Forums » The Dark Myr

Racial Passive

    • 391 posts
    March 22, 2018 7:27 AM PDT

    Hmm interesting..soo the developers may have penalties also? That would be interesting. I could see Ogres being stronger on hitting, but slower in attack speed. I was thinking they might get some ultra vision since it can get pretty dark in the ocean. 

    • 3766 posts
    March 22, 2018 9:59 AM PDT

    Watemper said:

    Hmm interesting..soo the developers may have penalties also? That would be interesting. I could see Ogres being stronger on hitting, but slower in attack speed. I was thinking they might get some ultra vision since it can get pretty dark in the ocean. 

    Maybe, but the penalties won't be too serious:

    4.1 How extreme will Pantheon go to make classes and races feel truly different from one another? Will Pantheon go as far as making some races have experience penalties when compared to others?

    One’s race and class should definitely result in a different experience and playing an alternate character should feel reasonably different. As for significant racial penalties, like experience penalties, we don't think anything like that will be necessary in Pantheon.

    • 391 posts
    March 22, 2018 11:28 AM PDT

    Well, I wasn't thinking of penalities like exp, but more so them going from their enviroment into another enviroment that they, as a race, don't like due to some characteristics about their character. I guess that is what I am looking at. But I guess most of these can be done with stat distributions.

    • 3766 posts
    March 22, 2018 3:24 PM PDT

    Watemper said:

    Well, I wasn't thinking of penalities like exp, but more so them going from their enviroment into another enviroment that they, as a race, don't like due to some characteristics about their character. I guess that is what I am looking at. But I guess most of these can be done with stat distributions.

    Ah yeah I imagine things like that would tie into the Climate system. We know that some races will naturally be able to acclimate to certain climates better than others, such as a Dwarf having higher Frigid acclimatization due to them living in an icy region.  It stands to reason that they would at the same time also have a harder time acclimating to Scorching climates :)

    • 2036 posts
    March 22, 2018 3:28 PM PDT

    I imagine there will be some racial penalties as well, but nothing like exp penalties and the like.

     

    Some EQ races had them. Things like lower resists, increased consumption rates, lack of infra/ultra vision. I'm sure there could be interesting but not too serious things to have to counter any potential boons a race has. 

    • 136 posts
    March 23, 2018 7:00 PM PDT

    I'm hoping the passive is useful, swimming/enduring breath, would be a waste to me. I don't expect that much content to be water based and who wants a racial that is only viable 5% of the time.

    • 1157 posts
    March 23, 2018 8:28 PM PDT

    Filzin said:

    I'm hoping the passive is useful, swimming/enduring breath, would be a waste to me. I don't expect that much content to be water based and who wants a racial that is only viable 5% of the time.

     

    That really depends what are the other's races racials on the same rank.

     

    Dwarves running faster and seeing better in undergrounds ?

    Humans having fairer prices everywhere ?

    Elves running faster in outdoor with nightvision ?

     

    Thoses are not gamebreaking and can usually by offset by a few items, even if they define somehow, the core of a race.

     

    Of course if ogres get a stun immunity, it's gonna be really bad for others.

    • 136 posts
    March 24, 2018 9:38 AM PDT

    MauvaisOeil said:

    Filzin said:

    I'm hoping the passive is useful, swimming/enduring breath, would be a waste to me. I don't expect that much content to be water based and who wants a racial that is only viable 5% of the time.

     

    That really depends what are the other's races racials on the same rank.

     

    Dwarves running faster and seeing better in undergrounds ?

    Humans having fairer prices everywhere ?

    Elves running faster in outdoor with nightvision ?

     

    Thoses are not gamebreaking and can usually by offset by a few items, even if they define somehow, the core of a race.

     

    Of course if ogres get a stun immunity, it's gonna be really bad for others.

     

    Exactly. I like the idea of playing the Dark Myr, but the Ogre stun immunity was exactly the racial I was thinking about. I was just too good from a tanking perspective not to go that way if you were a tank. I am leaning toward the Dark Myr, but in the end it will be dependant on the racial abilty.

