@SugarWood I really like that idea. I always enjoyed camps in SWG, the higher you skill the better the camp. It would need a lot of fleshing out but something like... 1) beginning just provides a source of heat (and cooking source?), then more heat/increased health and mana recovery (obviously no combat in camps, and maybe have to limit where camps are allowed to prevent exploits), then can be used like a bind point, and at highest level maybe a merchant and or repair tent. The leveling would have to be figured out or make it a class skill, say for Ranger, Druid, Shaman. It'd need a lot more work obviously, but has some interesting possibilities.