• Seeking World Builders

    Posted October 7, 2014 by Announcements

    Looking for Volunteer Experienced World Builders/Level Designers!   • Must have experience building both outdoor and indoor levels. • Must have C# scripting knowledge as it relates to Unity. • Be able to balance game performance with aesthetics. • Able to take creative ...

  • Screenshots of the new UI

    Posted September 23, 2014 by Announcements

    Here are some new very-in-progress screenshots, including the first glimpse at our new but VERY early (but semi-functional) UI. You can also see some gameplay going on if you read through the text box. If you have any questions as to what you are seeing, let me know. We're making some serious progre...

  • Updated Atlas

    Posted September 21, 2014 by Announcements

    Updated the atlas of Terminus.  The map now shows some of the areas and names that are either complete or under development. Right Click on the picture to open menu and click View Image or Save Image to see it in full size.

  • New Screenshots

    Posted September 11, 2014 by Announcements

    Bah, why wait a couple of days? I looked through the various zones being worked on and grabbed some graphical goodness. As always, please remember this is work-in-progress, and that the different areas shown are at different points in terms of being finished. So, for example, lighting and sky will l...

  • Name discovery

    Posted September 9, 2014 by munge

    I walked into the guild lobby and all i could see is layers of peoples names and guild names, and i dont know a single person within the 45 or so characters. so why do i know their name and their guild. i was thinking that player names should only display if you have grouped with a person before. an...

  • scale/emersion

    Posted September 8, 2014 by munge

    In order to make a truley emursive game i feel that the scale of the game needs to be much much larger, a human character model should be to scale whith a real human. all current games make you feel like your playing in a dollhouse. the gnome character model should be to the scale of the frost giant...

  • Our Awesome Growing Development Team

    Posted August 27, 2014 by Announcements

    Greetings friends, patrons, and fans everywhere!      Wasn't that video update fantastic?  This team we have built is composed of some awesome and very hard working people. Please give a big round of applause to all the team members who have poured out their time, their ene...

  • Progress Video

    Posted August 26, 2014 by Announcements

    Video showing latest development progress, including database-driven NPC population, polished zones, and original music. Make sure you set it to 1080p!   Click Here!  

  • From a comment on Facebook....

    Posted August 24, 2014 by Aradune

    From Facebook: Mathew Chilton : Brad McQuaid , not often I get to do stuff like this. Had a discussion at school today and had the teacher ask how I became such an open minded and well adjusted individual. I got to tell them about Everquest  Tell them how the huge diverse p...

  • 08/21/14 Update

    Posted August 21, 2014 by Announcements

    Ok, the movie is not going to be ready by the weekend; maybe Tuesday... The team is working VERY hard, but there's 'too hard' and I don't want to see people get burned out. That said, here's a bunch of shots showing what we're working on, namely zoning, population (from the database -- truly data-dr...