    • 391 posts
    March 27, 2018 8:25 AM PDT

    Yea, the Ogre stun immunity made it to where you had to be an Ogre warrior for serious raid guilds. I am hoping that the racial passives are more out of combat convienence rather than fight changing stuff like that. 

    • 101 posts
    March 29, 2018 8:57 AM PDT

    Instead of ultravision, how about bioluminescence? No need for torches.. aka you always have both hands free.  Would make this a valuable class for groups in dark areas for the early game.

     

     

    • 90 posts
    April 30, 2018 6:32 AM PDT

    in terms of sight perhaps a form of  echolocation i think i heard there was some parts of zones that had total darkness not even infravision worked so maybe =)

    • 23 posts
    June 2, 2018 6:34 AM PDT

    How about the ability to shoot out ink while underwater, like a squid, blinding their opponents. 

    • 125 posts
    June 2, 2018 10:25 AM PDT

    How about a racial crafting ability of being able to fish better?

    • 1157 posts
    June 2, 2018 11:07 AM PDT

    Koala said:

    How about a racial crafting ability of being able to fish better?

     

    Underwater fishing, no fishing pole or spear required !

    • 125 posts
    June 3, 2018 11:35 AM PDT

    MauvaisOeil said:

    Underwater fishing, no fishing pole or spear required !

    Ahh but, remember water is poisonous to them - at least at first [grin]

    • 820 posts
    June 8, 2018 1:02 PM PDT

    MauvaisOeil said:

    Koala said:

    How about a racial crafting ability of being able to fish better?

     

    Underwater fishing, no fishing pole or spear required !

    Huh. So, no pole and no spear, which means they're ....what ....just running around underwater and smacking fish around? 

    At what point do we not call it "fishing" and start to just call it, y'know, killing fish? The image in my head makes me giggle a bit. 

    • 1157 posts
    June 8, 2018 5:01 PM PDT

    Jaw fishing, like ... well, other fish.

    • 3766 posts
    June 11, 2018 3:33 AM PDT

    But what if other players on the shore are able to catch Dark Myr when fishing? lol watch out for those floating worms!

    • 391 posts
    June 13, 2018 8:18 AM PDT

    On a serious note..( for some reason with the jaw fishing I imagined trying to explain how I caught a dark myr druid and now he/she is the main healer in my group) Maybe Dark Myr can be better at fishing in terms of locating where the fish are. Some sort of sonar or instinct. I could see this being something useful. It can also benefit others when fishing to follow some dark myr around to find the hot spots..or hire a dark myr to help them spot fish.

    • 101 posts
    July 16, 2018 9:12 AM PDT

    Watemper said:

    ... Maybe Dark Myr can be better at fishing in terms of locating where the fish are. Some sort of sonar or instinct.

    This is an interesting idea, but lets expand it beyond fishing.. what if all Dark Myr can track underwater enemies regardless of what class you are..

    Now thats a useful and fair passive imo (Dark Myr cannot be Rangers, who are the only class with tracking at this time)


    This post was edited by Defector at July 16, 2018 9:21 AM PDT
    • 391 posts
    July 27, 2018 10:34 AM PDT

    Defector said:

    Watemper said:

    ... Maybe Dark Myr can be better at fishing in terms of locating where the fish are. Some sort of sonar or instinct.

    This is an interesting idea, but lets expand it beyond fishing.. what if all Dark Myr can track underwater enemies regardless of what class you are..

    Now thats a useful and fair passive imo (Dark Myr cannot be Rangers, who are the only class with tracking at this time)

     

    Yea, that sounds cool actually. I could get behind underwater tracking.

    • 173 posts
    August 14, 2018 5:04 PM PDT

    Iksar said:

    Both point to them unable to breathe or live underwater. The Nythirian Red are, from what I can tell, undead Myr:

     

    "Even so, Nythir’s closest followers would not move a fin or flinch muscle. Though they drown, their allegiance would not succumb."

    "I saw the Nythirian Guard with their twin tridents grasped for battle, hovering below the surface. In my near paralysis, face half under the water and one eye above, I betook the whole of them in perfect battle formation, firm against the death burning up within their bodies. I saw their skin turn red as the breath dried out of them in the acrid underwater breeze, their pose unyielding as statues." 

