The abilities showcased are from levels 1-10. Though it is just a hunch, I'm going to guess later abilities will have elements like you're saying. One off the top of my head is cleric casting a physical barrier/blockade.
Some of those on your list were already shown in streams a while ago iirc:
- enchanter mana steal (channeled beam)
- rogue traps (ground targeted)
- some monk skills (hold to charge then release, longer charge = greater effect)
Not sure about cone effects, but iirc the enchanter spell page mentioned Ghaven's whild display which sounds like a Point Blank AoE. So I guess other directional effects should be possible.
I hope moving while casting will be possible, although I'll probably stand still anyway out of habit while casting :)
Noxa said:Instead of the constant sit and stand up to regain mana it would be cooler to have a mana channeling skill, letting you sit and float in midair. It regens a bit faster but has a cooldown.
Anything that speeds up mana regen is fabulous.
-Channeled mana siphon.
-AoE cone mana drain.
-Ground targeted mana trap.
-Spell absorb mana transfer.
Anything but sitting twiddling my thumbs...
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They have shown off charge attacks, which are similar to channeling in their monk showcase. Charge up and release for max damage or tap it for a quick attack with lesser effects. They also had the monk using abiltities that morphed. Something along the lines of first press was a buff/debuff second press consumed the long term buff for a burst of damage. A few years back they showed off their AOE targeting system to accomidate ground cover changing where the AOEs radius reaches. It could smoothly AOE around corners, ground, around rocks, etc.
Point is VR has some cool mechanics for abilities. I would assume they have all of your options.