Game Tenets


  • An awareness that content is king.
  • A requirement that classes have identities. No single player should be able to do everything on their own.
  • A belief that game economies should be predicated on delaying and minimizing item value deflation.
  • A commitment to a style of play that focuses on immersive combat, and engaging group mechanics.
  • An understanding that a truly challenging game is truly rewarding.
  • An expectation that with greater risk will come greater reward.
  • An understanding that player involvement is required for progression. All actions (or lack thereof) should have consequences. Positive actions should be rewarded. Apathy or lack of action should not be rewarded with bonuses.
  • A belief that meaningful character progression will always involve a player increasing in both power and prestige.
  • A mindset that some degree of downtime should be part of a game, ensuring players have time to form important social bonds.
  • A belief that an immersive world requires intelligent inhabitants.
  • An understanding that faction and alignment should be an integral part of interacting with the world and its citizens.
  • A sincere commitment to creating a world where a focus on cooperative play will attract those seeking a challenge.
  • A belief that the greatest sense of accomplishment comes when it is shared - and earned.
  • An agreement that player levels should be both meaningful and memorable.
  • An assertion that player vs. environment should involve more than NPCs -- Engage the World!

 

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