     

    That's not what I got from that passage.  My understanding is that they were in the process of drowning when Syriona transformed the bodies of the Myr.  The ones that drowned are dead, but those still living were transformed and subsequently murdered Syronai

    "I gasped when I saw the first warrior break the surface, the air silent but for the cry of his assault. Yet soon there were dozens leaping from the surf, all descending upon Syronai, our Lady helpless as her devoted. Helpless as a fish warming on a poacher’s deck before he rips it open. Nythir’s Guard tore into her as if she were a threat, vengeance raw and without gratitude. In their hearts Syronai had participated in her own slaughter by violating their bodies, as Myr and as warriors. She had dishonored them, and far too late we understood just how prepared to die our protector brothers had been.

    These we now call the Nythirian Red, though I have heard the name Dread Myr used as well. I can only attest to the sounds of their savagery, for I could not even move my face as the surf rolled with perfect calm over my nose and mouth. Though I dared not drown, for such a twisted fate that would have been. In a few hours the Sun warmed my feet, yet I struggled for months to touch them at all."

    - From the Testimony of Lanuis pri Gratta

     

    • 522 posts
    October 2, 2018 2:11 AM PDT
    Ideas I would like to see considered would be (keyword CONSIDERED):
    faster swimming/underwater breath/underwater sensory bonus,
    some frigid climate acclimation,
    some enhanced ability to know where they are and detect what is around them,
    some underwater stealth bonus,
    some bright sunlight or heat penalty relating to constitution and/or vision,
    some bonus for weapon, armor, and spell types that would be feasible underwater coupled with penalties for things that wouldn't,
    better fishing, better skinning, better mining, drink production penalty coupled with a food production bonus (maybe relating to seafood),
    some light overland speed penalty,
    some water or acid based attack ability,
    water/acid resist,
    some weapon type resist relating to wet/rubbery skin(maybe blunt),
    an enrage ability.
    I'd like to see faction penalties with more religious races considering how they murdered their god but perhaps better than usual faction with Skar and other negatively religious races for the same reason.
    I would like to see higher dex/agi/stamina (living in the ocean takes speed, great sensory, and hard work), typical strength/constitution, lower Wis/charisma (they killed their benevolent god in anger for goodness sakes), and lower int (they're fish).
    They could have racial passives that improve their caster/tank ability to offset these statistical weaknesses if necessary.

    I also like the idea of racials that only happen if you are a certain class or type of class. Being a martial class might offset physical race penalties, but deny you a speical racial attack ability.
    • 3067 posts
    October 2, 2018 9:38 AM PDT

    Goatfist said:

    How about the ability to shoot out ink while underwater, like a squid, blinding their opponents. 

     

    shoot nets or webs from their fingertips...kinda like Spiderman :P

    • 3067 posts
    October 2, 2018 9:44 AM PDT

    BeaverBiscuit said: Ideas I would like to see considered would be (keyword CONSIDERED): faster swimming/underwater breath/underwater sensory bonus, some frigid climate acclimation, some enhanced ability to know where they are and detect what is around them, some underwater stealth bonus, some bright sunlight or heat penalty relating to constitution and/or vision, some bonus for weapon, armor, and spell types that would be feasible underwater coupled with penalties for things that wouldn't, better fishing, better skinning, better mining, drink production penalty coupled with a food production bonus (maybe relating to seafood), some light overland speed penalty, some water or acid based attack ability, water/acid resist, some weapon type resist relating to wet/rubbery skin(maybe blunt), an enrage ability. I'd like to see faction penalties with more religious races considering how they murdered their god but perhaps better than usual faction with Skar and other negatively religious races for the same reason. I would like to see higher dex/agi/stamina (living in the ocean takes speed, great sensory, and hard work), typical strength/constitution, lower Wis/charisma (they killed their benevolent god in anger for goodness sakes), and lower int (they're fish). They could have racial passives that improve their caster/tank ability to offset these statistical weaknesses if necessary. I also like the idea of racials that only happen if you are a certain class or type of class. Being a martial class might offset physical race penalties, but deny you a speical racial attack ability.

     

    Hmm if the female Dark Myr sport a pair of breasts..that makes them mammals with fish like abilities I am assuming.  Humanoid.