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D&D Race/Class test

    • 529 posts
    May 15, 2019 12:26 AM PDT

    stellarmind posted the link to a quiz (http://easydamus.com/character.html) in the thread about Stats on the general forum (https://www.pantheonmmo.com/content/forums/topic/10595/community-debate-how-important-are-stats-to-you/view/page/3). Not sure it's fitting there, but I did the test and liked it :) I thought we could continue it here, since this seems a better place!

    Here's my result:

    True Neutral Halfling Monk/Druid (3rd/2nd Level)

    Ability Scores:
    Strength-11
    Dexterity-12
    Constitution-11
    Intelligence-12
    Wisdom-12
    Charisma-10

    This seems...somewhat fitting lol. Although both classes are not what I'd go for primarily in a RPG :)

    • 60 posts
    May 15, 2019 4:02 AM PDT

    Neutral Good Human Monk/Rogue (3rd/2nd Level)



    Ability Scores:
    Strength- 13
    Dexterity- 13
    Constitution- 14
    Intelligence- 14
    Wisdom- 13
    Charisma- 17


    Alignment:
    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Primary Class:
    Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.

    Secondary Class:
    Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.


    This post was edited by Ayren at May 15, 2019 4:04 AM PDT
    • 206 posts
    May 15, 2019 7:13 AM PDT

    I Am A: Neutral Good Human Ranger (8th Level)


    Ability Scores:

    Strength-19

    Dexterity-20

    Constitution-19

    Intelligence-19

    Wisdom-16

    Charisma-14


    Alignment:
    Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.


    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


    Class:
    Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.


    Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

    • 6 posts
    May 15, 2019 7:44 AM PDT
    Pretty much on par with what I always thought...though I figured it would be more lawful neutral I Am A: True Neutral Human Ranger (5th Level)

    Ability Scores:
    Strength-14
    Dexterity-14
    Constitution-16
    Intelligence-14
    Wisdom-16
    Charisma-12

    Alignment:
    True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

    Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
    • 602 posts
    May 16, 2019 4:28 AM PDT

    I Am A: Neutral Good Gnome Bard (7th Level) (with average to lousy stats...unlike Grymmlocke!)
    Ability Scores:
    Strength-10
    Dexterity-12
    Constitution-10
    Intelligence-15
    Wisdom-15
    Charisma-16
    Race: (was almost human...so close!)
    Gnomes are in wide demand as alchemists, inventors, and technicians, though most prefer to remain among their own kind in simple comfort. Gnomes adore animals, gems, and jokes, especially pranks. They love to learn by personal experience, and are always trying new ways to build things. Gnomes stand 3 to 3.5 feet tall and live about 350 to 500 years.
    Class: (but of course...)
    Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.


    This post was edited by Kumu at May 16, 2019 5:07 AM PDT
    • 206 posts
    May 16, 2019 8:19 AM PDT

    Kumu said:

    I Am A: Neutral Good Gnome Bard (7th Level) (with average to lousy stats...unlike Grymmlocke!)
    Ability Scores:
    Strength-10
    Dexterity-12
    Constitution-10
    Intelligence-15
    Wisdom-15
    Charisma-16
    Race: (was almost human...so close!)
    Gnomes are in wide demand as alchemists, inventors, and technicians, though most prefer to remain among their own kind in simple comfort. Gnomes adore animals, gems, and jokes, especially pranks. They love to learn by personal experience, and are always trying new ways to build things. Gnomes stand 3 to 3.5 feet tall and live about 350 to 500 years.
    Class: (but of course...)
    Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

    The RNG Gods were smiling on me :)

     

    • 602 posts
    May 16, 2019 6:56 PM PDT

    Bards often have lousy stats (though I would have preferred 19 charisma!). I was just amazed / awed by the ones you achieved. Congrats...need an entertainer, often lost but always upbeat, in your group?
    This post was edited by Kumu at May 16, 2019 6:57 PM PDT