Forums » General Pantheon Discussion

Character Models

    • 131 posts
    July 4, 2016 8:58 PM PDT

    Just wanted to drop a line to say.....you guys are doing a STELLAR JOB on gameplay and content.  Just rewatched the 2nd livestream tonight (Happy 4th BTW!!).  Super happy and Excited about the State of the Game.

    You are absolutely doing the right thing getting all the gameplay elements into place first! I do hope that you spend the time on the backend putting together really outstanding character models/choices as well.  Please give us lots of variety and little elements that will allow us to stand out and customize.  You have the opportunity to do this so well in Unity.  Here's to hoping that when the time is right you find/have the right people that will pour thier hearts into our connection with our toons and how they look.  

    If I have any vote, I'd prefer that they choose a stylized vision rather than realism.  Not cartoonish but stylized.  It should shout PANTHEON for the next 20 years.

    What say you?

     

    • 578 posts
    July 4, 2016 10:04 PM PDT

    I'm pretty sure they have a good vision for the models and that they are nowhere near complete with what they look like in the game right now. If you look at the races on the 'race' tab the character models look great imo. And I believe the game will look great when it's complete.

    • 232 posts
    July 5, 2016 10:56 AM PDT

    I like the vision and direction they're going with the character models, and I have no doubt they'll look great. 

    One of the big things for me is the quality of animations.  If I was forced to split developer time, I would rather have more emphasis put on animations than character models.   If there is one thing that Blizzard does exceedingly well, it's animations. They understand how important this is to the feel of a game.  As an example, the graphic fidelity in WoW is low, but the great animations make up for it to me.  Could you imagine the WoW models with clunky and cumbersome animations?  The game would feel completely different to play.  It would feel dated beyond its years. 

    I loved VG and played it until it shut down, but the animations were sorely lacking.  I hope Brad and his team can improve upon this in Pantheon.  In the end, the character model can look awesome, but if it doesn't move right... its all for naught.  

    • 79 posts
    July 5, 2016 11:47 AM PDT

    I totally agree in regard to animations vs character models. High def models look great in screen shots and advertisements but good character animations make a much more profound difference when you are actually playing the game. Even vanilla EQ had great fluid character animations that I felt were lost in the graphic overhaul of SoL. I've played other newer games where the developers seem to either not realize this or not care. It doesn't matter how good your character models look if they move and interact with jerky and clumsy animations.

    • 62 posts
    July 5, 2016 12:15 PM PDT

    internalprime8 said:

    I totally agree in regard to animations vs character models. High def models look great in screen shots and advertisements but good character animations make a much more profound difference when you are actually playing the game.

    I agree as well

    • 131 posts
    July 6, 2016 8:04 AM PDT

    Dekaden said:

    I like the vision and direction they're going with the character models, and I have no doubt they'll look great. 

    One of the big things for me is the quality of animations.  If I was forced to split developer time, I would rather have more emphasis put on animations than character models.   If there is one thing that Blizzard does exceedingly well, it's animations. They understand how important this is to the feel of a game.  As an example, the graphic fidelity in WoW is low, but the great animations make up for it to me.  Could you imagine the WoW models with clunky and cumbersome animations?  The game would feel completely different to play.  It would feel dated beyond its years. 

    I loved VG and played it until it shut down, but the animations were sorely lacking.  I hope Brad and his team can improve upon this in Pantheon.  In the end, the character model can look awesome, but if it doesn't move right... its all for naught.  

     

    I agree, the animations are a huge part of the game.  My (likely unfounded) worry is that after they pour all sorts of awesomeness into the actual gameplay mechanics and world building, they will feel rushed at the end and perhaps not put as many resources into the models and animations.  I agree the concept art looks good, but it is afterall only concept art.  They are hoping to hook some of the newer generation of gamers into trying and falling in love with a more challenging, group centric game...they need to have really polished looking models and animations to help that along.

    To me it always seems to be a compromise.  I have never gotten to play a game that I loved while also loving the way my character looks and moves.  EQ1 doesnt count, they did the best graphically that they could at the time.  Played EQ2 for 7 years, hated the models, the animations were alright, loved the combat, played GW2 for 6 months, loved the models and animations hated the combat.  Of course there were many others but you get the point.

    SO I would like my Pantheon filled with awesome and then wrapped up in awesome with a pretty bow =)

    • 243 posts
    July 6, 2016 8:10 PM PDT

    If the character models are like the racial wallpaper then I am totally happy with it.  For me customization of the character is more important than the animations, so I may be in the minority here, but I have always enjoyed animations as well as emotes etc.  I think they can do both for us, the world looks great so far.

