Forums » The Druid

Druid = Indirect Healing

  • Wig
    • 209 posts
    June 5, 2018 7:27 AM PDT
    Ward based heals being shields/damage absorption?
    • 722 posts
    June 7, 2018 8:19 AM PDT

    Slightly off topic, but someone mentioned healing while shapeshifting, and I think that would be great.  EQ1 had its inspiration from DnD, and shapeshifting was an important mechanic of the DnD Druid.  With that being said, if they do decide to have Druids shapeshift, I hope it is more in line with DnD than WoW.  What I mean by this is that WoW had the druid shift into different forms to perform "different roles" (Bear, Cat, Tree, Travel/swim/fly);  I would like to see the Druid keep its role as healer/support but perhaps have a specific form they can shift into for utility dependant upon their race and perhaps a few utility based forms that are shared with all Druids like Elementals that increase resistances or maybe give levitate or even improve their healing role like a tree/plant etc.  Perhaps the race specific shapes could be animals unique to that race's starting area that the Druid can choose at a certain level and maybe change between a select few animals.  Boars, Wolves, Bears, Wild Cats, Snakes (Dark Myr), Birds of Prey etc. which effectively just act as illusions and maybe open up an out of combat skill like hide, track, or sprint.

    The EQ1 Druid had an illusion that made them look like a tree in the area that they were in... This offered no utility but was very fun (and even useful in pvp sometimes).


    This post was edited by Darch at June 7, 2018 8:21 AM PDT
    • 271 posts
    June 7, 2018 10:13 AM PDT

    I wouldn't be surprised if Druids used the climate system as their primary tool; heals included.  They could summon soothing weather like mist, rain, or pleasant sunlight to heal and hazardous weather like lightning, sandstorm, tornado, and blizzard to harm.

    The clmate areas could have secondary effects that would be tons of fun too: blizzards could slow, lighting could stun targets, tornado could pull enemies into a bunch, sandstorms could reduce AC, etc.


    This post was edited by Shai at June 7, 2018 11:12 AM PDT
  • Wig
    • 209 posts
    June 7, 2018 11:38 AM PDT
    The only Druid form I could say I liked from WoW was flight form...instant cast flying mount.
    • 59 posts
    April 3, 2019 3:29 AM PDT

    Any more Info on indirect Healing?

    Anything like this would rock :

     Every nuke also heals the group, this will help keep your group up while allowing you to burn down the mob and also any healing or buffing you do also does damage to the mobs

    • 37 posts
    April 10, 2019 5:43 PM PDT

    Yeah, I did love the Vanguard classes.  Druid was very cool.  Decent damage dealer, but had some healing ability.  Bloodmage decent healing and damage.  Disciple healing via melee damage was decent.  These all feel like hybrid classes to me, which many people seem to hate. I love hybrids.  The whole slippery slope argument of hybrids demanding to do everything as well as specialized classes is bunk.  These three classes were not the greatest healers, but they were accepted into groups and could heal to some degree.  

    EQ2 classes were ok as well.  

    Mal

    • 18 posts
    October 29, 2019 1:12 AM PDT

    From what I have gathered from what's available from the website, the Druid seems to be a combination of the FFXI geomancer with persistent GTAoE heals (the tree) and the FFXIV Scholar healing through a medium (the fairy => fox) which... kinda worries me to be honest. I was thinking about maining a druid until I realized this is kinda sorta how it's been described to us. In a game which could very well require a lot of moving around (Gnashura sp?) fight, that kind of puts druids at a disadvantage over clerics who heal through direct means and Shamans who are supposed to be the HoT class. Moving doesn't affect their heals.

    If the fox has to move in order to cast its heal, that delays the heal getting out there. If the tank or anyone has to move further from the tree to get a mob or something else, they receive less or no healing from the tree (closer to the center, the more you get) and while the fox seems to be able to drag people to the tree... is that going to interrupt something that they need to do? Spellcasting for example? Chanter's trying to mez and you move the chanter and they can't mez during the transition and/or get interrupted from the moving? Hard to say.

    I'm mainly not a fan of having to heal through a pet. This could just be an aesthetic thing and if it is, fine. But it seems you will have to move the fox around and tell it where to stand to give out certain benefits and such which is the main reason I hated playing a Scholar in FFXIV. With slower combat, this may not be as much of an issue, but it just feels awkward and needlessly busy. But I will have to wait and see the class in action to really make a judgement one way or another.

    • 271 posts
    October 29, 2019 12:37 PM PDT
    I respect your preferences Souldrake, but I'm not following your argument. You saying that the druid seems to work differently than the cleric and suggesting that there might be situations to which another healer would be better suited or where one would play differently than the others. As far as I understand their design philosophy, that's a feature not a bug. The idea isn't to have functionally identical classes that only differ in aesthetics.
    • 410 posts
    October 30, 2019 11:33 AM PDT

    Souldrake doesn't have a problem with different healing methods, he/she (it) is just a bit concerned over the druid's apparent method, considering movement in fights, rooted proximity heals, and a potentially lagging pet caster. The druid should be able to be a healer in most settings, though as Shai is saying, maybe not the main healer in all. Valid concerns, no way for us to know really right now! I'd bet these things will be looked at very closely in balance testing, though =]


    This post was edited by Alexander at October 30, 2019 11:36 AM PDT
    • 2504 posts
    October 30, 2019 2:11 PM PDT

    I'm pretty sure I remember reading or hearing somewhere that the druid fox isn't a real "pet," you don't have to position it and it can't be hit/targeted. The range it has is likely the exact same range the druid has wherever they are standing, the main benefit/draw is allowing the druid to cast two different spells at once as Hirode based spells are cast by/from Hirode. 

     

    I could be misremembering, as I can't seem to find where it was from.