Forums » The Warrior

Taunting/Agro Control

    • 18 posts
    April 30, 2017 11:35 AM PDT

    I have not seen this talked about yet so I am going to start a conversation about Taunting.  In my eyes you 3 types of way to get agro off of a caster/healer..

    1) A single target taunt that makes the mob stop what it is doing and turn and attack you.  Duration of how long that mob is on you is up for debate.

    2) Hate/Agreesion Table.  The highest player on the list keeps and get's agro,  Normally there is some type of Agro/Hate dump that can be done by DPS to a single target to make sure that the top of the table is held by a Tank.

    3) Multiple Target Taunt that does not reguire you to attack a single mob.  You can AOE and this becomes an instant taunt that will turn mobs.


    I personally like the single target taunt for Warriors.  Normally a Warrior will have duel wield so they will be doing damange on mobs and it would force us to attack multiple mobs at one time if we want to keep or pull more then one mob at a time.  If I just have to hit an AOE taunt, then stand there that isn't fun.  Make us work for our AOE groups.   However, I do like that one of Tank Types has an AOE taunt like the Dire Lord or the Paladin from Vanguard.  Big cool down, but something that can be used if all heck breaks loose.

    What do you guys like for Taunting and Agro Control?



    • 21 posts
    April 30, 2017 1:05 PM PDT
    Actually had a pretty good discussion on this topic here: I think page 2 is where it really got into it
    • 18 posts
    May 1, 2017 4:23 PM PDT


    • 21 posts
    May 2, 2017 2:37 PM PDT

    No worries

    • 423 posts
    May 3, 2017 11:38 PM PDT

    Kecho said:

    If I just have to hit an AOE taunt, then stand there that isn't fun.  Make us work for our AOE groups. 

    Definitely a fan of this line!

    You may be also interested in putting your 2 cents in here re: the good and bad of AoE Taunt (and DPS)


    • 2255 posts
    May 4, 2017 5:21 AM PDT

    This is the description of Taunt we have from Cohh's monk in the April stream:

    Taunt: "Taunt your target to attack you, generating increased threat for 3 seconds. [L1]"

    So it is single-target and over-time. It does not appear to automatically guarantee you to be at the top of the hate list. I suspect the amount of damage you deal within those three seconds will make a big difference as to how much threat you can generate. The taunt just amplifies it. I also suspect increased levels of Taunt will increase the amount of hate generated and possibly the duration.

    • 3 posts
    May 14, 2017 9:20 PM PDT

    warriors use DPS for AE aggro in Vanguard.

    • 14 posts
    June 8, 2017 3:41 PM PDT

    Lol... go watch that new Wonder Woman movie.

    Best. MT. Ever.

    'She's taking all the fire! ASSIST! ASSIST!'

    I'll take a Warrior Class just like that, thanks. Complete with the guys in the back wondering when the nerf is coming.

    And if she was any weaker.. her Leeroy Jenkins of No Man's Land would have been awesome.



    This post was edited by Quillim at June 8, 2017 3:44 PM PDT
    • 108 posts
    June 14, 2017 8:12 AM PDT

    I hope to see more positional MoB control. Give warriors the ability to harpoon a fleeing MoB to pull them back or deliver a kick to the knee to keep them from racing after the healer. I never understood the concept that yelling profanities at a giant rat would keep it attacking me instead of the wizard throwing fireballs at it.