    • 189 posts
    July 6, 2016 9:15 PM PDT

    I'm all in favour of great animations before character models. I still prefer the early EQ models and animations over the upgraded models and animations. As Dekaden said with the WoW animations, loved them. Rift animations from what I recall we pretty super-fantastic as well. Each class/race having unique actions would be amazing, nothing like watching a group all casting the same animation at the same time..

     More on this : https://pantheonmmo.com/content/forums/topic/2704/character-animations

    Edit: I cannot spell correctly


    This post was edited by Fairchild at July 7, 2016 12:46 AM PDT
    • 23 posts
    July 7, 2016 12:00 AM PDT

    Pretty much agreed. If they basically follow the concept art they should be fine. IMO it's one of the least important parts of an MMO if you get them right, but if you get them WRONG it's something you can't put out of your mind. It's more important what you DO in the world, but your avatar is what people see and identify you with. 

    IMO the updated models in EQ were pretty good. I just logged onto EQ2 earlier today since I pay to play on Ragefire (the fees work for all their games), and my god... the models in EQ2 are so horrible, I can't believe they thought they were ok. I don't like cartoonish either. Funny how people love the WoW "look" - I played for about 4 months but had to quit cause I just couldn't get into the cartoon like world and models. 


    This post was edited by revolw at July 7, 2016 12:01 AM PDT
    • 243 posts
    July 7, 2016 2:09 AM PDT

    Yeah Rev I had a hard time with EQ2 models also, I never really liked what my character looked like, which is sad to be honest.  Couldn't agree more with what you said about WoW, I tried it and it just didnt feel right for me.  I am perhaps weird and do like taking the occasional screenshot of my character in some cool location and stick it on my desktop, much to my wife's chagrin. 

    • 613 posts
    July 8, 2016 2:41 PM PDT

    internalprime8 said:

    I totally agree in regard to animations vs character models. High def models look great in screen shots and advertisements but good character animations make a much more profound difference when you are actually playing the game. Even vanilla EQ had great fluid character animations that I felt were lost in the graphic overhaul of SoL. I've played other newer games where the developers seem to either not realize this or not care. It doesn't matter how good your character models look if they move and interact with jerky and clumsy animations.

    Dumb question on this.  With HD level models and possible mechanics to go with them what demands will hittingthe average players system?  I run a monster so I should see any issues at High rezolution but others might. 

    Not being a developer I was curious on server and PC demads.

    Ox

    • 2138 posts
    July 8, 2016 5:53 PM PDT

    NoobieDoo said:



     

    Would it be hard ot sneak in a loading screen where the avatars, above, are represented as the opposite sex of what they are here? maybe on a future stream?

    The joke being the gnomes, in being the same or suprise, being the gnrrl (<- pun on grrl)

    • 1303 posts
    July 11, 2016 7:19 AM PDT

    Manouk said:

    NoobieDoo said:



     

    Would it be hard ot sneak in a loading screen where the avatars, above, are represented as the opposite sex of what they are here? maybe on a future stream?

    The joke being the gnomes, in being the same or suprise, being the gnrrl (<- pun on grrl)

    The images there are concept art, not actually game models. So it's a visual that they are shooting toward, but probably subject to a fair amount of change as well. I'd love to see a male/femail style sheet for every race though :) 

    On the topic of animations, it's nearly a given at this point that character animations be done with motion capture rather than directly thru by-hand developer model manipulation. Instead of a bunch of artists trying to recreate believable animations, you instead hire an actor or two and rent time in a mo-cap studio. It's much less expensive, and much more realistic results. (Well, technically it is actually real results...) The artists create the models and a skeleton that can be manipulated, and simply apply the data from the mo-cap sessions to the models. There's some touch up work needed, but it's infinately faster than old school animation and therefor much less costly. 

    • 595 posts
    July 11, 2016 8:29 PM PDT

    Feyshtey said:

    On the topic of animations, it's nearly a given at this point that character animations be done with motion capture rather than directly thru by-hand developer model manipulation. Instead of a bunch of artists trying to recreate believable animations, you instead hire an actor or two and rent time in a mo-cap studio. It's much less expensive, and much more realistic results. (Well, technically it is actually real results...) The artists create the models and a skeleton that can be manipulated, and simply apply the data from the mo-cap sessions to the models. There's some touch up work needed, but it's infinately faster than old school animation and therefor much less costly. 

    Yup, this!  I was fortunate enough to spend some time working in the mo-cap lab at my university.  It was a very cool experience getting hooked up with all the markers and seeing your movements translated onto the computer :D

    • 16 posts
    May 9, 2017 11:12 AM PDT

     

     I agree, the animations are a huge part of the game.  My (likely unfounded) worry is that after they pour all sorts of awesomeness into the actual gameplay mechanics and world building, they will feel rushed at the end and perhaps not put as many resources into the models and animations.  I agree the concept art looks good, but it is afterall only concept art.  They are hoping to hook some of the newer generation of gamers into trying and falling in love with a more challenging, group centric game...they need to have really polished looking models and animations to help that along.

