which makes the need for other aggro/hate generation pointless.

     

    I will have to see how the class specifics work in game if/when I get into Alpha or Beta.  Until then it is all discussion and theory anyways.

     

     

     

    • 69 posts
    July 13, 2018 7:40 AM PDT

    The Warrior actually looked far better than any other Warrior's I've seen...or rather, more interesting.  Banners will likely have a big range or move with the Warrior - as they are the equivalent of 'stances'.  Also, people like Rangers being able to move enemies around, classes having silences etc. would all help control the enemy and keep them nearby.  Alternatively the Warrior can move and replace the banner - I expect minimal cooldown on the banners as it is clear they are supposed to be ever changing as the battle goes on

    The Warrior currently looks pretty superior to the other tanks in terms of mitigation and likely single target aggro, making them a prime candidate for main tank.  It looks like AOE will be the Paladins forte

    • 295 posts
    July 21, 2018 7:31 AM PDT

    Good points asteldian so basically a warrior will be a MT but the ST will always be a Pally/DL regardless of how the classes are setup.  IN a raid situation that is not good but I guess we will adapt to the situation once in game.  Banners help give some utility to warriors but not help us generate aggro/hate.  IT seems like the ONLY skill/ability we have to generate hate/aggro is taunt which means we will be spamming that button.

    • 66 posts
    July 21, 2018 10:20 AM PDT

    Sogotp said:

    Good points asteldian so basically a warrior will be a MT but the ST will always be a Pally/DL regardless of how the classes are setup.  IN a raid situation that is not good but I guess we will adapt to the situation once in game.  Banners help give some utility to warriors but not help us generate aggro/hate.  IT seems like the ONLY skill/ability we have to generate hate/aggro is taunt which means we will be spamming that button.

    Don't forget about:

    Rageful Shout
    You unleash a rage-filled shout, allowing you to use Taunt without cooldown for a short time. (Uses 1 Battle Point)

    Angering Blow

    Strike your enemy in a provoking manner, making them angry. While angry, your attacks will generate additional Hate. (Grants 1 Battle Point)

    War Horn

    You sound an ominous war horn, either inflicting fear in your enemies or inciting them to face you in battle.

    Banners that increase our damage will increase hate genereation.

    • 54 posts
    July 25, 2018 12:32 AM PDT

    MauvaisOeil said:

    Flawed design if 4 raid groups are expected to go with two warriors and only one of each other tanks.

    Basically It's quite the opposite of class diversity to favor class stacking, even if it's in pairs. Not sure of the design of this skill is much more than a "I want a 300-like visual" .

     

    With the expected max of 12 classes it would likely mean 2 of every class could become the norm for a raid set up.  

    • 49 posts
    July 25, 2018 7:25 AM PDT

    For those who played WoW around TBC time; so many of the skills match that of the protection warrior. They have mocking blow / intercept / Shield Block / Shield Slam two movement skills one out of combat and one in combat. I loved that class it was fantastic and I'm glad to see they did something similar.

    I also love the banners and the fact they're on a seperate hotbar so you have a little something extra other than just the 12 skills you select. Also the reactive shouts and formations will hopefully add some interesting flavour.

    The resource system sounds great too - this class definitely seems my sorta thing... I just hope it plays well with a nice flow to it. Can't wait to test it out during Alpha.

    It definitely looks to be the sort of class where you can tell a good one from a bad one with lots of different situational skills to utilize.

     

     

    • 16 posts
    November 4, 2018 4:55 PM PST

    how much more $ do I need to drop to get into this Alpha testing... where is that Pledge tab again...

    The WAR and ENC at this early stage, are the two classes for this game I want to play most.

    The WAR shield abilities are primed to make a real impact! Once the racials are identified, WAR on!

     

    • 410 posts
    November 29, 2018 5:58 AM PST

    Hodor said:

    how much more $ do I need to drop to get into this Alpha testing... where is that Pledge tab again...

    The WAR and ENC at this early stage, are the two classes for this game I want to play most.

    The WAR shield abilities are primed to make a real impact! Once the racials are identified, WAR on!

    Certainly the class I'm looking most forward to atm. I generally prefer playing a warrior class but have found that line of class in MMOs over the last decade or so...lacking. 

    • 130 posts
    March 29, 2019 8:24 AM PDT

    nscheffel said:

    Warrior is pretty clearly the one and only end game MT. If you want to tank the dragon for your guild, this is the class you play...period.

    I would expect to have a slightly harder time finding a group than Paladin (the clearly superior group tank), and I wouldn't expect to solo at all compared to the DL (the kool-kid solo tank).

