Forums » The Rogue

Lock picking

    • 21 posts
    November 15, 2015 7:02 PM PST

    I love the idea of this skill in MMOs, it gives certain classes a powerful yet situational utility role. Hopefully it will be used more in Pantheon than it was in EQ1. I think the best way to implement it is to make it stat driven, use consumables, and maybe a mini game for a little immersion. Might encourage people to bring a friend to look out for guards while they are distracted by picking the lock. What are other peoples thoughts on how best to implement the skill?


    A video on different mechanics for lock picking through a variety of games. www.youtube.com/watch?v=hTF3DiU-6zETYPE

    • 45 posts
    November 22, 2015 12:06 PM PST

    Lock Picking, Pickpocketing and Trap Disarming....Would really love to see them ingame...  Wouldn't mind some kind of disguise / forgery as well..but maybe in pushing it?  Bonus to gambling? :)

    • 149 posts
    January 14, 2016 7:19 PM PST

    I always wondered why MMO's didn't ever incorporate a casino type environment with different kinds of gambling games... where five people could have a poker night in game for in game currency.  I think it would add a definite RP dynamic and give people something to do when they want to play, but don't feel like grinding.


    This post was edited by Rubezahl at January 14, 2016 7:19 PM PST
    • 98 posts
    March 21, 2016 3:01 PM PDT

    Rubezahl said:

    I always wondered why MMO's didn't ever incorporate a casino type environment with different kinds of gambling games... where five people could have a poker night in game for in game currency.  I think it would add a definite RP dynamic and give people something to do when they want to play, but don't feel like grinding.

     

    This would be really cool. King's Court, but it's just poker or blackjack or something

    • 38 posts
    April 9, 2016 10:33 AM PDT

    I agree that these all should be implemented and dynamic in regards to a Rogues relationship to the Pantheon world.

    I think these are all necessities to give the Rogue an immersed feel when playing.

    • 27 posts
    November 3, 2016 11:09 AM PDT

    I love the idea of lockpicking but only if it has a real utility to it. In other words if part of solving a dungeon involved freeing prisoners by picking the lock to their cells for example this would be great. I can also see chests that need to opened but only if it doesn't upset the economy.

    • 890 posts
    August 21, 2018 8:27 PM PDT

    Well, according to the Rogue class page, there won't be any Rogue lockpick skill.  I tried to get clarification from Joppa, but he didn't return my forum message.

    • 196 posts
    August 25, 2018 6:10 AM PDT

    Kalok said:

    Well, according to the Rogue class page, there won't be any Rogue lockpick skill.  I tried to get clarification from Joppa, but he didn't return my forum message.

    Not all abilities are in place or noted on the class pages as yet. I'm hoping!

    • 44 posts
    September 13, 2018 6:30 PM PDT

    I hope to see Lockpicking , trap disarming etc.  Gives some depth to the class that it might otherwise receive.  In table top games and also other mmos these are some of the core facets that make the class fun for me personally.

    • 890 posts
    September 13, 2018 6:34 PM PDT

    Valheru said:

    I hope to see Lockpicking , trap disarming etc.  Gives some depth to the class that it might otherwise receive.  In table top games and also other mmos these are some of the core facets that make the class fun for me personally.

    Same here, but it's not looking good, based on the class page.

    • 47 posts
    November 1, 2018 8:43 AM PDT

    Trap disarming is in along with trap detection. 

    I agree though, sad to see lockpicking missing. best attempt I've seen was in Neverwinter online.

    Blood.

    • 367 posts
    November 2, 2018 7:21 AM PDT

    Valheru said: I hope to see Lockpicking , trap disarming etc.  Gives some depth to the class that it might otherwise receive.  In table top games and also other mmos these are some of the core facets that make the class fun for me personally.

    It's true that many Table Top games such as D&D make their Rogue class just a glorified Burglar with all the tricks of that trade. But this isn't what Rogue actually means. Most MMO's have just followed the D&D example and made a 'Thief' class and just called it Rogue.