    To me it always seems to be a compromise.  I have never gotten to play a game that I loved while also loving the way my character looks and moves.  EQ1 doesnt count, they did the best graphically that they could at the time.  Played EQ2 for 7 years, hated the models, the animations were alright, loved the combat, played GW2 for 6 months, loved the models and animations hated the combat.  Of course there were many others but you get the point.

    SO I would like my Pantheon filled with awesome and then wrapped up in awesome with a pretty bow =)

     

    I agree very muchly indeed!

     

    I must admit I am spoiled by the modern mmos' pretty character models, á la Guild Wars 2 and Black Desert Online. (Even though I pine after EQ1 style gameplay in some other aspects!) I don't mean to say the character creation would have to be like in BDO but... Please, please give us lovely, handsome and beautiful character models with a lot of character creation customizing options!

    • 15 posts
    May 9, 2017 11:44 AM PDT
    I am a mix of both! Just to set standards high;). I have ditched characters after a few levels for look/lore/animation reasons. I start to play them and something will stick out so I change them up.

    Based on the loading screen the characters look good to me. If they keep fairly close to that that level then the models will fit. Oddly over the years I have come down on how much character customization there needs to be though. I have played games where I can adjust body shape, jaw shape, brow line etc...I don't necessarily want or need that level of detail anymore, but definitely want more than 5 faces, 5 hair colors, and hair styles. I know VR won't go the latter for launch, but I am curious to see where they land.

    Animations are also very important, it gives your character life and personality. I can't remember the game but I had the option to give my female character a different running gait, ranging from dainty to aggressive. I loved that! It quickly says a lot about your character. I also remember playing a WoW open beta enjoying the female troll movements (more like the males), but when they launched their animations totally changed and seemed stiff and rushed, like there was a rod in their spine. Killed the female troll for me. Couldn't play a melee on it anymore because of it.

    I am looking forward to seeing what they produce. I have been itching for a new MMO but have finding myself going to old MMO private servers to fill in my relaxation time. So seeing all of these streams have me excited for alpha and eventually launch. :)





    • 134 posts
    May 9, 2017 12:30 PM PDT

    I am drawn to the Halfling race because of the artwork on the site.

     

    With that said I will be IMMENSELY sad if I cannot use that hairstyle on my Halfling when the game launches.

    • 1281 posts
    May 9, 2017 12:43 PM PDT

    I'm glad they have more 3D artist onboard to start doing more modeling.

    Right now the models do not changed based on equipment. I'm excited for the day when model graphic changes based on what you're wearing =D

    • 1778 posts
    May 10, 2017 9:46 AM PDT
    Needs more Dark Myr.
    • 768 posts
    August 27, 2018 9:27 PM PDT

    I would like to be able to make a fat Ogre, dwarf, human. Or an aged battered Dark Myr. 

    A game does not appeal to me when all characters are athletes and all female characters are top and trunk overloaded.

    If not at launch, I do hope the dev's get that in soon after.

    For many players it doesn't matter as long as they can play the game and for others it might just be too detailed costumization to bother with it?

    I do believe, I do not stand alone with this suggestion.

    I know this is an old thread, but at least I searched for it and didn't just start a similar one.

    • 646 posts
    August 28, 2018 7:24 AM PDT

    Rominian said:If the character models are like the racial wallpaper then I am totally happy with it.  For me customization of the character is more important than the animations, so I may be in the minority here, but I have always enjoyed animations as well as emotes etc.  I think they can do both for us, the world looks great so far.

    I agree! Fancy character models or smooth animations are nice, but nothing disappoints me faster than going in to create my character only to find my options are so limited that everyone is going to look essentially the same.

    I hope they're putting time in developing a large number of hairstyles, faces, make-up/scar/tattoos, and skin/eye/hair colors. Creating an individualized character is the most fundamental component to an MMO.

    Oh, and please let there be a chest slider, because invariably I want to shrink the chest area on women... >_< Male devs always make them too big for comfort.


    This post was edited by Naunet at August 28, 2018 7:25 AM PDT
    • 28 posts
    March 9, 2020 1:07 PM PDT

    I would love to see the Race page and poster update with the latest models.

    • 2419 posts
    March 9, 2020 1:42 PM PDT

    FriarMonk said:

    I would love to see the Race page and poster update with the latest models.

    So much of the website needs updated.  This add just another line to the ever growing list of stuff that is so far out of date.  Pathetic.