Forums » Off-Topic and Casual Chatter

Vanguard Emulator

    • 781 posts
    January 9, 2016 10:36 PM PST

    Very nice :)

    • 116 posts
    January 16, 2016 10:58 AM PST

    Started downloading a copy before I even thought of posting.  This would be a great option for a time killer when I'd rather be playing Pantheon! :)

    • 170 posts
    January 18, 2016 11:24 AM PST

    Xinux Great work on reviving Vanguard.


    This post was edited by Abacda at January 18, 2016 4:45 PM PST
    • 116 posts
    January 19, 2016 12:17 PM PST

    I logged in and peaked around a bit.  If there is any help you need testing certain features I'd be happy to spend some time helping you out.  Just shoot me a message and tell me what you want me to test.

    I spoke to a few of the quest folks, but couldn't beat on anything :D

    • 82 posts
    January 21, 2016 10:08 AM PST

    Just a head's up John is leaving the project and i'm taking it over so services may be down for a day or two while we migrate everything over to a new host.

    • Moderator
    • 9115 posts
    January 21, 2016 4:40 PM PST

    Keep up the great work Xin ;)

    • 34 posts
    January 26, 2016 9:05 AM PST

    As far as combat and scripting go, the framework is in to support damage over time spells and buffing. We have a few scripted like the all-in-one buffs Favor of the Deathdealer I-II and Favor of the Lifegiver I-II as well as a few others. A bunch of necro spells have been implemented too to verify the routines. More spells should be coming online very soon and much of this is just database entry driven.

     

    We are also not implementing BBO due to popular demand. All spells will stack with other spells that are not in their spell line. The buff values may be toned down to compensate though since the BBO spells had much higher numbers since they didn't stack.

    • 311 posts
    January 26, 2016 9:39 PM PST

    Thanks for the update

    • 49 posts
    January 31, 2016 3:33 PM PST

    Man i cant wait. I log in 2 to 3 times a week just to poke around. I miss Telon , such a beatuiful world to run around in.

    • 82 posts
    March 2, 2016 9:26 PM PST

    No more getting stuck in most dungeons. :)

     

    https://youtu.be/bwKwwRqqMPg

    • Moderator
    • 9115 posts
    March 3, 2016 1:24 AM PST

    Looking very nice Xin! Great job :)

    • 311 posts
    March 3, 2016 3:29 PM PST

    So no more stuck yeses. Good job Xinux hows the time frame on getting it mostly up and running?

    • 271 posts
    March 5, 2016 12:05 AM PST

    (had forgotten about this project, lol, even have an account registered i think)

    Just to add my own thanks, i so so hope someday there'll be a full VG version running. Yes, lacking a proper crowd it will be problematic/impossible playing it properly, but just the idea of it being 'online' again.. :)

     

    Well done!


    This post was edited by Aenra at March 5, 2016 12:06 AM PST
    • 82 posts
    March 18, 2016 4:32 PM PDT

    List of all of your commits since Jan 1, 2016

     

    http://vgoemulator.net/phpBB3/viewtopic.php?f=2&p=18361#p18361

    • 271 posts
    March 22, 2016 7:22 AM PDT

    @Xinux are/will you ever make the core public? Repacks, private servers, etc.

    • 82 posts
    March 22, 2016 10:48 AM PDT

    Yes at some point we will it has always been our plan to release a repack and allow access directly to the code. 

    • 271 posts
    March 22, 2016 11:47 AM PDT

    Xinux said:

    Yes at some point we will it has always been our plan to release a repack and allow access directly to the code. 

    You.Are.Awesome :)

     

    (seen so many 'teams' keeping cores private, the years passing by and the projects halting because no one was there to submit bugs anymore..)


    This post was edited by Aenra at March 22, 2016 11:47 AM PDT
    • 82 posts
    March 24, 2016 10:32 AM PDT

    There was some pvp talk on another forum and this was my response.

     

    Even tho we weren't able to collect any packets from a pvp server I did figure out the details on how to enable the client to make another character your offensive target by default. So having a PVP enabled server is not out of the question at some point.



    On a side note we are able to spawn all the different boats but they are not drive-able yet we are still working on that part.

     

    [img="http://i66.tinypic.com/23mr1qr.jpg" alt=""]

  • March 24, 2016 10:38 AM PDT

    Very nice.  Great work!

    • 128 posts
    March 24, 2016 3:13 PM PDT

    Awesome. 

    Ill make sure to join once it is playable. Great to see the gems of MMO gaming alive in the hand of true fans. Hats off to you guys!

    • Moderator
    • 9115 posts
    March 24, 2016 5:37 PM PDT

    Oh Xin, so many memories! Love your work my friend :)

    • 453 posts
    March 25, 2016 8:05 AM PDT

    Thanks for the update Xinux! And thank you for all your work :)

    • 384 posts
    March 25, 2016 1:50 PM PDT

    So cool! Thanks for the update!  When this is playable I'd love to get a group together to play this until PRF is ready.  :)

    • 453 posts
    April 16, 2016 1:37 PM PDT

    Currently necros and sorcs can one shot kill anything LOL (obviously they will be adjusted eventually). 

    • 595 posts
    April 16, 2016 4:57 PM PDT

    I finally took the plunge and got this all set up.  It feels nice being back in Telon!