Latest News

State of the Game, May 2016

Posted date / 5.10.16

Pantheon's May newsletter is hitting inboxes everywhere! In this issue, Brad provides updates on Pantheon's development and we get an exclusive first look at the Black Dagger Keep area. Find all this and more in Pantheon's latest Newsletter. If you haven't signed up for our newsletter yet, you can do so here so you don't miss a beat of everything Pantheon.

Pantheon: Rise of the Followers Contest!

Posted date / 4.14.16

From now until May 10th you can enter our Pantheon: Rise of the Followers contest for a chance to win a Knight's Pledge or Alpha keys! Entering is simple. You can respond to this post on Facebook and tell us what you're looking forward to about Pantheon, or you can Tweet @PantheonMMO with #PRF. See the contest page to learn about even more chances to win.

Introducing Pantheon's Rogue

Posted date / 4.13.16

It Came from the Shadows...

Greetings Pantheon fans! In last month's newsletter we teased you a little with a closeup of the rogue you see above. This month we go in for a closer look. Traditional rogue fans will not be disappointed and, as one would expect from a rogue, she may have some tricks up her sleeve. Find out more about the Pantheon Rogue.

During last month's Twitch Stream we received some requests to get a closer look at the areas we were showing. In response to that we're pleased to let you know we have posted several brand new screenshots available in 4k resolution. You'll see the orc camps in vivid detail. Get a closeup of a Chamber of Souls. You may even find a rare spawn from the Union of Shadows somewhere within...

Visionary Realms at Game Developers Conference

Posted date / 3.21.16

Prior to GDC this year Visionary Realms debuted an early version of Pantheon: Rise of the Fallen to the world for the first time via The response was greater than expected. Over 1500 concurrent users had tuned in to see Pantheon for the first time with over 8000 unique viewers in a single night. The chat channel in twitch remained positive and excited throughout the stream. An archive of the video and its chat can be found on Twitch.

The following week the team visited San Francisco for the Game Developers Conference. Inviting potential business partners, investors and press from dozens of backgrounds and locations, Visionary Realms continued to impress. Overwhelmingly positive feedback was given from nearly all in attendance with several network stories springing up in the wake. These articles can be seen on Game Informer, Gamers Nexus and A good start to 2016, Visionary Realms plans to continue wowing audiences as development of its flagship MMORPG continues.

Visionary Realms to Play Pantheon LIVE on Twitch - Friday, March 11th

Posted date / 3.8.16

This Friday, the 11th of March, tune in to at 4pm Pacific Standard Time to catch Visionary Realms playing Pantheon: Rise of the Fallen LIVE! We'll be showing off new areas, new features and even combat. This is one stream you won't want to miss. Bookmark today!

Wolfshead Online: A Glimpse into the Pantheon Development Process at Visionary Realms

Posted date / 3.3.16

Read Full Article at Wolfshead Online...

The Cleric Reveal

Posted date / 02.10.16

Hello all, Aradune here, and welcome to our next Pantheon: Rise of the Fallen newsletter! I’m really excited to start revealing information about Classes! It’s something we’ve been wanting to do for some time and I know the community has been quite curious as well.

Before you dig into what the Cleric is all about, I wanted to talk a bit about our philosophy and goals as it relates to all of Pantheon’s classes:

  • We want our classes to be both traditional and iconic. We know a lot of you identify with certain classes and we don’t want you to choose a certain class only to discover that we’ve changed the classic role of that class into something different just for the sake of change.
  • We then want to build on the traditional class and evolve the role in new and exciting ways without changing their core identity. A lot of this will be accomplished by adding flavor and distinctive abilities to those classes.
  • Even with this innovation and evolution, class interdependence is still extremely important. In recent years many MMOs have steered away from those core roles. Allow me to quote from the FAQ: Pantheon does indeed use a class based system, and those classes do fulfill roles, especially in group and raid contexts. There will also be opportunities to focus each class on more specific and specialized roles, especially at higher levels. That said, because we feel it’s important that classes fulfill distinct roles, creating interdependence is vital to a fulfilling social and cooperative experience. If everyone is the same, this simply cannot be achieved. Likewise, if every class is absolutely unique, grouping can become overly complicated and, in some cases, certain classes could be less desirable to have in a group than others. To avoid this, Pantheon will use a ‘quaternity’ system consisting of tank, healer, DPS, and crowd-control.
  • With our emphasis on truly engaging the world, making player vs. environment means more than only fighting NPCs. Most classes will also have abilities and spells that allow them to change the environment in a meaningful way. A great example would be the Druid. He will be able to influence the weather and by doing so truly affect that region of the world. Certain spells and abilities will work better or even only be possible during, say, a lightning storm.
  • We want to see synergistic or sympathetic spells and abilities. In other words, certain powerful spells and abilities will only be possible if two or more different classes work together.
  • We want to make sure hybrids are distinct yet still desired for a group. A Crusader, for example, will be able to adequately heal but not as well as a Cleric. That said, his other abilities, his diversity as a hybrid, will bring significant value to a group. In fact, all of our classes, core or hybrid will have unique roles and identity. Another example: the Ranger will be able to adequately fill a DPS role -- perhaps not the best, but his auxiliary abilities will bring to the table enough to make him desirable and, in some situations, even more desirable than a core class.

So, there you have it. I hope you find this as appealing and exciting as we do. We definitely have some interesting new twists and ideas to build upon the traditional iconic MMO classes. Read on about the Pantheon Cleric and let us know what you think!

Until next time,

Brad “Aradune Mithara” McQuaid

Chief Creative Officer & Gameplay & Tools Programmer

The Halflings are Coming! Introducing Wild’s End

Posted date / 12.08.15

Hey Folks, Kilsin here!

