• Pantheon's Financial Situation

    Posted April 13, 2014 by Announcements

    In the past few months we have seen some of the most passion bubble up from the Internet than we have in some time; all for an idea of a game we all want to see happen. It has been an exciting time for all of us.   Over the first month of development through crowdfunding, we’ve been abl...

  • Ogre Concept Art Revealed

    Posted April 10, 2014 by Announcements

    In continuing celebration of Ogre week, our resident artist extraordinaire, James Rochelle, has put together this concept of the ogre race. Massive beings, check out the size of them compared to the human. Click for a higher rez version.  

  • Introduction to Gruun Language

    Posted April 9, 2014 by Announcements

      Ogres speak one language known as Gruun with several different dialects sprinkled in. Gruun is a simple tongue though many find some of the words challenging to pronounce. It is supposed to be spoken straight forward but the way you present it can make a huge difference in meaning. Manneri...


    Posted April 7, 2014 by Vhalen

    LORE4 BLOG II The 7th Day of Cloudraes   Hail Terminusians!   Welcome to the second LORE4 Blog. Before I begin, I’d like to kick myself in the rear for misspelling Illiyenia’s name last week. “Don’t forget the second ‘I’!” Sorry about that Ill...

  • Ideas

    Posted April 6, 2014 by FzZzT

    Just a list of ideas...not sure where else to put them. Thoughts on a way to curb gold sellers. Thoughts on climate system (blog comments too)

  • Celebrate in Gruun Style with Ogre Week

    Posted April 6, 2014 by Announcements

    This week we take a closer look at the ogre of Terminus. Vhalen has a lot of work done, and we have some new art to show off for the race, so this week we'll be taking a look at the culture and history of the mighty ogre.   We start with Monday's roundtable, where Vhalen will be available to ...

  • Further Work on the Dragon

    Posted April 4, 2014 by Announcements

    As mentioned in our roundtable earlier this week, Vu has continued work on the dragon and has brought it a long way since you last saw it on the Pantheon Developer series. He's modeled it out a lot more, and added texture. Check out the results for yourself.   First, the dragon in its early s...

  • Sample High Level Design (Climates)

    Posted April 3, 2014 by Aradune

    Climate High Level Design Document (HLDD)   Climates, Climate Types, Affect Types   A Climate is a type of 3DS (a defined three dimensional area of space in a zone, much like it was in Vanguard).  A Climate has a name/description.  It has data that describes a particular Clim...

  • Kaedryn Keep

    Posted April 2, 2014 by Announcements

      “Heart of Valor” Type: Military Fortress Location: Kingsreach Creators: Briggaens   “As long as Kaedryn Keep stands, the King of Triundia shall reign.” – Knight Lord Bardrick of the Knights of Triundia   Summary   Built in 125 A.C., Kae...

  • Roundtable 5: Travel Archive is Now Available

    Posted April 1, 2014 by Announcements

    Last night's round table on Travel is now available on Youtube if you missed it last night. Corey's been working on the design of travel within Pantheon and Salim brings in his ideas and direction. The team goes over various aspects of travel, including mounts, boats, summoning players and more. Che...