Forums » Crafting and Gathering

Crafting Based on Stats

    • 9 posts
    October 17, 2016 7:04 AM PDT

    One of the biggest problems with crafting, other than materials, is keeping people pushing for max level and making them useful for each class.  There have been many talks about class specific tradeskills, i.e. Alchemy for Shamans, poision making for rogues, etc and how we could push for other tradeskills based on other classes.  I have a different idea, or atleast another take on the same idea we've all had.  

    What if tradeskills, atleast high end tradeskills, had some sort of crit chance or even success chance based on a certian stat.  For example, anyone can be a blacksmith, mine your ore, fire up your forge and start pounding away at the steel. However if you wanted to be an elite blacksmith or have a chance for the crafted piece to have better stats or even a special trait then you would need to have a STR of 100.  What this does is it makes the tradeskill more beneficial for certian classes, warrior, crusader, tank like classes who are more gear dependant but it doesn't limit that rogue that wants to make his own daggers while leveling up.  You could even make it feasable to get the required STR by any class, buffs, potions, duration based quest rewards but then the primary STR classes have a leg up in this one tradeskill.  Each tradeskill could have a specific stat or multiple stats that it's success rate and crit rate are based off of. Want to be an elite Jewelcrafter better make sure your CHA and INT are buffed up some or you'll need to go looking for certian items your class can wear that will give those stats.  

    You could even have tradeskill pieces that you get from questing or from leveling up the tradeskills.  Once your cooking gets high enough you get a quest for a "copper infused spiritual pan" that gives you +10% chance to crit on your cooking and such. 

    Everyone knows that tradeskills are a big part of MMOs and keeping them relevant and not just for the super wealthy is a problem that every MMO has suffered from. 

    What stats would you like to see specific tradeskills based off of?

    Blacksmith - STR

    Fletching - AGI/DEX

    Jewelcrafting - INT/CHA

    Leatherworking - AGI

    Tailoring - WIS/INT

    Poisonmaking -Rogue only - DEX component 

     

    Just a thought, 

    Baldoluri of Vallon Zek 

    • 151 posts
    October 17, 2016 8:02 AM PDT

    Interesting idea. I am curious how many tradeskills Pantheon will include and how that could make your list even more dynamic.

    • 201 posts
    October 18, 2016 8:29 AM PDT

    This has been said a million times but it is applicable again in this case....just remake Vanguard's crafting.  That had specific crafting stats and individual crafting gear pieces to fill each armor slot with stats and bonuses. 

     

    • 1618 posts
    December 26, 2016 2:27 PM PST

    Instead of using minimum ADVENTURER stats, use CRAFTING stats from crafting gear. Stats could affect success chance, durability of the item, final stats of the item, saving some materials, etc.