Forums » The Ogres

Ogre butt scratch, troll waddle

    • 31 posts
    December 4, 2017 11:01 AM PST

    Something that I really miss from the current ogre model is the size of the older EQ models. How large they are and obviously the butt scratch, the game really needs the immersive butt scratch. These ogres look like huge orcs to me, I like it but there needs to be variance in the sizes of stomache/girth that makes them truly unique Maybe even skin color also.

     

    also would love, love, love to see trolls(old model eq1). I really feel that would be a epic lore behind them and could only imagine the story/atmosphere behind it. Pretty please?

     

    more waddle and butt scratch are needed.


    This post was edited by Dreadstar at December 4, 2017 11:04 AM PST
    • 464 posts
    December 4, 2017 11:28 AM PST

    The Skar are "trolls". They stated that the Skar were supposed to be called trolls, then as they designed them they realized that they needed a new name so called them Skar instead.

    As such, I wouldn't expect "trolls" to be put into the game.

    Also we haven't even seen any of the Ogre's customization options yet. Everything we've seen are just cookie cutter characters for their testing.

    Also, i'm good with not having ogre's be just big fat lumps of ****. I think the current model looks much more in line with what an "orge" should be.

    • 3724 posts
    December 4, 2017 11:38 AM PST

    Dreadstar said:

    the immersive butt scratch

    never did I think I would see these words in the same sentence lol.

    Pantheon is trying to cast a new light on the races - to make them unique, but still have enough similarities to make them feel familiar. The lore for the Ogres in Terminus clearly states that they are more intelligent than the ogres you are used to. They are of course big, smelly, and lacking common courtesies, but that doesn't mean they're stupid. They are focused, clever war machines. I don't think it's entirely inaccurate to think of them as oversized orcs - personally they remind me of the Uruk-hai in LotR and I don't necessarily think that's a bad thing. It's a cool fresh perspective.

    See this thread: https://www.pantheonmmo.com/content/forums/topic/2959/bring-back-the-fat-ogres

    Trolls were actually a race in Pantheon way back in the early days, but as they continued to build the lore of Terminus, they decided the Trolls didn't really fit and that race morphed into what we know as the Skar today. So I highly doubt the trolls will find their way back into Terminus. See these threads:

    https://www.pantheonmmo.com/content/forums/topic/2134/trolls-out

    https://www.pantheonmmo.com/content/forums/topic/5411/why-skar-why-not-trolls

    https://www.pantheonmmo.com/content/forums/topic/5689/eq1-trolls

    Anyway, some little details are just best left in EQ for the sake of nostalgia :)


    This post was edited by Bazgrim at December 4, 2017 12:08 PM PST
    • 12 posts
    December 4, 2017 2:01 PM PST

    The trolls and ogres in eq were a lot of fun. I remember my dad passing by as I was running my unarmored newbie female ogre around and him asking, "What IS that?.." then watching the scratching animation and laughing about it.

    The first time I encountered a toll was with my newbie barbarian in Halas. The guy had earned enough faction with the guards to come in and I thought that was fasinating to see this clunky green hulk clomping around snow town. Then I realized I could do this with my ogre and moved in with the halfings of Rivervale lol.

    Better have someone with a shrink spell if you're going in a dungeon. That was probably the worst part.

    • 1076 posts
    December 8, 2017 8:23 PM PST

    While I am quite happy the Pantheon Ogres are not the morons we had for the EQ1 Ogres, what I did like about the original Ogre model was not the butt scratch but the death animation.  The Ogre would fall down on its butt then flop onto it's back, with its arms out to its side.  Best death animation of any race.

    • 91 posts
    December 20, 2017 11:32 AM PST

    https://www.youtube.com/watch?v=6bNOv-v7xZY


    This post was edited by Bonechip at December 20, 2017 11:32 AM PST
    • 1060 posts
    January 3, 2018 2:03 AM PST

    Let's be serious, fond memories or not, Ogres and trolls in EQ1 were nothing but grotesque. While I agree nostalgy is a thing, they were really underwhelming both in skins and animation and the current ogres of Pantheon seems really more much what they should (and somehow, looks like EQ's luclin ogres).

    I don't think, personally, that capitalizing a design on fonds memories will make a reace appealing and engaging. I never played ogre in EQ1 because they just looked grotesque and unfitting, now they looks like some war beast I could play myself.

     

    On the trolls POV, Eq1's trolls allways looked to me like "the other ogres". They are really close to each other, used to have the same size and used to have a racial more usefull to shamans and less to tanks.

    There were really underwhelming, and mostly played as Shamans while all the tank classes were played as ogres counterparts. Doing something different and better with them, sounds good to me.

    • 522 posts
    January 6, 2018 9:18 AM PST

     

    Let's be doubly serious here. A race with no stealth classes is not battle smart, because according to every well accomplished battle focused leader ever, information is what makes or breaks your army in war.

    Ogres have no way of stealthily gaining information on their foes. They are therefore stupid in battle, no matter the incorrect opinions of our dear keeper.

    Stupid ogres must needs scratch butts.


    This post was edited by BeaverBiscuit at January 6, 2018 9:33 AM PST
    • 1060 posts
    January 6, 2018 11:58 AM PST

    Information is a way including multi paths, you can as you use as an example, stealth behind the lines and steal the information.

     

    And you can capture an ennemy and break his bones until you get the information needed.

     

    It's all up to you, how you will gather "intelligence".

    • 522 posts
    January 7, 2018 6:01 AM PST

    MauvaisOeil said:

    Information is a way including multi paths, you can as you use as an example, stealth behind the lines and steal the information.

     

    And you can capture an ennemy and break his bones until you get the information needed.

     

    It's all up to you, how you will gather "intelligence".

    no enchanters, nor classes who are creative with words. Therefore torture skills mediocre and unreliable.

    Stupid ogres must needs scratch butts


    This post was edited by BeaverBiscuit at January 7, 2018 6:04 AM PST