    I respectfully disagree with you here. If that dragon you referenced is more inclined to be a caster type instead of a melee type, the dire lord might be a better choice. From the class description:

    Canopy of Blood

    You release nearly all of the blood in your veins, sacrificing 25% of your health to create a covering that renders all within X meters of you immune to magical effects for a short time. (Uses Essence)

    Sanguine Shield

    You draw out your blood and form it into a solid shield in front of you, dampening the damage of magical attacks against you for 2 seconds. There is a chance the damage will be nullified completely and this chance will increase based on your Constitution. (Uses Essence)

    This game is being touted for its class interdependency, and I expect to see a nice mix of situational tanks, healers, cc and dps. The warrior looks very interesting to me and I think ultimately what will separate the great ones from the average ones will be their adaptability using the skills made available to them.


    This post was edited by Percipiens at March 29, 2019 8:27 AM PDT
    • 1413 posts
    March 29, 2019 12:01 PM PDT

    Percipiens said:

    nscheffel said:

    Warrior is pretty clearly the one and only end game MT. If you want to tank the dragon for your guild, this is the class you play...period.

    I would expect to have a slightly harder time finding a group than Paladin (the clearly superior group tank), and I wouldn't expect to solo at all compared to the DL (the kool-kid solo tank).

    I respectfully disagree with you here. If that dragon you referenced is more inclined to be a caster type instead of a melee type, the dire lord might be a better choice. From the class description:

    Canopy of Blood

    You release nearly all of the blood in your veins, sacrificing 25% of your health to create a covering that renders all within X meters of you immune to magical effects for a short time. (Uses Essence)

    Sanguine Shield

    You draw out your blood and form it into a solid shield in front of you, dampening the damage of magical attacks against you for 2 seconds. There is a chance the damage will be nullified completely and this chance will increase based on your Constitution. (Uses Essence)

    This game is being touted for its class interdependency, and I expect to see a nice mix of situational tanks, healers, cc and dps. The warrior looks very interesting to me and I think ultimately what will separate the great ones from the average ones will be their adaptability using the skills made available to them.

     

    Honnestly don't waste time trying to rationnalize someone that comes here once a month to post unverified facts lacking any arguments...

    • 505 posts
    April 12, 2019 8:22 PM PDT

    Percipiens said:

    nscheffel said:

    Warrior is pretty clearly the one and only end game MT. If you want to tank the dragon for your guild, this is the class you play...period.

    I would expect to have a slightly harder time finding a group than Paladin (the clearly superior group tank), and I wouldn't expect to solo at all compared to the DL (the kool-kid solo tank).

    I respectfully disagree with you here. If that dragon you referenced is more inclined to be a caster type instead of a melee type, the dire lord might be a better choice. From the class description:

    Canopy of Blood

    You release nearly all of the blood in your veins, sacrificing 25% of your health to create a covering that renders all within X meters of you immune to magical effects for a short time. (Uses Essence)

    Sanguine Shield

    You draw out your blood and form it into a solid shield in front of you, dampening the damage of magical attacks against you for 2 seconds. There is a chance the damage will be nullified completely and this chance will increase based on your Constitution. (Uses Essence)

    This game is being touted for its class interdependency, and I expect to see a nice mix of situational tanks, healers, cc and dps. The warrior looks very interesting to me and I think ultimately what will separate the great ones from the average ones will be their adaptability using the skills made available to them.

    In nscheffel's defense, I would add that a dragon will likely also do physical damage, and both the Paladin and Warrior can also block spells (and physical attacks) with their fancy shields... they actually reflect the damage back with "edict of celestial fury" and "shield block" and the Paladin's completely nullifies the damage 100% of the time instead of "dampening" the damage with a chance to nullify.   Aaaaaand, "canopy of blood" and "sanguine shield" (aside from requiring 25% of your max HP to use) only blocks "magic" based damage, not poison, acid, shadow etc. so it likely wouldn't block a dragon's natural breath attack.

    You are correct that the game is being touted for its class interdependency, which is absolutely accurate.  But that interdependency doesn't equate to class equality. Not every class will be "equal" - if people expect equality between roles they are going to be very dissapointed.  You will absolutely depend on having multiple roles in your group.

    • 130 posts
    April 17, 2019 8:33 AM PDT

    Darch said:

    Percipiens said:

    nscheffel said:

    Warrior is pretty clearly the one and only end game MT. If you want to tank the dragon for your guild, this is the class you play...period.

    I would expect to have a slightly harder time finding a group than Paladin (the clearly superior group tank), and I wouldn't expect to solo at all compared to the DL (the kool-kid solo tank).

    I respectfully disagree with you here. If that dragon you referenced is more inclined to be a caster type instead of a melee type, the dire lord might be a better choice. From the class description:

    Canopy of Blood

    You release nearly all of the blood in your veins, sacrificing 25% of your health to create a covering that renders all within X meters of you immune to magical effects for a short time. (Uses Essence)

    Sanguine Shield

    You draw out your blood and form it into a solid shield in front of you, dampening the damage of magical attacks against you for 2 seconds. There is a chance the damage will be nullified completely and this chance will increase based on your Constitution. (Uses Essence)

    This game is being touted for its class interdependency, and I expect to see a nice mix of situational tanks, healers, cc and dps. The warrior looks very interesting to me and I think ultimately what will separate the great ones from the average ones will be their adaptability using the skills made available to them.

