Forums » The Ranger

Another post about what we’d like rangers to be

    • 42 posts
    March 25, 2018 1:21 PM PDT
    Well, I’ll preface by saying I played a ranger on eq1 so that creates the basis for what I think a ranger is and should be. I do understand the ranger is currently under development and there have been a few posts like this before, so I apologize in advance.

    I know the devs have said the way they handle rangers ranged ability will influence how ranged attacks in general are handled in pantheon. One thing I would like to see is ge ability to kite again. I tried some other mmorpgs and kiting, at least in the eq1 sense, seems to be a thing of the past. The auto lock on feature that automatically kept your character turned on your target seems to have ruined the old school mutiny method. Kiting, while sometimes taking no skill, also took a lot of skill in other areas. I’m not really sure a ranger is a ranger if they can’t kite.

    I hope to god rangers don’t become bow only. I realize the issue that comes up with hybrids especially those who have a particular kind of specialization like rangers I.e. end game a ranger only uses bow and not melee, but I find rangers in other games (guild wars) where you only use a bow to be so damned boring. I never played wow so I don’t know how they handled it there. I don’t expect rangers to ever be as good as other classes at melee but it would be nice to see something similar to eq 1.

    Spell casting. Maybe a bit? I know the general trend in the past decade or so has been to remove spell casting from rangers and transfer that to some kind of ability system (that normally comes off as cheesy as hell and is basically spell casting without calling it that). Again, expectations are low when it comes to the power of these spells.
    • 111 posts
    April 11, 2018 2:29 PM PDT

    Think their was a post recently which explained that the Ranger is melee centric where archery is more to pull and escape combat....

    I personally like the more melee centric Ranger with a splash of ranged. Hopefully the two camps of what a ranger is or is not will be able to specialize at some point...

    • 909 posts
    April 13, 2018 2:25 AM PDT

    Cynwulf said:

    Think their was a post recently which explained that the Ranger is melee centric where archery is more to pull and escape combat....

    I personally like the more melee centric Ranger with a splash of ranged. Hopefully the two camps of what a ranger is or is not will be able to specialize at some point...

    It was the recent interview with Joppa (done by Bazgrim) at PAX that had the Ranger class info.  Yeah, melee with bow-based engage/escape skills and pet-like (not 'full' pet) abilities.

    I believe they've said there will be no specializing or sub-classing (https://youtu.be/QWgKSQJtHrA?t=1h41m42s) and I have to admit I'm a little disappointed that there appears to be no physical ranged class.

    There are already 3 melee tanks and 2 melee DPS without Ranger.  I would have liked Ranger to be an Archer or even a Hunter with pet class.


    This post was edited by disposalist at April 13, 2018 2:27 AM PDT
    • 1060 posts
    April 13, 2018 4:54 AM PDT

    I don't think a "ranged physical" type is a need. Caster vs melee allways is a battle between safety but low mobility vs living on the edge but sticking to the mob.

    Ranged physical ends up beeing safe and mobile at the same time, and any game that tried to balance ranged safety with damage made range pointless (gw2).

     

    3 melee isn't that much, overall.

    • 2491 posts
    April 14, 2018 5:50 PM PDT

    Ranged Physical Damage Specialist is a tried and true role that was pulled off to great effect in EQOA, EQ2, and FFXI.  I hope specialization is still a thing and that if someone wants to focus on playing an archer, they can, and that the game will be designed in such a way that a role like that can thrive.  It's been an extremely important role in all of my favorite MMO's.

    • 111 posts
    May 1, 2018 3:52 PM PDT

    disposalist said:

    It was the recent interview with Joppa (done by Bazgrim) at PAX that had the Ranger class info.  Yeah, melee with bow-based engage/escape skills and pet-like (not 'full' pet) abilities.

    I believe they've said there will be no specializing or sub-classing (https://youtu.be/QWgKSQJtHrA?t=1h41m42s) and I have to admit I'm a little disappointed that there appears to be no physical ranged class.

    There are already 3 melee tanks and 2 melee DPS without Ranger.  I would have liked Ranger to be an Archer or even a Hunter with pet class.

     

    doesn't the monk have two specializations? No reason a ranger could not have two specializations one melee or the other ranged...I also thought the monk was an off tank? more a support class then dps? the soul specialization allows the monk to off tank and self heal?

    Rogue seems to be the only true dps melee and the Ranger would make the second both should play differently ie the rogues dps is due to positional spike attacks while the ranger is more sustained dps. The ranger should be able to be mitigate more aoe damage due to armor worn vs a rogue.

    I think their is definatly room for the ranger and rogue. One is an outdoor specialist the other an indoor specialist.

    • 110 posts
    May 7, 2018 12:34 PM PDT

    I like to picture my ranger with like giant eagles wings singing lead vocals for Leanard Skinnard with like an angel band. And I'm in the front row and I'm HAMMERED drunk!

