I was wondering if there would be a small reserve of health in which a character could survive once being knocked out in combat like in EQ1? We called it purple club because your health would go into that purple bar of very limited health in which you would be incapacitated and still get healed to stand you back up.
Some of my most hilarious EQ memories come from allowing my brother as an SK to fall to the ground with a well timed heal.
An unconscious stage makes a lot of sense
Maybe the impact of a hit could affect how much time group members have for attempts to attend to your wounds.
A fatal one-hit like has been seen in the stream for Zynxs would provide a bigger purple hp bar while unconscious
Purple hp would degenerate and when left unattended the character would still die.
The more purple hp,the longer a group has before a character dies
If ,on the other hand, the HP bar of a character has been under extreme stress by soaking up all the blows,
the purple hp available would be very little,as the character would be so drained it would be a relatively easy kill.
This way players have to consider their role and how much they allow to stress the body of their character.
While being mindful ,making tactful difficult decisions when to go for the kill and when to take time to save their fellow group member(s)
Also providing players who have been taken out before they could blink a chance to get in the fight again ,if their team is mindful enough
Although I had some fun with my Troll Shaman putting myself into the purple to see how long she could stay here with just her base racial regen, for like 99% of the game those few HP below zero were meaningless. I would not want to see that 'buffer' being anything even close to being a significant amount because that just makes the game even more easier. Learn to play with the HP you have above zero and not keeping in the back of your head 'oh, but I've got X amount below 0 to save me'.
Vandraad said:Although I had some fun with my Troll Shaman putting myself into the purple to see how long she could stay here with just her base racial regen, for like 99% of the game those few HP below zero were meaningless. I would not want to see that 'buffer' being anything even close to being a significant amount because that just makes the game even more easier. Learn to play with the HP you have above zero and not keeping in the back of your head 'oh, but I've got X amount below 0 to save me'.
If i am not mistaken, that buffer was 10hps back in EQ. So 10 hps isnt gona be a catch all. It's just a rare but fun occurence.
One of my fondest memories in EQ, PoP raid, one of my favorite Enchy's was mezzing adds as we cleared, and of course someone had to break the mez. Mob ran to enchy and swung just as i got a heal off...first time i had ever inducted an Enchy into purple club. Us cleric would get bored on flagging runs, so to amuse ourselves, we'd play "purple club poker". see who got the best "hand" of classes in the purple club during the evening.
As I recall Dungeons & Dragons allowed you to survive with your health below 0. But if it hit -10 you were gone, and it went down by one point per minute as long as you weren't stabilized in some manner.
I've never heard the term purple club before I saw this post.
Come to think of it this thread was dead for almost a year and a half before Aenau resurrected it so maybe this is a purple thread?