    One thing to keep in mind though is the fact that 'Rogue' is not synonymous with 'Thief' or 'Burglar'. A Thief is often a Rogue, but not all Rogues are thieves.

    Definitions for Rogue:

    Noun: Rogue
    1) a dishonest or bad man (cambridge dictionary) - a dishonest, knavish person; scoundrel (dictionary.com)
    2) a person who behaves badly but who you still like (cambridge dictionary) - a playfully mischievous person; scamp; a tramp or vagabond (dictionary.com)
    3) a person, organization, or country that does not behave in the usual or acceptable way (eg A Rogue state) (cambridge dictionary)

    Verb: Rogued
    1) to cheat

    Adjective:
    1) behaving in ways that are not expected or not normal, often in a way that causes damage
    2) no longer obedient, belonging, or accepted and hence not controllable or answerable; renegade
    3) A rogue animal is a dangerous wild animal that lives apart from the rest of its group.

    Go Rogue:
    1) to start behaving in a way that is not normal or expected, especially by leaving your group and doing something dangerous

    So while Burglar's may fall into the category of 'Rogue', not all Rogues will be Burglars and as such may not have any of the typical 'Burlgary' skills. Even if you look up Synonyms for the word, there is no mention of Burglar.

    You get: villain, trickster, swindler, cheat, mountebank, quack.

    Now... with all that said... I'm guessing that VR is probably like many others and has the 'Rogue's are Burlgar's' mindset and so we probably will see some of the Burglar skills somewhere in their kit. We will just have to wait and see.

    • 60 posts
    November 2, 2018 6:14 PM PDT

    GoofyWarriorGuy said:

    Valheru said: I hope to see Lockpicking , trap disarming etc.  Gives some depth to the class that it might otherwise receive.  In table top games and also other mmos these are some of the core facets that make the class fun for me personally.

    It's true that many Table Top games such as D&D make their Rogue class just a glorified Burglar with all the tricks of that trade. But this isn't what Rogue actually means. Most MMO's have just followed the D&D example and made a 'Thief' class and just called it Rogue.

    One thing to keep in mind though is the fact that 'Rogue' is not synonymous with 'Thief' or 'Burglar'. A Thief is often a Rogue, but not all Rogues are thieves.

    Definitions for Rogue:

    Noun: Rogue
    1) a dishonest or bad man (cambridge dictionary) - a dishonest, knavish person; scoundrel (dictionary.com)
    2) a person who behaves badly but who you still like (cambridge dictionary) - a playfully mischievous person; scamp; a tramp or vagabond (dictionary.com)
    3) a person, organization, or country that does not behave in the usual or acceptable way (eg A Rogue state) (cambridge dictionary)

    Verb: Rogued
    1) to cheat

    Adjective:
    1) behaving in ways that are not expected or not normal, often in a way that causes damage
    2) no longer obedient, belonging, or accepted and hence not controllable or answerable; renegade
    3) A rogue animal is a dangerous wild animal that lives apart from the rest of its group.

    Go Rogue:
    1) to start behaving in a way that is not normal or expected, especially by leaving your group and doing something dangerous

    So while Burglar's may fall into the category of 'Rogue', not all Rogues will be Burglars and as such may not have any of the typical 'Burlgary' skills. Even if you look up Synonyms for the word, there is no mention of Burglar.

    You get: villain, trickster, swindler, cheat, mountebank, quack.

    Now... with all that said... I'm guessing that VR is probably like many others and has the 'Rogue's are Burlgar's' mindset and so we probably will see some of the Burglar skills somewhere in their kit. We will just have to wait and see.

    well all that may be true....I think of them as bandits or aassassins.... I have to say I also want lockpicking and all the things DnD has made the rouge out to be..... This class sure could shine if done right and Kilsin seems to be all about rogues so I have high hopes for the class.... above all else this class should be fun and engaging =)... I hope all classes are but my type of rogue is into all types of mischief....


    This post was edited by Nytman at November 3, 2018 7:48 AM PDT