Much like Joppa, I have fallen in love with Elden Ring. Watching his discussion on Soloing it got me thinking more about what is awesome in Elden Ring that MMOs just don’t have. What if mobs in Pantheon had a stagger bar. Each skill that did damage could have a value to what it would take from the stagger bar. A wizards big DD could add more then say their standard mana building DD. Collectively a team could work on that in fights with low end mobs and bosses.
What do you think?
I think stagger may already be planned for the game. Joppa has talked about putting enemies into various states, and one of the states is called "downed". Technically this would be a way to stagger enemies.
As for stagger bars, not a fan. From playing Lost Ark and dealing with that mechanic, I would rather not see the overuse of DPS race mechanics, especially when they are usually tied to one-shot mechanics. I think that stagger bars promote required abilities and can limit player choice.
Many MMOs have attacks that do less damage but make up for this by stunning the enemy in some way. The effect ranging from a minor debuff to a complete stun. Duration normally short. Perhaps ended if the enemy takes damage, perhaps not; perhaps with a percentage chance for an attack to break the enemy out of it.
Stagger sounds like a way to do the same thing but rather than being based on a single attack, based on the cumulative impact of multiple attacks.
My guess is Joppa was talking about the traditional approach of individual attacks putting enemies into a range of conditions called by various names such as stun, daze, off-balance etc. rather than specifically having a bar but perhaps not.
FatedEmperor said:I think stagger may already be planned for the game. Joppa has talked about putting enemies into various states, and one of the states is called "downed". Technically this would be a way to stagger enemies.
As for stagger bars, not a fan. From playing Lost Ark and dealing with that mechanic, I would rather not see the overuse of DPS race mechanics, especially when they are usually tied to one-shot mechanics. I think that stagger bars promote required abilities and can limit player choice.
I hope you are right. Be it on select bosses or more a common mechanic. Could be a fun way to add depth to combat. Making you think what skill to use next DPS or maybe due to the bosses mechanics, maybe the team fociing on Staggering the boss more.