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Zelda BotW CEDEC 2017 Dev Talk English Summary

    • 30 posts
    October 3, 2017 2:37 PM PDT

    Hey guys, thought this would be somewhat relevant to post here because of Pantheon's likeness to Breath of the Wild in terms of verticality, climbing, and exploration. Maybe the Pantheon devs could gain some valuable insight from this, so I'll go ahead and post it. :)

    Nintendo's Fujibayashi Hideyuro and Makoto Yonezu did a session at CEDEC 2017 on the design and development process of Zelda: Breath of the Wild. They discuss their Task Management system, theories on Field Design and use of shapes, debugging, and how they made the game more enjoyable.

    I actually didn't summarize or translate this post, but I brought it over to Google Docs/PDF from a somewhat frustrating Twitter thread format. Here is the link to the PDF: https://drive.google.com/file/d/0Bz_UmRDesMyvQkdOWV9rVjlKaDQ/view

    Enjoy!

    Edit: There was a sizable update to the PDF (same link), check it out!


    This post was edited by Nick at October 4, 2017 12:05 PM PDT