Forums » Crafting

Fishing?

    • 601 posts
    January 5, 2017 11:49 AM PST

    Chimerical said:

    Perhaps different types of fishing too.  Fly fishing, could have a meter to time the perfect cast; deep sea fishing during boat rides, might pull up agressive dark myr!; noodling, would be interesting to see certain races have the ability to stick their hands in the water and pull up a catfish or some such thing.  Just throwing out ideas, cause I know the developers are looking for things to fill up their spare time. :p

    Ah good idea. I'd also add lobster traps. A variety of different types of fishing, all with different degrees of involvement/timing.

    • 33 posts
    January 6, 2017 11:30 AM PST

    The two big aspects I focus on are the mechanics and the benefits. As others have said, BDO has a great model which makes it more of an active task. If I remember correctly, Rift had a much simpler/easier approach where you would click the button to start, wait for a splash, and hit the button again to retrive your fish. Either end of the simplicity spectrum works for me.

    When it comes to benefits, the real hook is when the fruits (well, fishes) of your labor are valuable for crafting. Spending time fishing in WoW in order to create buff food for my raid was what made the time worthwhile -- knowing that I was investing my time in something that would help myself and my group. If the end result is trivial or obsolete (i.e. the crafted food is only on par with what is easily bought elsewhere), then it's much tougher to feel like it's time well spent.

    • 601 posts
    January 6, 2017 1:05 PM PST

    Design said:

    The two big aspects I focus on are the mechanics and the benefits. As others have said, BDO has a great model which makes it more of an active task. If I remember correctly, Rift had a much simpler/easier approach where you would click the button to start, wait for a splash, and hit the button again to retrive your fish. Either end of the simplicity spectrum works for me.

    When it comes to benefits, the real hook is when the fruits (well, fishes) of your labor are valuable for crafting. Spending time fishing in WoW in order to create buff food for my raid was what made the time worthwhile -- knowing that I was investing my time in something that would help myself and my group. If the end result is trivial or obsolete (i.e. the crafted food is only on par with what is easily bought elsewhere), then it's much tougher to feel like it's time well spent.

    This is a good point. Fishing and Cooking should go hand-in-hand. Makes it much more meaningful than just a novelty pasttime.

    • 60 posts
    January 10, 2017 2:52 PM PST

    I don't like to fish in real life, but in a game it's fun because I can catch interesting stuff like treasure maps, old chests, and perhaps a dangerous sea creature :)

    It doesn't have to be boring.  Some games have done fishing really boring (Lord of the Rings)...I hope to see at least more than a click and wait system.  I like it to be challenging, and rewarding.  I love fishing from my boat as well.  Deep sea fishing was awesome in Vanguard.  Final Fantasy XIV had the ability to catch bigger fish with the fish you just caught...hundreds of different kinds of fish to catch too, that was fun.

    Of course fish you catch should be of value to cooking and alchemy.  It's really a form of gathering.  I loved my fishing attire in games too.

    • 21 posts
    January 11, 2017 5:30 AM PST

    Baldrith said:

    I haven't heard anything about fishing so far and just wondering if it is planned?

     

    I loved Vanguard fishing and Final Fantasy XIV fishing alot.  I love being rewarded for fishing.  Treasure maps and great rare treasures are also awesome to find while fishing.  I hope to see it in this game.

     

    If you had watched the last 3 hour or so live stream you would of heard them discussing fishing and they said it would be in. The Streamer Cohhcarnage asked the question and while the derv answering lost sound he even added yes there will be raid fishing tounge in check like vewry funny and worth a watch imo. Here is the link https://www.youtube.com/watch?v=slWD1F7_WUM

    • 601 posts
    January 11, 2017 5:43 AM PST

    Asbo said:

    Baldrith said:

    I haven't heard anything about fishing so far and just wondering if it is planned?

     

    I loved Vanguard fishing and Final Fantasy XIV fishing alot.  I love being rewarded for fishing.  Treasure maps and great rare treasures are also awesome to find while fishing.  I hope to see it in this game.

