Forums » Pantheon Classes

Plate DPS

    • 61 posts
    October 7, 2019 5:04 PM PDT

    Any discussion on why there are no plate DPS classes?

    • 193 posts
    October 8, 2019 11:52 AM PDT

    Plate is typically tank or healer type armor. What did you have in mind?

    • 61 posts
    October 8, 2019 4:17 PM PDT

    Two-handed weapons?  Dual-wield swords? What do you mean?

    • 35 posts
    October 8, 2019 10:02 PM PDT

    Simply because this is a PvE game and the devs want, for now, well defined classes with highly specialised role.
    Someone wearing plate would aborb damage well and high damage would make them able to keep aggro on a single target.
    Therefore it would render tanks class much less desired until you go play harder content where your tank would need active skill to AoE taunt or reduce mitigation further.

    Basically, it doesn't seem to be in their plans right now and they already have quite a list of possible additional classes to add for later.

    Nothing is impossible though!

    • 366 posts
    October 9, 2019 9:41 AM PDT

    What about bards? =p

    • 508 posts
    October 9, 2019 9:44 AM PDT

    Nothing is stopping you from equiping 2-handed sword with a warrior and using only offensive skills if you really want. But logically any weapon master try to stay away from heavier armors which obstruct their movements. On the other hand I wouldn't be surprised if in a later expansion we got one.

    • 766 posts
    October 9, 2019 2:02 PM PDT

    I would bet money that the warrior and bard will be able to deal decent damage at end game (albiet not as much as a monk, and hopefully not as much as a rogue, or ranger but more than the Paladin and Cleric (other plate wearers)).  Take away the rogue's backstab (which required positioning) in EQ and the warrior dealt more damage, and before expansions the warrior could do more damage than the ranger and bard.  The monk was the only class that was clearly a melee DPS powerhouse even before expansions.  Dmg was scaled hard off of attributes and gear, and then there were skill caps (specifically the dual wield) and double attack (and later triple attack).  Crippling and crushing strikes were huge bumps for DPS and the biggest bump was riposte that a lot of people overlooked.

    And even though people say that this isn't a carbon copy of EQ, a lot of what I'm seeing appears to be VERY similar mechanics (in my opinion just from watching streams).