    • 131 posts
    May 9, 2018 10:57 AM PDT
    ...so drunk you passed on.....
    • 15 posts
    May 23, 2018 1:02 PM PDT

    I feel compelled to add my voice to the discussions since Ranger is my favorite class in general. In love with the class, actually, but like everyone else, I have my idea of what a Ranger is.  To me, a Ranger is someone who lives or scouts on the frontiers. They often work, live and hunt alone. That lifestyle leads to being primarily a scout and proficient with a bow. If there's a hostile group of orcs making a ruckus felling trees, I see a Ranger using his skills of moving deftly and quietly and engaging from a distance. I'm presuming Rangers are also hunting a lot and I think of bows and traps. Carrying large melee weapons or even having two melee weapons on the body isn't something my idea of a Ranger equips. That would seem extremely cumbersome on the frontiers.  

    There's been plenty said on the jack of all trades, but master of none, idea. And I agree. Furthermore I'd be disappointed if a Ranger's skills and abilities are Druid light. I'm not a big fan of animal companions and pets. I think it's cool in stories and there's been plenty of D&D tabletop games where I've wanted one, but I really don't want to play something like a hunter on WoW. A nature-based magic school is cool and could definitely get behind that. Animals helpers as a utility is also really cool and that'd be awesome, but if the class has to rely on a constant animal companion for DPS that wouldn't excite me. 

    In my mind the advantage and utility a Ranger brings to the group is sustained, ranged, physical DPS; specifically single target sustained, ranged, physical DPS. Rangers doing ranged DPS means they weren't getting smacked by cleaves and AOEs like the Warrior, Rogue or Monk, so they were helping their healers out by not needing as much healing. They also weren't squishy like casters, so if the group gets an add or the casters pull agg from an add, the Ranger can CC the mob, kite the mob to the main tank, or temporarily offtank if need be. But those things being a support role and a benefit of a Ranger. They're primary role in a fight is that of sustained, ranged, physical DPS, and more specifically single target damage. They're Wizard and Mage killers. Swinging swords at a wizard seems very unRanger to me. You get hit with all kinds of nasty cone and touch attacks. Rangers are wily and cautious. Rangers put arrows through cloth robes, not engage in flurries of blade strikes against magic. Let Warriors have that headache, that's what they signed up for.  If a Ranger loved going toe-to-toe with enemies using a blade so much, they probably would have gone to a Fighter's school and done that, instead of spending most of their time scouting and hunting with a bow. Again this is my version of a Ranger, but I really do love all Rangers. 

    I have total faith in this team's vision and I can't wait to play a Ranger however my beloved class manifests itself. 

    • 64 posts
    May 24, 2018 5:07 AM PDT

    With a skill bar limit I would imagine making a primarily bow based Ranger would be very viable - would it make them effective DPS compared to a melee one?  Only time will tell when we know all the skills.  BUt if the answer is no, I think it will still be viable because what it likely offers is a more 'controlling' role as oppsed to a DPS role which may be just as useful, simply in a different way. 

     

    For me, a Ranger is a martial expert - skilled in a wide variety of weapons, far more deadly than a Fighter as they need to be due to their lifestyle meaning they often find themselves in dangerous situations alone.  They are proficient, indeed better than proficient with a bow - afterall, it is used for hunting, scouting and getting the drop on bandits etc. but traditionally a Ranger has always been an expert in melee with the bow being used as an opener or covering retreat or reaching an elusive foe trying to stay away (such as a caster).  Over the years games seem to have moved the Ranger type class into an Archer, but VRs vision is far more traditional, I know it won't be to everyone's taste but I personally like what I see (though I could forgo the animal stuff)

    • 44 posts
    May 24, 2018 5:32 AM PDT

    I mean, you could just as well say that a bow is a highly suspect weapon to rely on in a forest of all places where the main advantage of range is negated by clusters of trees and various growth limiting both unobstructed distances and vision. What's a bow going to do for you if a hostile thingie is behind a tree near you, right? 

    If you ask me, the core of a ranger is pretty much just someone who ranges, for any reason; solitude, protecting a wilderness or protecting something -from- a wilderness, etc.

    What weapon they use for that depends more on their own aptitudes, upbringing and training than the fact that they are rangers. This is easy to do in a pen and paper game or in a novel, but of course in an MMO framework it is far more realistic for a developer to say "this is how the class works" instead of "these are your options and we'll accomodate them all".

    I would have preferred the choice to specialize my ranger in a significant way, but I believe I'll be happy with a mix of weaponry and having to continually tailor my skill bar. My preference for melee is not so absurd that I'll deliberately keep a good ranged attack off my hotbar, or that I won't bring a mostly ranged loadout if that suits the encounter. I do hope that kind of versatility, because it's not something that I really wanted, does not come at a painful price like having no magic. Probably will, to be fair.

    I also like the kind of ranger who is okay at stealth or can develop their stealth to an okay level (many rangers make great use of hide and sneak, and even magical camouflage), but again, in an MMO framework you cannot have everything.