Blogs

  • Name discovery

    Posted September 9, 2014 by munge

    I walked into the guild lobby and all i could see is layers of peoples names and guild names, and i dont know a single person within the 45 or so characters. so why do i know their name and their guild. i was thinking that player names should only display if you have grouped with a person before. an...

  • scale/emersion

    Posted September 8, 2014 by munge

    In order to make a truley emursive game i feel that the scale of the game needs to be much much larger, a human character model should be to scale whith a real human. all current games make you feel like your playing in a dollhouse. the gnome character model should be to the scale of the frost giant...

  • Our Awesome Growing Development Team

    Posted August 27, 2014 by Announcements

    Greetings friends, patrons, and fans everywhere!      Wasn't that video update fantastic?  This team we have built is composed of some awesome and very hard working people. Please give a big round of applause to all the team members who have poured out their time, their ene...

  • Progress Video

    Posted August 26, 2014 by Announcements

    Video showing latest development progress, including database-driven NPC population, polished zones, and original music. Make sure you set it to 1080p!   Click Here!  

  • From a comment on Facebook....

    Posted August 24, 2014 by Aradune

    From Facebook: Mathew Chilton : Brad McQuaid , not often I get to do stuff like this. Had a discussion at school today and had the teacher ask how I became such an open minded and well adjusted individual. I got to tell them about Everquest  Tell them how the huge diverse p...

  • 08/21/14 Update

    Posted August 21, 2014 by Announcements

    Ok, the movie is not going to be ready by the weekend; maybe Tuesday... The team is working VERY hard, but there's 'too hard' and I don't want to see people get burned out. That said, here's a bunch of shots showing what we're working on, namely zoning, population (from the database -- truly data-dr...

  • 08/19/14 Mini Update

    Posted August 19, 2014 by Announcements

    Ok, we are getting ready to show some serious forward progress, hopefully by this weekend. In the interim, I wanted to post a few screenshots of Halnir -- you've seen the zone before, but not polished like this.   Also, we changed our in-house tool to a web based asp.net app. Probably not int...

  • Update 08/03/2014

    Posted August 4, 2014 by Announcements

    Update for this week: Programming continues to work on animations and other polish issues. Tools are being ported to web apps as opposed to native windows apps for a variety of reasons. We are interviewing a 3D artist that has promise. Lore is working on the map and we should have a world map soonis...

  • Update 07/21/2014

    Posted July 21, 2014 by Announcements

    Its update time again! Thank you for your support as we progress through development and Pantheon continues to take shape.  We have been making solid, steady progress these last couple of weeks.  Currently we have several island scenes that are in development and will share some early scre...

  • State of the Game 7/9/14

    Posted July 9, 2014 by Aradune

    (this came from a post on another site where I was addressing an assertion being made, but ended up making a segue into the state of the game and the plan over the next 8+ months.  My plan was to post that part here as a blog, so here it is).   My goal has been to keep Pantheon alive no ...