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Check out @Aradune's latest article!

    • Moderator
    • 7234 posts
    September 29, 2017 3:25 PM PDT

    Brad McQuaid: I want to make worlds, not games; http://www.gamesindustry.biz/articles/2017-09-28-brad-mcquaid-i-want-to-make-worlds-not-games #PRF #Communitymatters

    • 2179 posts
    September 29, 2017 5:09 PM PDT

    And I want to play in that world..call it my second home.   Good write up,  nice to understand a bit more about where Mr. McQuaid is coming from.   

     

    Cana

    • 274 posts
    September 29, 2017 5:15 PM PDT

    Good article.  Totally see this and the future of gaming and VR.  Hope I'm around to actually play any MMO in VR...

    • 380 posts
    September 30, 2017 12:23 AM PDT

    Great article. It outlines why I am so interested in this game. I share all of Brad's ideals and opinions. I am really glad he is leading this project and found the right team to back him.

    • 46 posts
    September 30, 2017 2:54 AM PDT

    Great article. Fastforward game developement and let me start spending hours in this game! Everything else out today sucks!

    • 51 posts
    September 30, 2017 8:20 PM PDT
    I love supporting what you guys are doing. Keep it up.
    • 2395 posts
    October 1, 2017 10:44 AM PDT

    Great article. I would expect nothing less from Brad.

    • 58 posts
    October 6, 2017 12:44 AM PDT

    Great article.  I'm so glad that Brad is staying true to his beliefs.  While Pantheon is targeting a very specific audience, this is an audience that loves the genre and will, for the most part, pay for a sub to call home.  I know I am.

    • 171 posts
    October 6, 2017 1:45 PM PDT

    While I enjoyed the article very much, I do somewhat have a differen take on the "flashy" 30 sec ads. Ads of that natue do exactly what they're supposed to, get people interested. Plenty of examples of games that got people through the door, and then fell flat cause the game sucked. It's a bit of a misnomer to think that just because a game is action based that you can communicate the depth of the game with a 30s action packed ad. Though I do get his point that it's easy enough to tell the game is action based from an ad of that sort. To that point, I thought the Warcraft ads with famous people saying what class they were sort of tongue-in-cheek was very effective and communicated the basic idea of the game very well.

    However, I think the biggest hill VR is up against is the stigma surrounding the genre... "Oh, another MMO. Yeah been there done that, played WoW and all it's sad wannabe's." So in my mind it's having a good enough game and enough capital to last long enough for word of mouth/streaming to spread the word that this is something different, something more. In that, I whole heartedly agree with Brad.

    • 30 posts
    October 6, 2017 8:55 PM PDT

    Very interesting.

    The part that really struck a chord with me is the matchmaking of Pantheon.

    "Basically [Pantheon's] the opposite of World of Warcraft, where when you do an instance it teleports in a bunch of randoms, everybody runs through and disappears and you probably didn't even say anything... We're going to do everything we can to facilitate you finding online people who are really your friends."

    He (Mr. McQuaid) jokingly refers to the system as 'pHarmony', pointing to the similarities between how Pantheon's matchmaking works and the premise of a certain popular dating website. We can't help but resist asking if there's more developers should be learning from online dating."

    I can say without a doubt that if I quit playing a game, whether console or PC, it's usually due to the lack of interaction with other people. I really like coop games and get bored if I'm constantly left to myself. Granted, some of this is my fault for not being as outgoing and friendly as I was 15+ years ago (the good ol' EQ days), but I think that's normal for most adults. So when I read that there will be options for matchmaking (pHarmony), that REALLY appeals to me. I need all the help I can get :)

    • 51 posts
    October 6, 2017 9:05 PM PDT
    The matchmaking thing has my attention, but the single biggest thing for me on the social aspect is the built in voice chat they have mentioned.

    Any other game if I PUG, there is no voice chat. Nobody takes the time to get on the same VoIP. And absolutely no one has time to chat by text while speeding through a dungeon.

    Voice chat built in to the game will be huge for improving group coordination, and forming those in-game relationships.

    I hope for that over and above any match making.
    • 329 posts
    October 7, 2017 6:34 AM PDT

    Brad's comments about immersion encapsulate everything that's important to me.

    I didn't play Everquest.  I lived in Norrath.

    Like he said, I am one of the orphans, looking for a home.

     

     

     

     

    • 30 posts
    October 7, 2017 9:04 AM PDT

    fazool said:

    Brad's comments about immersion encapsulate everything that's important to me.

    I didn't play Everquest.  I lived in Norrath.

    Like he said, I am one of the orphans, looking for a home.

     

    Wait, so is Pantheon actually an orphanarium? 

    • 401 posts
    October 10, 2017 6:49 PM PDT

    fazool said:

    Brad's comments about immersion encapsulate everything that's important to me.

    I didn't play Everquest.  I lived in Norrath.

    Like he said, I am one of the orphans, looking for a home.

    Exactly!

    I remember once when my boss asked me if I was going anyplace on my vacation... "yes I'm going to spend the week in Norrath" was my reply.