• Pre-Movie Teaser

    Posted November 8, 2014 by Announcements

    Pre-movie teaser.... must... not... spoil... too... much Hope you enjoy. Purposely not showing some stuff, but what do you guys think?                                 &nb...

  • Mini Update

    Posted November 3, 2014 by Announcements

    More interim very work-in-progress shots. Had a fantastic night coding skills and working with combat. Bash has been in for a while, but Daniel now has you visibly flung to the floor. Some basic skills are in, you get better at them with use, and NPCs use some of them as well. Some new mobs to show ...

  • Promotions

    Posted October 13, 2014 by Announcements

    Hello all,   I am pleased to announce the promotion of Chris ‘Joppa’ Perkins to Associate Producer on the Pantheon team, placing him in charge of Lore, web site moderation and community, and audio/video. He and I have been reading the boards and talking a lot as of late, and I bel...

  • New Video Up!!

    Posted October 13, 2014 by Announcements

    This October 2014 video shows our latest development progress, including: - Database-driven NPC population- New zones- Combat and exploration- Original music, atmospheres and sound effects. You are encouraged to watch the August update video to see how much measurable forward progress has occurred...

  • Seeking World Builders

    Posted October 7, 2014 by Announcements

    Looking for Volunteer Experienced World Builders/Level Designers!   • Must have experience building both outdoor and indoor levels. • Must have C# scripting knowledge as it relates to Unity. • Be able to balance game performance with aesthetics. • Able to take creative ...

  • Screenshots of the new UI

    Posted September 23, 2014 by Announcements

    Here are some new very-in-progress screenshots, including the first glimpse at our new but VERY early (but semi-functional) UI. You can also see some gameplay going on if you read through the text box. If you have any questions as to what you are seeing, let me know. We're making some serious progre...

  • Updated Atlas

    Posted September 21, 2014 by Announcements

    Updated the atlas of Terminus.  The map now shows some of the areas and names that are either complete or under development. Right Click on the picture to open menu and click View Image or Save Image to see it in full size.

  • New Screenshots

    Posted September 11, 2014 by Announcements

    Bah, why wait a couple of days? I looked through the various zones being worked on and grabbed some graphical goodness. As always, please remember this is work-in-progress, and that the different areas shown are at different points in terms of being finished. So, for example, lighting and sky will l...

  • Name discovery

    Posted September 9, 2014 by munge

    I walked into the guild lobby and all i could see is layers of peoples names and guild names, and i dont know a single person within the 45 or so characters. so why do i know their name and their guild. i was thinking that player names should only display if you have grouped with a person before. an...

  • scale/emersion

    Posted September 8, 2014 by munge

    In order to make a truley emursive game i feel that the scale of the game needs to be much much larger, a human character model should be to scale whith a real human. all current games make you feel like your playing in a dollhouse. the gnome character model should be to the scale of the frost giant...