     

    If you had watched the last 3 hour or so live stream you would of heard them discussing fishing and they said it would be in. The Streamer Cohhcarnage asked the question and while the derv answering lost sound he even added yes there will be raid fishing tounge in check like vewry funny and worth a watch imo. Here is the link https://www.youtube.com/watch?v=slWD1F7_WUM

    If you had read the original post, you would have noticed that the question was asked way before the last twitch stream lol. In fact, it was around the time of the first one.

    Anyway, yes, fishing 100% confirmed. A serious MMO of this nature wouldn't be complete without it.

    • 60 posts
    January 11, 2017 6:03 AM PST

    Asbo said:

    Baldrith said:

    I haven't heard anything about fishing so far and just wondering if it is planned?

     

    I loved Vanguard fishing and Final Fantasy XIV fishing alot.  I love being rewarded for fishing.  Treasure maps and great rare treasures are also awesome to find while fishing.  I hope to see it in this game.

     

    If you had watched the last 3 hour or so live stream you would of heard them discussing fishing and they said it would be in. The Streamer Cohhcarnage asked the question and while the derv answering lost sound he even added yes there will be raid fishing tounge in check like vewry funny and worth a watch imo. Here is the link https://www.youtube.com/watch?v=slWD1F7_WUM

    Ah thanks for the info.  I watched the stream :)  We're just talking about fishing here.  Now that it's in, it's even better to talk about.

    • 34 posts
    January 12, 2017 10:55 AM PST

    I'm (pleasantly) surprised at the amount of interest Fishing seems to have. Fishing is always near and dear to my heart as it was something my father and I greatly enjoyed together, so the chance to digitally capture some of that nostalgia gives me a bias towards wanting it. Why it's important to the game though, is we want to consider it part of the harvesting system so it feeds directly into Cooking, Alchemy, and other tradeskills. As also mentioned in this threatd, there's opportunities for us to have triggered events and spawns, as well as the opportunity to fish up quest starters/items, as well some trash and treasures.

    Our biggest question to you though is: how do you see yourselves interacting with Fishing in the game? Do you want something actiony, with its own rules and movements, or do you see it as a more casual thing to do between slaying monsters, or something else entirely? Regardless, we'll likely be starting with something simple, but as we begin to work around the framework of what it *could* be in action, we'd like to hear your thoughts a bit. 


    • 601 posts
    January 12, 2017 12:54 PM PST

    Ceythos said:

    I'm (pleasantly) surprised at the amount of interest Fishing seems to have. Fishing is always near and dear to my heart as it was something my father and I greatly enjoyed together, so the chance to digitally capture some of that nostalgia gives me a bias towards wanting it. Why it's important to the game though, is we want to consider it part of the harvesting system so it feeds directly into Cooking, Alchemy, and other tradeskills. As also mentioned in this threatd, there's opportunities for us to have triggered events and spawns, as well as the opportunity to fish up quest starters/items, as well some trash and treasures.

    Our biggest question to you though is: how do you see yourselves interacting with Fishing in the game? Do you want something actiony, with its own rules and movements, or do you see it as a more casual thing to do between slaying monsters, or something else entirely? Regardless, we'll likely be starting with something simple, but as we begin to work around the framework of what it *could* be in action, we'd like to hear your thoughts a bit. 

    Good to hear from you Ceythos.

    I think I touched on this before, but I'll combine it into one post and expand on it a bit...

    I like variety and I think it fits perfectly with fishing. For the sake of simplicity, let's just say there are three types of bodies of water: Ocean, Pond, and River. The type of body of water determines the types of fish you can catch. Additionally, there are different methods/tools to catch those different types of fish. The first ones that come to mind are: 

    Lobster Traps - usable in Oceans, requires lobster bait or herring

    Fishing Pole - usable in Ponds, requires nightcrawlers or mackerel

    Fly Fishing Pole - usable in Rivers, requires fly lure or prawn

    Note that each tool has two options for bait. The first is a basic bait that can be bought at a merchant. The second is a bigger bait that must be caught first, but then can be used as bait to catch even bigger, more rare fish! (in addition to also having the option of being used in cooking, alchemy, etc.)