    In nscheffel's defense, I would add that a dragon will likely also do physical damage, and both the Paladin and Warrior can also block spells (and physical attacks) with their fancy shields... they actually reflect the damage back with "edict of celestial fury" and "shield block" and the Paladin's completely nullifies the damage 100% of the time instead of "dampening" the damage with a chance to nullify.   Aaaaaand, "canopy of blood" and "sanguine shield" (aside from requiring 25% of your max HP to use) only blocks "magic" based damage, not poison, acid, shadow etc. so it likely wouldn't block a dragon's natural breath attack.

    You are correct that the game is being touted for its class interdependency, which is absolutely accurate.  But that interdependency doesn't equate to class equality. Not every class will be "equal" - if people expect equality between roles they are going to be very dissapointed.  You will absolutely depend on having multiple roles in your group.

    At the risk of looking like I'm splitting hairs, I'm going to split hairs! :) The description in canopy of blood and sanguine shield uses the word magical. I would expect that to include effects and attacks like poison, acid, shadow, etc. Yes, I'm sure that dragon will also do physical damage, and while the non-plate wearing dire lord might not have the best armor class, I fully expect the class to be able to mitigate those attacks sufficiently.

    Edit: In terms of raw AC, yes, the warrior and paladin will be superior. However, I don't believe they will be the go-to tank for things like caster dragons.


    This post was edited by Percipiens at April 17, 2019 8:36 AM PDT
    • 2266 posts
    April 17, 2019 3:51 PM PDT

    Darch said:

    In nscheffel's defense, I would add that a dragon will likely also do physical damage, and both the Paladin and Warrior can also block spells (and physical attacks) with their fancy shields... they actually reflect the damage back with "edict of celestial fury" and "shield block" and the Paladin's completely nullifies the damage 100% of the time instead of "dampening" the damage with a chance to nullify.   Aaaaaand, "canopy of blood" and "sanguine shield" (aside from requiring 25% of your max HP to use) only blocks "magic" based damage, not poison, acid, shadow etc. so it likely wouldn't block a dragon's natural breath attack.

    You are correct that the game is being touted for its class interdependency, which is absolutely accurate.  But that interdependency doesn't equate to class equality. Not every class will be "equal" - if people expect equality between roles they are going to be very dissapointed.  You will absolutely depend on having multiple roles in your group.

    An unknown to consider is cooldown. While the Paladin/Warrior might be able to dip toes into DL magical protection, it is likely with longer cooldowns or otherwise more restriction. 

    We are looking for nearish equality within roles, not between them. 

    • 505 posts
    April 20, 2019 6:15 PM PDT

    Percipiens said:

    At the risk of looking like I'm splitting hairs, I'm going to split hairs! :) The description in canopy of blood and sanguine shield uses the word magical. I would expect that to include effects and attacks like poison, acid, shadow, etc. Yes, I'm sure that dragon will also do physical damage, and while the non-plate wearing dire lord might not have the best armor class, I fully expect the class to be able to mitigate those attacks sufficiently.

    Edit: In terms of raw AC, yes, the warrior and paladin will be superior. However, I don't believe they will be the go-to tank for things like caster dragons.

    Around 32mins in this video https://youtu.be/0MPG2pbC3nw?t=1916 it is shown and explained that Canopy of Blood does not work for anything other than magic based attacks.


    This post was edited by Darch at April 20, 2019 6:21 PM PDT
    • 2266 posts
    April 23, 2019 2:29 PM PDT

    Darch said:

    Around 32mins in this video https://youtu.be/0MPG2pbC3nw?t=1916 it is shown and explained that Canopy of Blood does not work for anything other than magic based attacks.

    Okay, so scratch acid/chemical/poison off the list since those are non-physical but also non-magical damage. But it should then still apply to fire/cold/magic/shock/arcane/shadow/divine/nature...

    And presumabely since they are neither physical or magical warrior/paladin wouldn't be able to block/reflect the damage either (though Paladin could do their immunity/bubble skill).


    This post was edited by Iksar at April 23, 2019 2:31 PM PDT
    • 505 posts
    April 23, 2019 7:50 PM PDT

    @iksar I would assume you are correct about the different damage types.  My point was simply to defend nschefel's statement that the Warrior and Paladin have defenses against "spells" as well, along with higher physical defenses in the case being made about tanking a spell casting dragon.  Canopy of blood only works against "magic" effects as explained in the video link.


    This post was edited by Darch at April 23, 2019 7:52 PM PDT