Today, i checked my fav. Hardware-Webshop and took a look, "What could be my next Computer, in 2016?". My old Rig, the same Birthday as V:SoH (bought it, cause of this game, hehe), now getting old and i think, i need a replacement for it, next year. Anyway...
My Question is:
Will PRotF native support SLi?
Good question - I am overdue for a new computer (by my historical standards) but am holding off because desktops aren't getting obsolete as fast as in the old days but also in part because of uncertainty on issues such as this.
Historically MMOs do not reward top tier graphics configurations. They normally give little or no benefit to linking multiple graphics cards and having large top of the line monitors produces a huge hit to performance without a corresponding improvement in how good things actually look.
They cater to the mass market and it can be enormously difficult to have a game where people with low end systems can play quite well but people with high end systems see a distinct difference.
The name "Vanguard" will come to mind for many of us in this context.
I do not expect Pantheon to be a game that one should have a 4K monitor or top of the line graphics card (or two linked almost top of the line cards) for. I expect people with linked cards to be able to play it (so in that sense it will support linked cards) but not necessarily for them to get significantly better performance than players with one good card. Sadly we are still so far from release that the question remains premature I am afraid - if pre alpha and later testing will take a year late 2018 is becoming optimistic.
I'm more interested in the Unity 2017 enhanced multicore support and low level-apis like Vulkan or DX12. More people would benefit from that than SLI.
Kurgon999 said: Currently looking at Coffee Lake and day dreaming about a new build (particularly with Pre-Alpha coming soon). Curious to know about SLI support myself.
Think you should wait to start that project when we enter beta as we dont know if it will support 1 or more cores and if it will be dx11 or dx12 and what kind of multi gpu it will be then and if its supported it may be that at launch we will be able to multi gpc as we wish so dont build to expensive or to soon.
@Kilsin how about triple monitor support? I know you guys use Unity3D which goes off of the windows desktop size but is there going to be support for this? I've seen a lot of games that have issues with the positioning of character and it not filling in all of the screen because it has not been drawn yet.
Insomnium said:@Kilsin how about triple monitor support? I know you guys use Unity3D which goes off of the windows desktop size but is there going to be support for this? I've seen a lot of games that have issues with the positioning of character and it not filling in all of the screen because it has not been drawn yet.
This has been answered here: https://www.pantheonmmo.com/content/forums/topic/2316/multi-monitor-support-and-16-10
Avalon said:Insomnium said:@Kilsin how about triple monitor support? I know you guys use Unity3D which goes off of the windows desktop size but is there going to be support for this? I've seen a lot of games that have issues with the positioning of character and it not filling in all of the screen because it has not been drawn yet.
This has been answered here: https://www.pantheonmmo.com/content/forums/topic/2316/multi-monitor-support-and-16-10
Thank you :)