What questions do you have for the Pantheon Q&A tonight BESIDES questions that start with "when?"
I know people are dying to know when is Alpha, Beta, launch, racial abilities reveal, Bard reveal, and Necro reveal, but let's try to stay away from those.
When it comes to dungeons and bosses will there be varying sizes so that a group could "complete" a dungeon/raid in say, 30 minutes, 60 minutes, 90 minutes, 120 minutes, etc? It would be fun to have smaller dungeons for "weeknights" and bigger dungeons/raids for "weekends."
Ranarius said:If you're grouped up in a dungeon and most of the party has a high enough climbing skill to reach a certain point but one or two group members do not will that just mean the group can't go there yet? Or will there be ways for the climbers to help the others up?
That may be where the Rogue's Length of Rope ability comes in, assuming the Rogue has a high enough climbing skill to get to the top himself.
Length of Rope - "Let down a length of rope which your group members can climb."
Ah, awesome. Thanks for finding that for me - I'll save them time and NOT ask that question live tonight :)
When Dire Lord does damage that also heals himself, will he receive the full amount of 'damage-hate' plus the full amount of 'healing-hate'?
If during a fight a DL targets another mob briefly in order to con it, then switches back to the original mob, will that 'reset' his Provoking Phantoms effect back to zero?
Does Attack Rating have any affect on one's chance to Crit or does it only affect the chances of hit vs. miss (or something else entirely)?
Can you elaborate on a Rogue's "previously unmentioned resource named "Opportunity" which is generated while in Stealth"?
Will Blacksmith make 'light mail' and which Crafter will make Bows/Crossbows?
Edit: one question answered, another one added :)
Loxxulus said:Many racial innates grant a bonus to a certain trait or skill like +10 to Daggers or Shields. Is there a trait/skill cap that will eventually make this useless in the higher levels?
This was answered in a PantheonPlus stream where Joppa confirmed that the +10 to Dagger or shields and the likes will go over cap.
Jothany said:
Will Blacksmith make 'light mail' and which Crafter will make Bows/Crossbows?
The Woodworker specialized into the Bowyer will make bows.
Kellie said:The Woodworker specialized into the Bowyer will make bows.
Thanks a bunch Kellie.
(I can't believe I missed that section of the wiki!)
Ahh Kellie was faster with the answers ;-)
My questions are:
- Frozen Fortress - Will this ability (or any other barrier abilities) protect us from getting one-shoted (like from boss devastating attacks) or will dmg above barrier treshold (from the same attack) automatically go through hp?
-Will monk abilities have elemental tag on them (or perhaps even deal part of the dmg as elemental one) so that it'll be affected by Archais Elemental Attunement?
- Will AoE abilities/spells be relevant with a CC in our group or will they be shunned and ultimately rarely (if ever) used? Will this issue be adressed or do you think that if worked well enough in EQ?
- What will happen to pets/summons/charmed monsters when we climb? Will they be automatically teleported on the other end (I hope not!)? Will we be forced to resummon them? Or perhaps elemental summons will float near the Summoner, animalistic pets will shrink and remain on it's master shoulders and charmed humanoids/Necros skellies will climb with us?
Hegenox said:- Will AoE abilities/spells be relevant with a CC in our group or will they be shunned and ultimately rarely (if ever) used? Will this issue be adressed or do you think that if worked well enough in EQ?
In addition to this question: How will this affect the viability of the Druid's Preserver's Wildfire ability which also acts as one of their primary sources of AOE healing.
Baldur said:Hegenox said:- Will AoE abilities/spells be relevant with a CC in our group or will they be shunned and ultimately rarely (if ever) used? Will this issue be adressed or do you think that if worked well enough in EQ?
In addition to this question: How will this affect the viability of the Druid's Preserver's Wildfire ability which also acts as one of their primary sources of AOE healing.
Both great questions, the wildfire question will be really interesting to find out.
I am very much against the game tending towards the round em up and AoE em down tactic, if that is easy enough to do, the players will do away with CC in so many circumstance like EQ2 and I guess vice cersa in yoru example Hegenox. this come from the perspective of someone who plays CC mostly, where i can. AoE DPS needs to be a dangerous fork in the road tactically to take, high risk v reward, and it must always be high risk as AoE exploits / emergent gameplay start to become known and a frequently used tactic and not just for those crazy enough to try it.
What would be nice tuning i think is if a group has no reliable source of CC, a group can attempt to AoE through stuff, but it should be a bloody tough time for the tank especially to keep it together. I think when tuning and balancing AoE in the game, a tanks AoE threat needs to be at the fore front of the developmers minds, and i dont mean they have to make sure every tank no matter the skill set has enough AoE threat (mashing a few buttons) to just hold mobs in place, simply put AUE Threat can never be more powerful then the AoE DPS. I'd like to see as minimal AoE Threat and AoE Mez as possibe really, this lowers the chance of mind numbing AoE gameplay, and then if the DPS want to make some AoE rain it will cause other group members to work much, much harder, of course if you can make it all work nicely there is a nice reward.