It's that time of year and we have a nice surprise for you this month. That's right featured in December is our new never-before-seen Halfling zone “Wild’s End” and with it we have some brand new screenshots and a fly-by video. Within Wild's End is my personal favourite area, Sorhiryth. It's a city made amidst GIANT TOWER OAKS. I'm sold; I will be creating my first character there (and likely experiencing my first death as I plummet from the trees to a dismal fate). Who’s with me? You can read all about Wild’s End here.

On the community front, we have seen a nice growth in new members supporting Pantheon and Visionary Realms across multiple platforms, which is fantastic to see! Some of you will notice that the forums are picking up a lot, and, as a result, there are tons of new discussions going on. Be sure to check them out and jump on in. The water's fine! Also remember that our new forums are on their way so there’s still plenty of stuff to look forward to in the next few weeks.

And coming down the pipe a bit later we have some plans for future community content and programs that we think are going to be a lot of fun so stay tuned for more on that as we will be asking for your input when the time comes. In the meantime, from everyone here at Visionary Realms, we wish you and yours the very best of holidays. See you all in Terminus soon!

In the wise words of our Creative Director, Chris “Joppa” Perkins (and in my best impersonation of Joppa’s voice with an Australian accent), Onwards and Upwards!

Ben “Kilsin” Walters Interview: Pantheon Devs on funding, Unity, and the launch window

Posted date / 11.24.15

Massively Overpowered interviews the Visionary Realms team on funding, Unity and projected launch date.
Read Full Article at

Pantheon Newsletter #1

Posted date / 11.10.15

Pantheon's first monthly newsletter is hitting inboxes everywhere! In this issue, Brad talks about the state of things at Visionary Realms and we get an exclusive first look at the Living Codex and how it plays a key role in your abilities. Find all this and more in Pantheon Newsletter #1 - November 2015. If you haven't signed up for our newsletter yet, you can do so here so you don't miss a beat of everything Pantheon.

Updated Atlas of Terminus

Posted date / 10.03.15

An expanded atlas of the game world of Pantheon: Rise of the Fallen has been released. The updated map reveals the vast continent of Kingsreach with a dozen new areas to explore.
View the Atlas of Terminus

Visionary Realms Aqcuires Seed Funding, Completes Prototype for Pantheon: Rise of the Fallen

Posted date / 09.28.15

Carlsbad, CA - September 28, 2015 - Visionary Realms — a startup studio from globally renowned designer, Brad McQuaid — announced today that it has received the seed funding required to bring their first MMO game, Pantheon: Rise of the Fallen, through prototype and into alpha.

The funding came from an angel investor and has allowed Visionary Realms to expand its team, build a prototype of the game, and launch two new websites to showcase both the company and the game. Additionally the funding has granted the studio enough resources to bring the game into an alpha phase, where external players will get a chance to test it and provide early feedback.

“This has been a game changer for us,” stated Chief Creative Officer, Brad McQuaid. “We’ve been able to fill in some key roles, from artists to programmers and designers. This in turn has allowed us to complete the last pieces of the prototype and we are now preparing the game for alpha. Now is when things start to get really fun — we have a playable game we can soon start to show. We can’t wait to start bringing in players to get their thoughts.”

Visionary Realms aims to begin Pantheon’s alpha phase by the end of the year, ultimately targeting a 2017 release. EverQuest Creator Raises Seed Round to Build Pantheon: Rise of the Fallen

Posted date / 09.28.15

Visionary Realms have raised a seed round to fund development of Pantheon: Rise of the Fallen...
Read Full Article

Visionary Realms Speaks at Gaming Insiders and Cloud Gaming

Posted date / 09.23.15

Making its first public appearance since the company was founded, Visionary Realms will have speakers at both Gaming Insiders and Cloud Gaming Summits this year.

At Gaming Insiders, Brad McQuaid and Benjamin de la Durantaye will be speaking with Michael Cai of Interpret in a Fireside Chat titled “Why the World Needs Another MMO.” In this session the group will discuss the impact of the past, the importance of the present and the potential of the future in MMO games. Attendees will find out how Visionary Realms aims to reinvigorate the genre by marrying old lessons with new ideas. The chat takes place at 10am PDT September 24th at the Intercontinental Hotel in San Francisco.

Then, the following week at 10:05am PDT Tuesday September 29th at the Sheraton Fisherman’s Wharf in San Francisco, Brad will be joined by World Builder John Diasparra and Senior Software Engineer from Unity, Sean Riley. The trio will be a panel to discuss how to build an MMO game in Unity. They will cover all topics from logistics to technical hurdles and solutions and will also be fielding questions from the audience.

Pantheon’s Team Expands

Posted date / 09.23.15

After a year of independent development, Visionary Realms was able to expand its team even further this summer. Not all of the team additions are new, however—several faces have returned to the project after a few months away.

Among the returning members is Corey LeFever who is resuming the role of Senior Designer. He brings several years of experience working on Vanguard: Saga of Heroes as well as more recent work on mobile gaming. Corey is experienced with designing MMO systems, mechanics, tools and world population.

New to Visionary Realms is Jason Bolton who has joined the Community Management efforts. A former editor and insightful Community Manager, Jason is also an avid Pantheon fan. Jason is working as the Associate Community Manager alongside Community Manager, Ben Walters.

Adam Tell joins the team as Programmer and Webmaster. Adam has a well-rounded technology background including coding, web development, and graphic design. He has a wealth of experience as a systems analyst and is accomplished with Windows, Unix/Linux, PHP, JavaScript, SQL, HTML, CSS, CMS, and more.

“It’s great to be able to see our team grow like this,” said Brad McQuaid, CCO. “Every day we’re seeing more and more progress on Pantheon, and with all these new hands on deck that progress is getting greater and greater. All the pieces are fitting together so well.”