The typical player has one monitor so I would be against anything that requires multiple monitors.
That being said, I do love the idea of allowing those of us with multiple monitors be able to use them.
Most notably, in my opinion, would be the ability to place certain UI aspects on the second monitor. For example if I had my quest window, inventory, and world map up on my second monitor they would not interfere with my main window, and while this would be great for me it would not be an OP advantage to those with only one monitor.
Doford said:I would like to have one screen for pantheon and another screen for an internet browser with an easy way to click out off pantheon and onto the browser without losing pantheon on my main screen.
That just means running Pantheon in borderless screen-sized window, then you can click where you like. I do this with a lot of games, unless the game is extremely demanding on FPS, since often running windowed means lower FPS. In some games, though, windowed seems to run at higher FPS.
It's based on the Unity engine, so I don't doubt you'll be able to run it fullscreen borderless windowed so you can click out with no hassle.
Doford said:I would like to have one screen for pantheon and another screen for an internet browser with an easy way to click out off pantheon and onto the browser without losing pantheon on my main screen.
That is already viable with them doing nothing but allowing Windowed Borderless option.
Almost every game has a windowed version.