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Pantheon Class Discussion with Creative Director Chris Perkins

    • 2764 posts
    April 14, 2018 10:15 AM PDT

    disposalist said:

    Melingo said:...I always felt like Bards in early EQ didnt do enough damage. The buffs were nice, but they felt way to weak looking at parses. Again not saying they should be anywhere near a rogue or monk, but not super weak.

    Lol, yeah, did less damage... but could do it to the entire zone of pulled mobs simultaneously ;^)

    Remembering massive bard trains to Karnor's  lol

    • 147 posts
    April 14, 2018 12:13 PM PDT
    True cc classes should be a must as a group makes it's way down a dungeon or pushes into a zone. My post was not to claim cc could be replaced with root. Root is the last resort cc and takes the DPS class away from main job. The entry mobs shouldn't need a cc though IMO. But where the bosses hide, they should be have to have classes. I have played a high level chanter and experienced the adrenaline rush of having multiple mobs locked down being low on mana and having to make the split second decisions to cast rune or other helpful spells while under attack with low hp. Great times and memories.

    I love the idea of necros as cc. The ability to scare a mob so bad it's frozen in place just fits so we'll. Screaming terror anyone?
    • 3218 posts
    April 16, 2018 10:32 AM PDT

    Neyos said:

    Awesome video. Thanks for doing this Baz!

    You're very welcome :) I had a blast!

    • 51 posts
    April 17, 2018 11:27 AM PDT

    Am I the only one who was less than impressed with his answer to the question about how they will address FD being used to grief?

    His answer was basically, "Umm, welllll, that stuff happens in open world content. We will let CS take care of that and hope the players think the guy is a big meanie and won't group with him."

    So the solution will be to address griefing after it has happened? Well...that's a good example of being reactive rather than proactive.

    We know with 100% certainty it is going to happen. Fix it before it happens. Thanks.

    • 3218 posts
    April 17, 2018 12:52 PM PDT

    nscheffel said:

    Am I the only one who was less than impressed with his answer to the question about how they will address FD being used to grief?

    His answer was basically, "Umm, welllll, that stuff happens in open world content. We will let CS take care of that and hope the players think the guy is a big meanie and won't group with him."

    So the solution will be to address griefing after it has happened? Well...that's a good example of being reactive rather than proactive.

    We know with 100% certainty it is going to happen. Fix it before it happens. Thanks.

    He said they have ideas of changes they can make to FD to minimize its griefing potential without robbing it of its use and identity. They're just not ready to go into detail about those ideas are because they are, like most things at this stage, subject to change. Those details will come in good time.

    • 965 posts
    April 17, 2018 4:16 PM PDT

    Mathir said:

    Melingo said:

    Maybe the Druid will fill some major rolls in CC with some sort of root spell. Maybe Entangling roots come out of the ground surrounding the mob preventing it from physical action (Druid fantasy Mez). It sounded like Druids are going to be like a Discipline Priest in WoW with the "non direct healing" comment. Maybe besides just having good damage shield buffs they will have spells similar to some of the EQ cleric spells. If i remember they had buffs and debuffs that did healing to players if the mob was attacking you or if you were attacking the mob. 

     

    Good thoughts, I was thinking similar as well.

     

    As mentioned above though, while I'm sure the druid gets root and snare, they can't infringe too much on the control role.  That role has to be desired enough to be a part of every group.  That's like having a Monk or Ranger tank well enough so none of tank classes are wanted or needed due to drop in DPS.  I have no problem with Monks and Rangers tanking well short term in a pinch, but that's not their role.  I have no problem with Druids, Wizards, or Rogues helping with control in a pinch, but it's not their role.  The Bard and Enchanter (and whatever third class they come up with, Necro?) need to have a role that only they can fill reasonably well on a permanent basis.  

     

    Or maybe summoners?- to summon a wall, not necessarily a root or mezz, but something that buys time

    • 101 posts
    April 18, 2018 5:32 AM PDT

    I wouldn't mind seeing the Necro fill a 3rd CC role.  I think it could be cool to have CC flavor that deals with rigor mortis or immobilizing fear (screaming terror from EQ).  They later got a few  other mez spells too (dark hold and bloodcurdling scream) as well as undead charms and of course the hungering earlth spells.  

    • 3218 posts
    April 18, 2018 2:02 PM PDT

    Manouk said:

    Mathir said:

    Melingo said:

    Maybe the Druid will fill some major rolls in CC with some sort of root spell. Maybe Entangling roots come out of the ground surrounding the mob preventing it from physical action (Druid fantasy Mez). It sounded like Druids are going to be like a Discipline Priest in WoW with the "non direct healing" comment. Maybe besides just having good damage shield buffs they will have spells similar to some of the EQ cleric spells. If i remember they had buffs and debuffs that did healing to players if the mob was attacking you or if you were attacking the mob. 

     

    Good thoughts, I was thinking similar as well.

     

    As mentioned above though, while I'm sure the druid gets root and snare, they can't infringe too much on the control role.  That role has to be desired enough to be a part of every group.  That's like having a Monk or Ranger tank well enough so none of tank classes are wanted or needed due to drop in DPS.  I have no problem with Monks and Rangers tanking well short term in a pinch, but that's not their role.  I have no problem with Druids, Wizards, or Rogues helping with control in a pinch, but it's not their role.  The Bard and Enchanter (and whatever third class they come up with, Necro?) need to have a role that only they can fill reasonably well on a permanent basis.  

     

    Or maybe summoners?- to summon a wall, not necessarily a root or mezz, but something that buys time

    Summoners can summon temporary barricades that could be used to zone off areas, but I think that sort of thing would fall under the same situational/utility CC category as the Rogue's "Smoke and Mirrors" ability. It works in a pinch, but the main role is DPS.

    • 14 posts
    April 18, 2018 8:05 PM PDT

    Thank you. This was helpful in solidifying my choice in rolling a Cleric from jump. 

    • 31 posts
    April 19, 2018 4:52 PM PDT

    Thank you for this video!  Great stuff.

    • 3218 posts
    April 19, 2018 6:47 PM PDT

    You're welcome guys :) Glad to be able to get some new info out there!

    • 2 posts
    April 21, 2018 3:14 PM PDT

    Than you for all the informations and  Thank you Baz for the interview.

    As necro fan i have a request : there's no ETA on release so just release the game when both bards and necros are sure to be part of it ? as simple as that :p

    we're waitng for years, we can wait another month or so to get all the classes in, so that  everybody's happy :p

    • 56 posts
    April 22, 2018 12:30 AM PDT

    Eclipse said:

    Than you for all the informations and  Thank you Baz for the interview.

    As necro fan i have a request : there's no ETA on release so just release the game when both bards and necros are sure to be part of it ? as simple as that :p

    we're waitng for years, we can wait another month or so to get all the classes in, so that  everybody's happy :p

    I second this idea as well even though I have no intentions of playing necros.

    • 8 posts
    April 23, 2018 9:19 PM PDT

    Vaad said:

    Eclipse said:

    Than you for all the informations and  Thank you Baz for the interview.

    As necro fan i have a request : there's no ETA on release so just release the game when both bards and necros are sure to be part of it ? as simple as that :p

    we're waitng for years, we can wait another month or so to get all the classes in, so that  everybody's happy :p

    I second this idea as well even though I have no intentions of playing necros.

    Third.