• Work-in-progress Video, 6/17/14.

    Posted June 17, 2014 by Announcements

    We will be uploading videos here every 1-2 weeks showing the community the progress we are making.  These videos are not made to look spectacular, but rather to show functionality and to keep the community informed as to the measurable forward progress we are making.  This video in particu...

  • buying lotto tickets by the boatload!!!

    Posted June 11, 2014 by munge

    ive been buying lottery tickets as a funding strategy. Its a longshot i know but miracles do happen:)

  • Building Pantheon

    Posted June 3, 2014 by Announcements

    Pantheon Update! 6/3/14   Building up the team continues to be a very successful endeavor. We have more talented people willing to help out and dedicate themselves to the project than I would have ever imagined. We continue to be a bit overwhelmed, but this is a good problem to have. As you c...

  • Greetings and Salutations!

    Posted May 21, 2014 by Sparkling

    Greetings fans, friends and fellow developers! Brad asked me to post a little bit here, and some of the rest of the dev team have been wanting me to introduce myself officially on the site, so I am here to talk a little bit about myself today. I'm not particularly comfortable talking about myself s...

  • WarWizards & Gameplay

    Posted May 21, 2014 by Aradune

    -- work in progress -- 1. The player will encounter WarWizards, usually on an epic-level quest.  They will assist the WarWizard, and the WarWizard may assist them in certain battles.   2. In some epic-level quests, the player's character will temporarily (so as not to cause a balance pr...

  • Quests -- more quality than quantity

    Posted May 21, 2014 by Aradune

    stub -- to be worked on soon.   general premise:  fewer quests, but bigger more higher quality quests (think epic quests, etc) no quest hubs.  quests are not primarily how you gain exp and level (see the Achievement system). but that is not to say that quests won't be important to...

  • Achievement System

    Posted May 21, 2014 by Aradune

    NOTE:  System still in development and subject to change/tweaks.   General concept:  This doesn't work like your typical achievement system in that it's integral to the game and character advancement.   In a nutshell, whatever level and tier you are, you will be able to bring...

  • Levels & Tiers - More horizontal content

    Posted May 21, 2014 by Aradune

    stub -- work in progress -- 

  • Zone Layout / Zone Types

    Posted May 21, 2014 by Aradune

    --- work in progress ---  EQ: City 14 Dungeon 13 Outdoor 28 More likely for Pantheon, far fewer cities and more dungeons: City 4 Dungeon 23 Outdoor 28 Allow people to teleport from city to city to keep friends together.  No more "your friend chooses one race, you choose the o...

  • Travel System

    Posted May 20, 2014 by Aradune

    stub -- to be worked on soon --   will include all forms of travel and how they work together, even if we don't ship with all of them at launch.   Types being considered:   1. Walking 2. Horseback 3. Ship 4. Limited Teleportation   This also will tie into the types of ...