Blogs

  • Update 08/03/2014

    Posted August 4, 2014 by Announcements

    Update for this week: Programming continues to work on animations and other polish issues. Tools are being ported to web apps as opposed to native windows apps for a variety of reasons. We are interviewing a 3D artist that has promise. Lore is working on the map and we should have a world map soonis...

  • Update 07/21/2014

    Posted July 21, 2014 by Announcements

    Its update time again! Thank you for your support as we progress through development and Pantheon continues to take shape.  We have been making solid, steady progress these last couple of weeks.  Currently we have several island scenes that are in development and will share some early scre...

  • State of the Game 7/9/14

    Posted July 9, 2014 by Aradune

    (this came from a post on another site where I was addressing an assertion being made, but ended up making a segue into the state of the game and the plan over the next 8+ months.  My plan was to post that part here as a blog, so here it is).   My goal has been to keep Pantheon alive no ...

  • Update 7/7 part 2

    Posted July 7, 2014 by Announcements

    Here's another look inside of Visionary Realms: These are screenshots of the very early Windows database tool that Game Designers will use to create NPCs, items, quests, etc. It's a windows client that talks right to our MS SQL database. All MMOs have (or should have) something like this -- there h...

  • Update 7/7

    Posted July 7, 2014 by Announcements

    We now have 4 World Builders on the team, each of them working on a zone. I'm attaching some screenshots of their very early work in progress. They are using World Machine -- I wanted to thank all of you who've pledged $$ -- this allowed us to buy the licenses we needed for World Machine (and other ...

  • Video Update 7/2/14

    Posted July 2, 2014 by Announcements

    Hi all   We just released a couple of videos showing the two zones, one indoor and one outdoor, that we posted screenshots of recently.  The videos are on FB, youtube, etc, or Here!  The videos show the player zoning from the outdoors into the cave dungeon, which is great measurable...

  • Racial/class fanboyism

    Posted June 30, 2014 by munge

    elf ranger, halfling rogue, troll shadowknight, iksar monk, barbarian warrior, gnome mage and gnome necro, these are my fanboy race\class combos from eq im excited to see the new race\class combos for pantheon. I belive in race/class restriction as well. Gnome monks, and dark elf paladins, and troll...

  • 6/27 Follow-up Update!

    Posted June 27, 2014 by Announcements

    Game update 6/27: Things are proceeding very well. We now have a world server running all of the time and two zone servers. And you can zone from an outdoor area into a dungeon/cave. The lore team is also hard at work on a world map. We've also started to code the windows tool that will allow game d...

  • Mini Update 06/26/14

    Posted June 26, 2014 by Announcements

    New screenshots posted from the most recent build. Check them out and let us know what you think!     Click Here!

  • Bring importance back to gameing

    Posted June 23, 2014 by munge

    Give mobs important loot, give classes important spells and abilities, make quests important, difficult ai that gives fights that sense of urgency. These things make our toons important in the world. I think having only 1 ingame currency is important as well. Because if equipment that you no longer ...