    Lobster Traps are more of a "set-and-forget" style of fishing. You press a button and after a period of time, either you automatically catch something or you don't. This is ideal for when I want to level up my fishing skill while also watching TV. It's not a very involved process.

    Fishing Poles require only a tiny bit more focus. You press the button once to cast the rod and then at some sort of visual/audio cue (like the bobber in WoW for example) you have to press the button again to reel it in. Not too difficult at all, but you can't just go AFK either.

    Fly Fishing Poles would involve almost constant attention in order to be successful, perhaps similar to the fishing mechanics in Stardew Valley. It's almost like a mini-game.

    Pretty rough example, but I think you know what I mean :) also, it's worth mentioning that no method is "better" than the others. You can use all methods at all times, it just depends what you are trying to catch. All are useful. To balance the fact that some methods require more effort, perhaps the basic baits would have different prices, with easier techniques requiring more expensive bait. I.e. - lobster bait is ~5 silver for a stack of 20, nightcrawlers are ~1 silver for a stack of 20, and perhaps a fly lure is 1 silver but there is only a small % chance the lure will be lost while fishing. It is artificial and therefore can be reused until you get unlucky and it falls off for some other reason. Just some ideas! I don't fish in real life, but it's a fun way to pass time in game. It's crazy how satisfying it is to see:

    You have become better at Fishing! (153)
    You cast your line...
    You catch a Cauldron Trout!
    You have become better at Fishing! (154)

    and just keep watching that skill go up and up!

    P.S. - it'd be awesome if there were fishing tournaments too, just sayin' ;)


    This post was edited by Bazgrim at January 12, 2017 2:35 PM PST
    • 60 posts
    January 12, 2017 1:09 PM PST

    Ceythos said:

    I'm (pleasantly) surprised at the amount of interest Fishing seems to have. Fishing is always near and dear to my heart as it was something my father and I greatly enjoyed together, so the chance to digitally capture some of that nostalgia gives me a bias towards wanting it. Why it's important to the game though, is we want to consider it part of the harvesting system so it feeds directly into Cooking, Alchemy, and other tradeskills. As also mentioned in this threatd, there's opportunities for us to have triggered events and spawns, as well as the opportunity to fish up quest starters/items, as well some trash and treasures.

    Our biggest question to you though is: how do you see yourselves interacting with Fishing in the game? Do you want something actiony, with its own rules and movements, or do you see it as a more casual thing to do between slaying monsters, or something else entirely? Regardless, we'll likely be starting with something simple, but as we begin to work around the framework of what it *could* be in action, we'd like to hear your thoughts a bit. 


    Fishing to me should have some player skill involved with it.  I am hoping that bait choices, and fishing gear will have a place in our fishing system.  Crafted bait would be great along with crafted traps, and higher end fishing poles would be awesome.

    Vanguard had a system where you would fight with the fish and learn it's moves to succeed.  Other games have been more simple and less challenging (less fun too for me).

    I also would love to see spear fishing, fly fishing, deep sea fishing, shallow water fishing and do not forget about ICE FISHING.

    Fishing should go hand in hand with crafting, as stated, it is a form of harvesting.

    • 1157 posts
    January 12, 2017 2:38 PM PST

    Hmmm deep sea fishing as a Dark Myr...sounds good to me. :)

    • 73 posts
    January 13, 2017 8:20 AM PST

    I'm thinking along the lines of Bazgrim.  Fly fishing would be for those after a more active type of fishing, a more simple casting for those times when you're looking for leisure.  Deep sea trolling might disturb underwater denizens, so no telling what you might bring up.  Wouldn't Dark Myr be experts at spear fishing?  Also along those lines I could see an expert ranger "spear fishing" with his bow.  Ideas are easy to come up with, writing code isn't, so forgive me if I'm overfilling your plate...