I was a beta tester for the original EQ and loved the game as it was which included losing your level if you died. On the stream one thing I heard Brad say was that they are leaning towards not losing your level when you die. That to me was one of the things that started the downfall of the genre and that started with DAOC. Losing your level made it even more of a reason to not zerg mobs etc. You always wanted that buffer just in case you died to a train or just a stupid mistake like accidentally attacking your trainer. At the end of it all once you made 50th you felt you had really achieved something with all we had to go thru to get there including losing levels. It just seems like if they want to keep it like it was you will keep the death penalty the way it was including losing your level.
ps Just my personal opinion and believe me, regardless of which way it ends up going, I will still be playing this game as nothing out there looks to be even close in terms of what I want in a game.
We have a 20 page discussion going on this topic here: http://www.pantheonmmo.com/content/forums/topic/2087/let-s-talk-death-penalty
Iksar said:We have a 20 page discussion going on this topic here: http://www.pantheonmmo.com/content/forums/topic/2087/let-s-talk-death-penalty
Thank you, Iksar :)