"Spin to Win" has been renamed to "Cleave to Win" -- Prevented Parry, Repost, and Block from activating when the attacker is behind you.
OR
Priests from all over Terminus have brought gallons of Holy Water to our aid. They have exorcised the demons and they can no longer twist their bodies to Parry, Repost, or Block when being attacked from behind.
These are fun :D
Removed the over powered "double jointed" passive ability from all chartacters, no longer allowing them to Parry, Riposte, and Block when the attacker is behind you. As a consequence the Monks kimura attack is now considerably more effective!
MedawkyVR said:- Prevent Parry, Riposte, and Block from activating when the attacker is behind you
This way we hope crafters invent clasp's for heavy armor so the Off tank gets more to contribute as in we clamp an off tank to the back of main tank, wich was before this patch something you didnt have to worry about. The radar helmet is also back in the game as it will no longer give an advantage in cbt.
The next issue we have to discuss is what happens to def spells can they still work 360 ?
And will there be a paper back in Heavy Armor or a a ladder for small adventure's to reach up to a ogre tank ?
R&R Presents
Our top 20 Patch Notes for Caption Contest 1
(A Rise of the fans Production)
Chuck Norris called to tell us even he can’t parry/block/riposte behind himself, and we’ve updated the code to reflect that, thus preventing Parry, Riposte and Block from activating when the attacker is behind you.
After much real world trial and error, we’ve determined that a man in armor of any sort cannot scratch the middle of his own back, and have changed skills and animations to reflect that change, which will also prevent Parry, Riposte, and Block from activating when the attacker is behind you.
Daybreak called and they want their bugs back, as such we have decided to do a patch preventing Parry, Riposte, and Block from activating when the attacker is behind you
After attending many corporate seminars on the importance of providing “safe spaces,” we have decided to update the code to prevent Parry, Riposte, and Block from activating when the attacker is behind you.
Clerics may no longer rez people who aren’t dead. This and other obvious bugs have been fixed which will prevent Parry, Riposte, and Block from activating when the attacker is behind you.
After realizing the female character models instinctively knew which way to Parry, Block, and Riposte even without asking for directions, but male character models did not, we have patched it to prevent Parry, Riposte, and block from activating when the attacker is behind you regardless of gender.
A previous torso to head/leg alignment issue prevented characters from using riposte/block/parry on targets in front of them. The torsos have been aligned to face the proper direction, thus allowing characters to parry/block/riposte in front of them again, but preventing Parry, Riposte, Block from activating when the attacker is behind you.
We’ve decided not to make a completely broken game, this will prevent Parry, Riposte and Block from activating when the attacker is behind you.
Although you used to be able to Parry, Block and Riposte behind you, Joppa took an arrow to the knee and now the code has been updated to prevent Parry, Block or Riposte from activating when the attacker is behind you. On a side note PB&R will no longer be able to discharge bows and arrows in any direction.
We’ve fired all the devs who were actual outer space aliens, and fixed any code that reflected their non-human anatomies, thus preventing Parry, Riposte, and block from activating when the attacker is behind you.
With 2018 right around the corner we’ve decided to take this serious, and start taking out the code that was just in for funsies. This will prevent Parry, Riposte, and Block from activating when the attacker is behind you.
In an effort to add some realism to a game with magic fairy people and gnomes with no bodies, we’ve decided to remove code that broke immersion, thus preventing Parry, Riposte, and Block from activating when the attacker is behind you.
After several hours in the animation lab with several G.I.Joe and He-Man action figures we’ve determined that a man, even a plastic one, cannot parry/block/riposte behind himself, and thus updated our code, this will prevent Parry, Riposte, and Block from activating when the attacker is behind you.
Having grown tired of hearing the question, “Are you riposting behind you, or are you just happy to see me?” we’ve updated the code thus preventing Parry, Riposte, and Block from activating when the attacker is behind you.
After much research (which is what we call a 36 hour binge marathon of Kung Fu: The Legend Continues) we’ve determined that certain defense abilities weren’t realistic, and updated our code, preventing Parry, Block, and Riposte from activating when the attacker is behind you.
After melee defense animations were completed we realized how bad some of them looked and changed both the animations and code to prevent Parry, Block, and Riposte from activating when the attacker is behind you.
After the Reckless Magician held a class on anatomy we’ve updated our animations, thus preventing Parry, Block, and Riposte from activating when the attacker is behind you.
Due to google maps only working 50% of the time, and only covering 180 degrees of an area, we have decided to only have parry, riposte and block activate when an attacker is in front of you
Due to the high number of rangers dying from friendly fire parry/block/riposte, and their inability to stand where told, we’ve updated the code to prevent Parry, Riposte, and Block from activating when the target is behind you, because #rangerlivesmatter
After attending a Jethro Tull concert the team updated the code to prevent Parry, Riposte, and Block from activating when the target is behind you.
We hope you've enjoyed our contribution to these shenanigans.
Notice
As we have streamlined the character creation proccess we removed the option to rotate the upper body 180 degrees this enabled us to remove Parry,Dodge and Riposte from behind as all the race's backside now point backwards. This made us cansel The Changling sub race : Owl people and we also made the size bar for buttocks way wider so rouges can clearly see wich way a character is standing.As we widened the buttock bar block may be possible if large enough.
MedawkyVR said:- Prevent Parry, Riposte, and Block from activating when the attacker is behind you
by implementing the "BOHICA" code, created by a Veteran who is now a developer for PRoTF.
After consideration we made a little change for small race's they will get Knee stab instead of Back stab to keep every one happy and we may introduce Butt stab if gnome's feel left out. Our agents in Terminus is checking with all the diffrent race's, abit hard since the treaty fell apart.
After carefully reviewing the feedback on the removal of the ability to Parry, Riposte and Block when the enemy is behind you, we have decided to reintroduce it with minor changes. You may resume Parrying, Riposting and Blocking from the back, provided that you have maxed out your Perception skill.
Furthermore, as compensation for the post-launch release of this class, Bards alone will be able to invest in two additional skills under the Perception system:
- Hindsight will automatically emote to group or general chat calling out nearby friendly players who fail to Parry, Riposte and Block an attack. This will happen even if the enemy was behind them and they didn't have their Perception skill maxed and thus were unable to Parry, Ripost and Block.
- Foresight will allow Bards to Parry, Riposte and Block attacks BEFORE they happen.