Wig said: For anyone who doesn’t know what misdirect is, it was a spell you could cast on a player in your group and for the next three damaging abilities you cast on a mob, all threat generated was directed toward the player you casted misdirect on. So in such a case, you could cast misdirect on the tank and pull a mob from ranged to help the tank build hate before it even reaches the group. This spell could be a game changer when it comes to ranger pulling. Thoughts?
Rogues eventually got an ability like this in EQ. This type of deception seems much more appropriate for a class like rogue or enchanter than for a ranger. I personally would prefer rangers to have some short-duration avoidance or mitigation abilities to help in situations like this.
Shall we really ask for an easy aggro management, while this is supposed to be the tank's job ? Control will/should be a big part of the game, and making threat less a challenge and a duty might lessen the awareness requirement of tanks.
I know the initial ask wasn't so extreme, but taking a path can sometimes lead to dramatic long term consequences, when it goes against some other role or functionnality.
I get your point, I'd just prefer the ranger as a good long range split puller, than with tools allowing to send mobs directly to the tank with no action of their part. The potential to misdirect your failed pulls directly to someone else is something I don't really enjoy by itself, even if fding a train to someone has allways been a thing in eq.