Blogs

  • 6/27 Follow-up Update!

    Posted June 27, 2014 by Announcements

    Game update 6/27: Things are proceeding very well. We now have a world server running all of the time and two zone servers. And you can zone from an outdoor area into a dungeon/cave. The lore team is also hard at work on a world map. We've also started to code the windows tool that will allow game d...

  • Mini Update 06/26/14

    Posted June 26, 2014 by Announcements

    New screenshots posted from the most recent build. Check them out and let us know what you think!     Click Here!

  • Bring importance back to gameing

    Posted June 23, 2014 by munge

    Give mobs important loot, give classes important spells and abilities, make quests important, difficult ai that gives fights that sense of urgency. These things make our toons important in the world. I think having only 1 ingame currency is important as well. Because if equipment that you no longer ...

  • Work-in-progress Video, 6/17/14.

    Posted June 17, 2014 by Announcements

    We will be uploading videos here every 1-2 weeks showing the community the progress we are making.  These videos are not made to look spectacular, but rather to show functionality and to keep the community informed as to the measurable forward progress we are making.  This video in particu...

  • buying lotto tickets by the boatload!!!

    Posted June 11, 2014 by munge

    ive been buying lottery tickets as a funding strategy. Its a longshot i know but miracles do happen:)

  • Building Pantheon

    Posted June 3, 2014 by Announcements

    Pantheon Update! 6/3/14   Building up the team continues to be a very successful endeavor. We have more talented people willing to help out and dedicate themselves to the project than I would have ever imagined. We continue to be a bit overwhelmed, but this is a good problem to have. As you c...

  • Greetings and Salutations!

    Posted May 21, 2014 by Sparkling

    Greetings fans, friends and fellow developers! Brad asked me to post a little bit here, and some of the rest of the dev team have been wanting me to introduce myself officially on the site, so I am here to talk a little bit about myself today. I'm not particularly comfortable talking about myself s...

  • WarWizards & Gameplay

    Posted May 21, 2014 by Aradune

    -- work in progress -- 1. The player will encounter WarWizards, usually on an epic-level quest.  They will assist the WarWizard, and the WarWizard may assist them in certain battles.   2. In some epic-level quests, the player's character will temporarily (so as not to cause a balance pr...

  • Quests -- more quality than quantity

    Posted May 21, 2014 by Aradune

    stub -- to be worked on soon.   general premise:  fewer quests, but bigger more higher quality quests (think epic quests, etc) no quest hubs.  quests are not primarily how you gain exp and level (see the Achievement system). but that is not to say that quests won't be important to...

  • Achievement System

    Posted May 21, 2014 by Aradune

    NOTE:  System still in development and subject to change/tweaks.   General concept:  This doesn't work like your typical achievement system in that it's integral to the game and character advancement.   In a nutshell, whatever level and tier you are, you will be able to bring...