Forums » The Druid

The Port Spell(s)

    • 36 posts
    January 15, 2017 9:06 AM PST

    Since discovering Pantheon I've done a lot of reminiscing about my original Druid in EQ and Fury in EQ2, and one of their abilities I keep coming back to is porting.  As I recall, in EQ the Druid had to be grouped with the folks he was porting and physically traveled with them (call it "escorted"?) to the destination druid ring.  In EQ2 the Druid would summon a port window the traveler would click on to open a map he would then select his destination from.  Only the traveler actually ported, several travelers could port all to different locations, and the Druid casting the port could stay put at the origination site.

    Which sort of system do y'all like best?  Or should the Pantheon Druid employ something completey new... what would that be?

    Thanks,

    Ozmani

    • 1019 posts
    January 15, 2017 9:29 AM PST

    I'd definitely rather have different spells for each location.  I'd prefer to keep them to self-only and group, and I'd want the druid to be obligated to travel with the group rather than just sending them on their way.  I wouldn't want a system where you open a generic clicky spot in the world and people click on it and choose where they want to go.

    • 1619 posts
    January 15, 2017 12:45 PM PST

    I have no problem with the Druid/Wizard having to choose the location and also travel there. However, no need for a separate spell for each location, that just clutters things. Much simpler to use one spell and flag the Druid for travel to each discovered location. The druid then picks the location from the interface and everyone goes.

    One spell to rule them all.

    • 36 posts
    January 15, 2017 12:58 PM PST

    Beefcake said:

    One spell to rule them all.

     

    Heh.  I like the sound of that.

    • 1019 posts
    January 15, 2017 1:06 PM PST

    Beefcake said:

    I have no problem with the Druid/Wizard having to choose the location and also travel there. However, no need for a separate spell for each location, that just clutters things. Much simpler to use one spell and flag the Druid for travel to each discovered location. The druid then picks the location from the interface and everyone goes.

    One spell to rule them all.

     

    I'm fine with this as long as the caster always has the choice.

    • 64 posts
    February 4, 2017 10:15 AM PST

    Shucklighter said:

    I'd definitely rather have different spells for each location.  I'd prefer to keep them to self-only and group, and I'd want the druid to be obligated to travel with the group rather than just sending them on their way.  I wouldn't want a system where you open a generic clicky spot in the world and people click on it and choose where they want to go.

    I'd very much like to see a seperate spell for each location.  This adds some additional depth to the in-game economy as well as provides for the potential for some differential one druid from the next.

    As far as the porting mechanic itself, my vote would be for something very similar to the Everquest I porting system.  Druid and group port to the designated druid ring together.

    Strong porting sound ambiance included please (Something nature like, just as in Everquest with the loud clap of thunder!)

    • 43 posts
    February 5, 2017 7:18 PM PST
    One spell but the teleporter must have traveled to the port location prior to teleporting there.
    • 62 posts
    February 10, 2017 4:19 AM PST

    As long as there is porting and not only wizards have it, i'm sure I won't complain with what the devs do with it.

    • 270 posts
    February 14, 2017 9:32 PM PST

    Beefcake said:

    I have no problem with the Druid/Wizard having to choose the location and also travel there. However, no need for a separate spell for each location, that just clutters things. Much simpler to use one spell and flag the Druid for travel to each discovered location. The druid then picks the location from the interface and everyone goes.

    One spell to rule them all.

    That would be a welcome feature, as my spell book was full of "Ring of ____" spells.  And then "Circle of ____."  Great suggestion Beef.

    • 22 posts
    May 10, 2017 10:13 AM PDT

    I'd personally like to see a spell effect more along the lines of getting swallowed up by tree roots and being transported underearth that way.. just a flavor thing, but I think it'd be pretty cool visually. :)

    Seems more "druidy" to me...

     

    I think one spell with the click down option is fine, but remember that they said that we'd likely have to travel to remote locations and/or quest for certain ports.  This would mean not everyone would have every port all of the time and it is likely a time/gold sink.  I still think it could work, you'd just unlock more options on your "port" selection.

    • 597 posts
    May 10, 2017 2:53 PM PDT

    Beefcake said:

    I have no problem with the Druid/Wizard having to choose the location and also travel there. However, no need for a separate spell for each location, that just clutters things. Much simpler to use one spell and flag the Druid for travel to each discovered location. The druid then picks the location from the interface and everyone goes.

    One spell to rule them all.

    It doesn't clutter anything if you organize it well, plus it doesnt make it any easier to have just one spell anyway, i would like it to be self/group/single target, merely becuase if you are trying to move a raid force and dont have enough porters i would love to see them being able to get there somehow without running across the world to get back to us.

    • 64 posts
    May 13, 2017 7:57 AM PDT

    I prefer the Everquest 1 system for druid porting spells.  A different spell for each porting location.  Part of this decision will center on how much influence Pantheon is going to place on spell management.  Meaning, will you only be able to have lets say 8 spells currently loaded at any given time and do they want that to be an important ongoing strategic choice for players to manage.

    • 411 posts
    May 13, 2017 7:25 PM PDT

    I think it makes sense to have a different spell for each location (would be nice if getting these spells was quest and perception related so you learn aout the history/lore of the zone and properly attune yourself to the area etc).

    For the sake of convenience you could place them all in a spell family on the UI, which would take one spot, but would expand to list all 'port' spells once clicked on (similar to WoW mage ports).

    However, I personally like having to look at my spell book to change spells - and once I've organised my spells it takes all of 5 secs to choose the desired spell.

    • 5 posts
    May 14, 2017 10:54 AM PDT

    Sounds like we are all on the same page pretty much. I like the Original EQ style of porting myself as well. Anything that is close to that will make me happy...

    • 1206 posts
    May 14, 2017 3:47 PM PDT

    Zaedria said:

    I'd personally like to see a spell effect more along the lines of getting swallowed up by tree roots and being transported underearth that way.. just a flavor thing, but I think it'd be pretty cool visually. :)

    Seems more "druidy" to me...

     

    I'd like to see something like wind gathering around the players in the group in port range with bits of grass and leaves swirling about them getting faster as the spell nears completion only to blow off into the distance when the cast finishes (that only other players outside the group would see) 

    • 11 posts
    December 4, 2017 9:12 PM PST

    The EQ1 Druid port system was amazing, would be a treat to bring that to here. I would say, should be limited to at least traveling to that spire/ring first before obtaining it or unlocking it. I do like the thought of having one spell to rule them all thought process. 

     

    'Something that would interesting is the ultima online system of runes, marking runes, recall/gate to that location making it fairly unique spots to come into the Location. If there is interest in that I would be glad to expand on that to explain. 


    This post was edited by Dreadstar at December 4, 2017 9:13 PM PST